Disney+ to stream six Pixar shorts from 12 November


Disney’s much awaited streaming service, Disney Plus has unveiled six Pixar shorts to be launching on 12 November. Disney Plus revealed the news on their social media platforms as it did for the massive library of old movies earlier this month.

The heartwarming animated shorts to be available on the service are : Purl, Smash and Grab, Kitbull, Float, Wind and Loop. These shorts were a part of Disney Pixar SparkShorts, an experimental initiative designed to let Pixar employees tell personal stories.

Among these, Purl, Smash and Grab and Kitbull were released online earlier this year to promote Disney Plus. These three and Float will be available from 12 November, while Wind will be available in December and Loop will stream in January.

But that’s not all! Pixar also launched the we a trailer for original Pixar IRL–  a real-life prank show featuring the animation studio’s characters and Forky Asks A Question, which will see the Toy Story 4 character querying his fellow toys about life’s deepest mysteries.

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Genius Brands International appoints Jamie Buono-Sikorski as the VP of Marketing

Jamie Buono-Sikorski

Genius Brands International continues to extend its leading executive team with the recent appointment of Jamie Buono-Sikorski as the VP of Marketing.

 In her new position, Buono-Sikorski will be responsible for driving brand awareness across all the Company’s properties. Genius Brands’ IP catalogue includes the preschool brands, Rainbow Rangers, season two currently airing on Nick Jr. with a consumer products retail launch this fall and holiday, and Llama Llama, starring Jennifer Garner, with season two debuting on Netflix in November and upcoming product line debut at retail.  

Genius Brands chairman and CEO Andy Heyward stated, “Buono-Sikorski brings an impressive track record across a number of highly successful consumer product and entertainment properties. In particular, she played an important role in the Paw Patrol launch at Spin Master where she helped grow the brand to become a commercial hit in the children’s retail marketplace. While at Bandai, Jamie also managed the brand marketing for the billion-dollar revenue generating Power Rangers…one of the most successful children’s brands of all time. We are thrilled to add Jamie to our accomplished team of executives leading the growth of our business and look forward to her contributions in the coming years as we continue to roll out our brands into the global marketplace.”

She will also spearhead marketing efforts for Genius Brands’ latest children’s property, Stan Lee’s Superhero Kindergarten, featuring an all-new animated series starring Arnold Schwarzenegger, which will be supported by a comprehensive consumer products program, currently in development. Additional brands in the Company portfolio for which Buono-Sikorski will develop marketing strategies include Baby Genius, Warren Buffett’s Secret Millionaires Club and Thomas Edison’s Secret Lab, as well as the Genius Brands Network, which is available in over 80 million U.S. television households.

 “What drew me to my new role at Genius Brands was the opportunity to play an integral part in building brand awareness for the company’s IP portfolio, including, Stan Lee’s Superhero Kindergarten, Rainbow Rangers and Llama Llama, as well as work with Andy and the Genius Brands team to bring these brands to market. I am grateful to have had the opportunity to work with some of the biggest brands out there, like Paw Patrol and Power Rangers, and I see similar commercial potential in Genius Brands’ IP,” added Buono-Sikorski.

Prior to joining Genius Brands, Buono-Sikorski served as vice president of Brand Marketing at Brandable, where she led the brand strategy and product development activities within the toy, home, and personal care categories, during which time the company experienced triple digit year-over-year growth. She also served as director of Brand Marketing and Global Development at Bandai America, overseeing product marketing and development for Power Rangers toys, which exceeded $100 million in annual sales. 

Previously, she served as the senior brand manager at MGA Entertainment where she developed the brand identity for Little Tikes Baby from inception. She was also the global brand manager at Spin Master contributing to the growth of Paw Patrol, with Spin Master becoming a top ranked growth company in the preschool category. Earlier in her career, Buono-Sikorski held various roles at Toys’R’Us and Jones Apparel Group.

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Review:’Terminator: Dark Fate’ reinvigorates the aura with stunning VFX

With the view of 2022 Mexico city and celestial rays, Terminator – Rev-9 drops out of the sky; raising the curtain from Terminator: Dark Fate, the sixth installment of the Terminator franchise.

