shaders_p compiled for Maya 2011 64-bit on Mac OS X

Ledin Pavel aka Puppet created a great mental ray shader package called shaders_p ver. 3.2.2 which is now available for Maya 2011 64-bit on Mac OS X 10.6. The surface material p_MegaTK can be used as a universal material shader and supports OpenEXR render pass output using p_MegaTK_pass and p_OpenEXR_saver on the Mac.

Download the shaders_p for Mac OS X 64-bit (Maya 2011)

Read more about the Mac OS X version of shaders_p.

The shaders_p library includes:

  • p_bake_read
  • p_buffer_writer
  • p_color_plus_alpha
  • p_color_to_float
  • p_constant
  • p_CSG
  • p_DirectTK
  • p_environment
  • p_facing_ratio
  • p_fisheye
  • p_float2_to_vector
  • p_float3_to_vector
  • p_float4_to_color
  • p_grade_color
  • p_hair_mapping
  • p_HairTK_shadow
  • p_HairTK
  • p_irradiance
  • p_math_output
  • p_maya_shadingengine
  • p_MegaTK_pass
  • p_MegaTK
  • p_motion_to_rgb
  • p_OpenEXR_saver
  • p_physical_lens_dof
  • p_PointTK
  • p_ray_type
  • p_scatter_wrap
  • p_shadow_transparency
  • p_shadow
  • p_SpotTK
  • p_z

Deex Shaders Pack v2.02 for Maya 2011 on Mac OS X 64-bit

I recently compiled a Mac OS X 64-bit version of the excellent Deex Shaders for mental ray. Deex Shaders Pack is a collection of shaders with buffer output passes in “one” click for mental ray for Maya 2011. You can output all pass quickly like : diffuse, specular, reflection… This pack is based on the p_shaders from Ledin Pavel aka Puppet.

Download the Deex Shaders Pack for Mac OS X 64-bit (Maya 2011).

Read more about the Mac OS X version of Deex Shaders.

Maya fluids (gnomon-files sim. different)

just got Introduction To Maya fluids with Wayne Hollingsworth. His sims look really cool when he demo’s them in the video, but when i open the workfiles to look at the settings- the fire and smoke simulations look like crap. All blobby and smooth. Can simulations look different on different machines, or is there som kind of secret switch I havn’t pulled?

Afetr Effects Training

After Effects Level 1
Date: Saturday 19th March
Times: 10.30am to 4.30pm
Price: £100.00

The introduction to After Effects course is designed for those new to post production techniques to get the most from this immensely powerful application. Whether you are a motion graphics designer, a web designer, rich media artist or broadcast video editor, Adobe After Effects allows you to create stunning motion graphics and visual effects.

The emphasis throughout this introduction is on practical exercises. These exercises will cover incorporating video with Photoshop and Illustrator graphics, video layering techniques, working with transitions and key frames, creating and animating text along Bezier motion paths, using filters for special effects and rendering the final output for video playback.

Bookings
http://aftereffectslevel1.eventbrite.com/


After Effects Level 2

Date: Saturday 26th March
Times: 10.30am to 4.30pm
Price: £100.00

Ideal for those that have already completed our own introduction course (or similar) and would like to take their compositing and design skills further.

After Effects is one of the main weapons of choice when it comes to producing Motion Graphics for Broadcast. Our Level 2 course will be based around the principles and techniques of creating broadcast graphics with After Effects. Primarily project based, the class will explore different techniques to create animated sequences from beginning to end. The class will also look at specific areas of After Effects, such as the included particle systems and some 3rd party solutions. Other aspects of the course that will be covered include expressions, cameras, lighting, parenting, project management and workflow, working with type, shape layers and masks.

Bookings
http://aftereffectslevel2.eventbrite.com/

Enquiries
020 8525 4330
training@spacestudios.org.uk

need Batch_View Port render script

Hi Friends
can anyone plz share with me Batch_View Port render script .. if any one have ..i need it argent

problem, FBX import from 3DSMAX whith bad polygones

hello everybody, I have some problems with FBX import object, from 3DSMAX : there is some Polygones math with the object between the differents corner of the geometry.

thank you

3D max Title Shader

Hi ,Learn to create a Title shader using default render settings using 3D Studio Max

PFtrack Facial capture ???

Hi friends ,

anybody please tell me how to deal with these kind of facial dots in PFtrack. (object tracking method is not working for this facial dots). How we can get the exact facial animation on this file in PFtrack ??? :rollbaby:

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Ebook : “How To Get That Visual Effects Job”

Ebook :
How To Get That Visual Effects Job
(an insider’s guide to making it big working for Hollywood)

URL:
http://www.vfxjob.com/

Price:
US$12.95

Description :
There are a million different sites and resources out there which tell you how to create visual effects, but where is all the info telling you how to take your skills and get an awesome job with them? How do you manufacture "your big break"?

In this new book, I spill my guts and share the secret tips and tricks gleaned from years freelancing as a professional feature film vfx artist. Everything in here works.

Topics covered include not only obvious topics such as creating a great showreel, but also other discussion including picking the right city to work in, things visual effects employers secretly look for in their employees, and a comprehensive 7-step plan to woo and completely win over any visual effects company recruitment department!

Give it a try.
You’ve worked hard learning the tools – now get prepared for your big break!

passes compose

Hi all
I have just went through a nuke tutorial about compositing vray passes in nuke. Like merging GI, Light, Reflection, Refraction … to one exact same picure like RGB render. I tested that and it works 100% fine. Even I used Raw data file. (AA solved…everything just perfect) In nuke, I used PLUS, DIVIDE, MULTIPLY and MINUS operation. The most used were PLUS and MULTIPLY operation at merge tool.
And my question is. How…actually, where Can I find these operation in Fusion?? I can’t find them. Under merge tool there aren’t. So…any help?

Thank you