Terminator fans have been eagerly waiting for the newly launched movie Terminator Dark Fate for a number of reasons. Firstly, the movie franchise is known for the spell-binding sci-fic mark since 1984, secondly, the movie super-robot hero Arnold Schwarzeneggar has fans of all ages, thirdly the series might be Old but not Obsolete.

The film stars Linda Hamilton and Arnold Schwarzenegger who return to their roles of Sarah Connor and the T-800 Terminator, respectively, reuniting after 28 years. The film also stars Mackenzie Davis, Natalia Reyes, Gabriel Luna and Diego Boneta as new characters in the direct sequel to The Terminator (1984) and Terminator 2: Judgment Day (1991), directed by Tim Miller of Deadpool fame. With James Cameron coming back as one of the producers and also contributing to the story, the series seems to be set for a reboot with events in the present film mirroring key points from the first film The Terminator (1984)  and the second film Terminator 2: Judgment Day (1991).

The movie begins after more than two decades where Sarah Connor(Linda Hamilton) prevented The  Judgment Day, changed the future, and re-wrote the fate of the human race. When a highly advanced and deadly new Terminator – a Rev-9 (Gabriel Luna) – travels back through time to hunt and kill Dani Ramos (Natalia Reyes) the story reopens. Dani’s survival depends on her joining forces with two warriors: Grace (Mackenzie Davis), an enhanced augmented-soldier from the future, and a battle-hardened Connor .

The storyline has maintained the simplicity with the involvement of high technology to keep the Terminator tradition going. However, the charm of Terminator franchise didn’t blend well with the rest of the parts as it lacks the humour, good dialogues, storyline.

Some say Judgement Day is the greatest sequel of all time and while Dark Fate does aspire towards that towering eminence, however, it doesn’t actually get there. Dark fate does an alright job at reviving the terminator-mania that had faded from our minds.

There was an emotional balance to the first two films which buffered the high octane action. The emotional quotient of the movie is quite high. In addition, the movie projects three strong women, battling inner demons, and bonding together to save the world similar to what marvel women heroes did in Avengers Endgame.

Thus in the whole movie, it seemed the focus is not on the Terminator but on Sarah Connor. As a result, it’s more Linda Hamilton’s film than that of Arnold. Not only that, he does make an impact when he fights the new pumped-up Terminator – a Rev-9.

The film sets a new bar when it comes to the fight scenes. While the whole transport plane crash into a dam and the warplane gets destroyed, our protagonists go on an underwater ridge in a Humvee (a chopper). The movie has ample of VFX and CGI shots to create action-packed fight sequences and not limited itself to a mere high production shlock. It expands the landscape, touching on edgy notes like creating 80s feel; reminiscent of the first film within the first 15 minutes of the film.With the incorporation of computer graphics and Miller’s brilliant direction, the movie sends the viewers on an adventure ride, showing Terminator mutate in different forms.

 

 

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Review: ‘Houseful 4’ lifts a vacuous storyline with impressive VFX shots

Back on the big screen after three years; the Housefull franchise returned this weekend with its fourth installment. While there is hardly any meat on the bones of the narrative and storyline, the movie is considerably buoyed by the impressive use of visual effects.

Over the past decade, VFX has branched out to newer avenues in the Indian Cinema. And it’s not just the genre of action, a mythological saga where these visual effects have wowed the audience.

Riding on these technological marvels, directors continue to offer more detailed and larger-than-life scenes on celluloid. They’ve integrated live-action and generated images to create environments that meet the vision of the director.

Housefull 4 offers a mix of dangerous and expensive scenes that would be impossible to capture on film. Since the movie is based on reincarnation; the makers have conjured up a grand show of opulence and indulgence of the bygone past. Bringing to life a seemingly realistic feel, certain shots such as aerial shots of the medieval city, that display the city’s magnificent-self – full of incredible water-falls, and intimidating giant-pillars – making for an exceptional cinematic experience. With the movie transporting into flashback and present-day at a brisk pace, the transitions going from the palace to the original day is seamless and takes you from one place to the other in a thoroughly enjoyable manner.

With endless possibilities of new ideas and powerful next-gen hardware capable of making it real, the visual-effects leave a lasting effect on the minds of the audience with a beautiful recreation of animals featured in the film. For instance, the movie has a Tarantula which doesn’t for a single moment, seem unreal. Consisting of a vast percentage of CGI makes the movie visually spell-binding despite shortcomings in the story owing to the complexity of the simulations involved.

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ABASI ROSBOROUGH ARC JACKET BRAND FILM

EA partners with Valve to launch their games on Steam

Electronic Arts( EA) and Valve announced a partnership to put EA games into the hands of players on Steam. EA Access will launch on Steam next spring, giving players another place to subscribe to a great collection of EA games and member benefits on PC. The first new EA game launching on Steam will arrive on 15 November, when the eagerly anticipated title, Star Wars Jedi: Fallen Order, debuts worldwide. Star Wars Jedi: Fallen Order is available to pre-order on Steam beginning today.

“This is the start of an exciting partnership with Valve that will see us innovating for PC players around the world. Through our subscription, great games and more, we’re excited to bring players in the Steam and Origin communities together with access to the best games, whenever and wherever they want to play,”  said Electronic Arts CEO Andrew Wilson.

“This is a good day for gamers.We’re excited to partner with EA to not only bring their great games and subscription service to Steam, but also to open up our communities to each other in an unprecedented way that will benefit players and developers around the world,” said Valve’s Gabe Newell.

EA Access will give subscribers access to a broad portfolio of EA games, valuable member benefits and discounts on full game purchases, expansions, in-game items and more. EA has been offering subscription services since 2014, and currently reaches players on the Xbox One, Play Station 4 and Origin platforms.

Star Wars Jedi: Fallen Order – the new single player, third-person action adventure Star Wars game from Respawn and EA – launches to players worldwide on 15 November 2019.

In the coming months, players on Steam will be able to play other games such as The Sims 4 and Unravel 2. Multiplayer games like Apex Legends, FIFA 20 and Battlefield V will become available next year, and players on Origin and Steam will have the ability to play together.

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Blizzard announces the inaugural season of the ‘Call of Duty League’

Activision Blizzard Esports announces the inaugural season of the Call of Duty League will begin with the Call of Duty League launch weekend at the Minneapolis Armory from 24 to 26 January 2020, in Minneapolis, Minnesota.

“We are thrilled to debut the Call of Duty League in Minnesota in partnership with the Wilf Family and everyone at WISE Ventures. Bringing together all 12 pro teams and the amateur community together for this special moment will usher in a new era for Call of Duty esports,”  said Call of Duty League commissioner Johanna Faries.

The event will be hosted by Minnesota Røkkr – the Call of Duty League team operated by WISE Ventures Esports, under ownership of the Wilf Family (owners of the Minnesota Vikings), and investor Gary Vaynerchuk – will feature all 12 professional Call of Duty League teams competing across three days. The opening weekend of the regular season will feature additional fan and player experiences to celebrate the launch of Activision Blizzard Esports’ highly anticipated new city-based league.

“It is an honor to host the inaugural weekend of the Call of Duty League and welcome our ownership partners, players, and most importantly, our fans. We have been craving an esports event of this caliber in Minneapolis-St. Paul. With the success this community has in hosting world-class events, we are excited to put on an incredible fan experience to launch the Call of Duty League,” said WISE Ventures Esports president and ownership partner Jonathan Wilf.

The Call of Duty League follows a home-vs-away format with 5-versus-5 professional match play, with 12 teams in Atlanta, Chicago, Dallas, Florida, London, Los Angeles (2), Minnesota, New York, Paris, Seattle, and Toronto. Throughout the season, each team will host Home Series weekends in their market, with multiple pro teams competing at each event.

“We are thrilled with the continued growth of the Call of Duty esports footprint as an international, city-based league with 12 teams in 4 countries, all of which deliver epically entertaining competition to millions of fans around the world. Building on our city-based model’s success in esports first established by the Overwatch League, we are excited to unite the historic passion for the Call of Duty franchise with city-based fandom to create a league to rival the very best leagues in traditional sports in recognizing, celebrating and rewarding our players,” said Activision Blizzard CEO Bobby Kotick.

Launch Weekend will also feature the season’s first Call of Duty Challengers Open, where amateur players from around the world can compete as teams in an open bracket tournament format. Beginning in November, Call of Duty Challengers competitors will begin battling via online ladders and tournaments for their share of an overall dedicated prize pool of more than $1 million during the 2020 season. Challengers team passes for Launch Weekend will go on sale in early December.

 

 

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Blizzard leak reveals ‘Overwatch 2’ and ‘World of Warcraft: Shadowlands’ artwork ahead of Blizzcon

With BlizzCon 2019 set to kick off later this week, information has been leaked on the next expansion for World of Warcraft along with a new image for what appears to be the iteration of Overwatch.

An image of a logo and art for what appears to be an unannounced World of Warcraft expansion called Shadowlands was spotted today by Twitter user WeakAuras.

The first picture was artwork for Overwatch 2, featuring a series of characters charging into battle, which include Echo, an omnic character revealed at last year’s BlizzCon. The new artwork, subtly titled “ow2-fine-art-gallery.png” in the URL, shows a few of Overwatch‘s most popular heroes going into battle. Brigitte, Tracer, Reinhardt, Mei, Genji, Winston and Mercy are among those featured, as well as Echo – who’s rumoured to be the next hero coming to the game.

No change is drastic; each hero is still easily recognizable as themselves. But it’s clear that Tracer’s wearing new pants; usually her pants fade from yellow to orange, and these are all primarily orange. As for Mei, her jacket design has a bit less fur trim, and her hair’s different, too. As for Genji, he looks like he’s wearing clothes over his cybernetic suit: a hoodie and pants. Genji’s nakey no longer!

Despite the recent artwork featuring Echo, there is still no indication of when she will be available in the game. E-sports insider Rod Breslau says it’s “likely untrue” that Echo will be announced at this year’s BlizzCon.

The same thread also provided details surrounding a new expansion for World of Warcraft. The first image showcased was a presentation of Bolvar, the new Lich King. World of Warcraft‘s current expansion has left several hints indicating that the next expansion will take place in the Shadowlands.

Of course, all of this could be liberties taken by the artist — it doesn’t necessarily reflect changes to character design for Overwatch 2. But it could, and we’ll likely know more after the weekend.

BlizzCon 2019 will run from Nov. 1 to 2 at the Anaheim Convention Center in Anaheim, California.

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Tencent funds $110.8 million to MX Player

Chinese tech giant Tencent in a first of its invested in Indian OTT space by lending a huge $110.8 million to MX Player. The deal enables Tencent to have a foothold in Indian booming OTT space, which is a very attractive .

The Times Internet-owned video streaming platform, MX Player plans to utilise the fresh capital to generate more original content and in expanding entertainment genres. The video streaming platform has raised its first external funding at $500 post-money valuation, as per Techcrunch report.

This is the second bet by Chinese conglomerate into Times Internet-backed entities. Last year in February, Tencent had led $115 million financial round into music streaming app Gaana.

Over the years, Tencent has emerged as one of the largest investors in the Indian startup ecosystem. Apart from its high-profile investments in Ola, Byju’s, Hike and Flipkart, Tencent has also supported Udaan and Khatabook earlier this year.

The fresh capital inflow in MX Player will further intensify the OTT battle in the growing Indian market. Post the deal, Times Internet’s shareholder in MX Player would also reduce to 49 per cent.

Earlier in 2018, Times Internet had acquired a major stake in video app MX Player from Chinese games company Zenjoy for about $200 million. The company forayed into the digital space with the launch of five new web series, including Aafat, ImMature, Lots of Love, in February this year. MX Player boasts of 175 million monthly active users in India. 

Currently, MX Player is an AVOD platform has started testing video streaming services in international markets such as the US, Canada, Australia and New Zealand in recent times. Like Netflix, MX Player also plans to make original shows for these markets.

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Lighting iPhones and Peripheral Products in Cinema 4D and Octane

Breakdown the composition, lighting, and render settings of this iPhone product render from R4D Studio.

All images via Nik V. of R4D Studio.

After seeing the jaw-dropping renders from R4D Studio on Twitter, we reached out to creator Nik V. to talk about his product render process.

He tells us all about his work creating product renders, then guides us through his latest render of an iPhone 11. Take a look at his process and breakdown this Cinema 4D and Octane project.

Interview

Michael Maher: Before we get into your project, let’s start with the basics. Can you tell me a little bit about how you got into 3D?

Nik V: Yeah. Well I started doing CG and 3D rendering as a hobby. When I bought my first decent computer, it wasn’t really for a 3D, it was more for gaming.

I discovered 3D rendering and gave it a shot. So I started learning by watching the YouTube tutorials and it got me pretty far.

I started doing some basic modeling, some product rendering. Then I started posting on Twitter cause that’s what everyone was doing. So that’s how I learned about the community.

I started posting, getting some, and yeah, worked my way up getting constructive criticism from established artists. That’s pretty much how it started. And here we are now.

MM: Has this become a career for you? Do you do any freelance work, or work in a studio?

NV: I’m pretty much freelancing. It’s not my main job, but it’s a little side hustle.

MM: Do you have any particular specialties? I mean your product renders certainly caught my attention.

NV: I do lots of different types of renders, cause I don’t know which field I want to do to specialize in. I started with abstract rendering, then I went to product rendering, then interior, then automotive.

I’ve gone back to product rendering because I think it’s really needed in the industry. So on my website you’ll see a few renders for various companies.

I’ve worked mostly peripherals, so keyboards, mouses, headsets and all that kind of stuff.

MM: When you are creating these types of product renders, are you modelling everything yourself, or are they providing assets?

NV: It depends on the client. Some of them already have the models, some of them don’t. I do some modeling myself, usually the keyboards and the mice.

For my experiments, I get my models off TurboSquid. They have really good quality and for affordable prices.

MM: When you model yourself, are you using Cinema 4D, or ZBrush, or any other tools?

NV: I use Cinema 4D as my main software, along with a script bundle for C4D called HB Modeling Bundle. It has a bunch of scripts that allow you to do some good topology, or re-texturing, editing the UV’s, there’s a bunch of really useful scripts.

MM: Do you have a go to render engine? 

NV: I switch between Corona and Octane, but both the Apple watch and the iPhone where rendered with Octane.

MM: We will dive more into those projects here in a bit, but are there any other tools you tend to use quite a bit?

NV: Yeah, so I started doing product rendering with regular Octane area lights, but I quickly realized that you don’t have all the control you want, like you don’t have the gradients and everything. So the Area Light Maps that you guys made are really helpful for that. You have all the lights that are used for a commercial photo shoots for the products and everything.

MM: What are you doing for materials?

I use some Octane materials and I make metal and glass materials. Those two and plastic are the most common for product rendering, and I make those procedural.

Besides the phone wallpaper and the Apple watch screen, those were images, other than that everything was procedural. So the bump map and everything else was all made through native shaders.

MM: Do you do any compositing when you’re done, or do you just tend to use empty backgrounds?

NV: For the product rendering it’s mostly black or white backgrounds, so there’s not much compositing. Usually my renders are pretty much done.

I may do some slight color correction in Photoshop, but usually the raw render is pretty close to the one I post.

MM: Alright, let’s get into your latest render, the iPhone 11. Can you just walk me through your process?

NV: For sure.

iPhone 11 Project Breakdown

For Nik’s iPhone 11 render, here are the tools he used to create the project.

PC:

  • i7-8700k 6 cores (12 Threads) 3.70 GHz (4.70GHz OC)
  • 32GB G.SKILL Trident 3200MHz
  • Asus ROG Strix GTX 1080 8GB

Software:

Now let’s turn it over to Nik V and show you his process.

Composition and Camera Setup

I started the project by getting the essentials right. Essentials being Composition as well as Camera Setup.

I went ahead and setup a regular Cinema4D camera to frame the shot.

To help me frame the shot, I used the built-in Camera Grid feature. Using the Grid, I made sure that the star element (the triple cameras) were located at one of the Grid’s intersecting points. This is known as the Rule of Thirds.

Camera Settings

Next up I went ahead and setup the Octane Camera tag. In this case, the settings were close to default. Only bumping the exposure up to 1.1, as well as checking the Neutral Response option.

No LUT, Post Processing or Depth of Field was used in the Octane Camera tag.

Material Creation

Next step was to setup the materials. I will breakdown some of the major materials. First off we have the Green Metal behind the matte glass. This is a really simple Universal Material.

I gave it a tint in the Albedo channel instead of the Specular since I believe it gives a better result for matte metals.

The second major shader is the glass. The iPhone 11 has a frosted glass back, different from any other iPhones in the past. For this shader, I used an Octane Specular material. I gave it some roughness, a slight green tint to the Reflection (Specular) and most importantly, a very slight green tint to the Transmission. The tint only has 1% saturation, but it goes a long way. Especially with lights close by.

Finally, we have the lens shader. For this I used a Glossy Material. To achieve the rainbow highlight effect, I added a Film Layer. The values are super sensitive, so it’s pretty hard to pin point the desired result.

Once I had the values I was looking for, I mixed the shader with a second version with no Film Layer. I mixed the two using a Fresnel node, to have the rainbow effect only on highlights.

Lighting

Now we get to the fun part, Lighting. For my lighting setup I used default Octane area lights, with the Greyscalegorilla Area Light Maps as texture input.

To light each part of the model individually, I use the Light Pass ID feature. When you apply an Octane Object tag, under Object Layer, you can select which Light ID can affect this object. This allows you to light certain parts of the model without affecting others.

In the Octane Light tag, all the way at the bottom, there is an option to chose which Light Pass ID this light is on. This number will correlate with the ID you attributed to the Octane Object tag.

Now that we got the Light ID concept out of the way, let’s go ahead and light the model. The first light is used to create a rim highlight along the top of the phone as well as the camera bump.

Softbox Circle – Area Light Map

The second light is a spotlight which gives a really nice gradient down the back of the phone, as well as brings the attention to the top. Which is where the focus element is located.

Spotlight Gradient – Area Light Map

The third and fourth lights are used to create a general light fill. I felt like the back needed to be brighter. So instead of increasing the exposure, I added some low intensity fill lights.

Softbox Softedge – Area Light Map

These first four lights conclude the lighting of the back of the phone.

Here is the end result with all four lights together.

Moving on to the side of the phone, which has a really nice gradient highlight, which is contrasting with a hard edge one. This is a lighting technique which is often used to show a curved edge in an eye pleasing manner.

Softbox Softedge and Softbox Circle – Area Light Maps

Next up, I used two more lights that shine through the side of the frosted glass, giving it a sense of volume and depth.

This lighting technique gives a razor-thin feeling to the device, therefore making it look thinner than it actually is.

Softbox Softedge – Area Light Map

The two final lights were used to light the cameras as well another fill for the frosted glass. The second fill light also acts as a big gradient for the top glass layer above the camera module.

Spotlight Gradient and Softbox Softedge – Area Light Maps

This concludes the lighting part of this project. Overall, I used 10 area lights to light all the different parts of the iPhone.

Render Settings and Post-Production

For this last phase of the project, I’ll briefly go over my render settings as well as my post production process.

My render settings for this project were pretty simple. I set my Specular depth to 24 since the majority of the phone is glass. Next I reduced the Filter size down to 1, to get a sharper render. Lastly, I set the GI clamp to 5, to reduce the fireflies in the frosted glass.

For the Post-Production, all I had to add was a little bit of Clarity through the Camera Raw filter in Photoshop. Besides that, the render came out pretty much how I wanted straight out of Octane.

Finally, I repeated the same steps to render the front of the iPhone. Which I added in Photoshop later on. I recommend redering the two sides separately, to have as much of control as possible in Photoshop. Instead of re-rendering everything for minor position adjustments.


Special thanks to Nik V. from R4D Studios for this great interview and breakdown. You can see more of his work and follow him @RemixNv on Twitter.


Product Lighting Tutorial with Area Light Maps

Want to learn how to use Area Light Maps yourself? This tutorial with Chad Ashley shows you just how to do that.

You’ll also learn some helpful lighting tricks, like using Cinema 4D’s lighting tool to pinpoint area lights.

Interested in more Product Render training? There is an entire advanced training series waiting for you in Greyscalegorilla Plus.

Haven’t heard of Greyscalegorilla Plus? Learn more about the professional training platform here.

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