adding surfaces to singleshadingswitch using MEL

hi
i am trying to add selected objects to the single shading switch,

well i first run the project i get this error

procedure AEswitchAddButtonCB not found
, but later if i once manually open single shading switch i click on Add Surfaces i have this procedure in memory,

my ultimate objective is to load the items in shape column of singleshadingSwitch using this method

Code:

AEswitchAddButtonCB ($sssName) input inShape inSingle;


but i also tried using this method

Code:

listConnections -source true -destination false "vdfvsss.input[1]";
listConnections -source true -destination false "vdfvsss.input[1].inShape";


doesnt work…

can anyone help how cani add items to single shading swithc using mel…

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what am i doing wrong here

Code:

int $k = 0;
//Start from 0 to total obj in list
while( $k < size($objSel) ) {
//Set inSingle of inShape based on counter
setAttr ($sssName+".i[$k].it `rand 1`");
print "\n";
print $objSel[$k];
print "\n";
//`rand 1` above generates a random number on the fly
$k++;
//Better increment the counter or you'll be stuck in a loop
}


is giving error // Error: Invalid attribute index: gfnsss.i[$k].it `rand 1` // why ?

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Hi.

Fairly, simple question to you.

I’m compositing some 3d elements with a gradient background, and adding DOF.

The problems is, before adding DOF, I set the "ramp scatter" in the background to a good amount (to prevent banding) but after I add depth of field, just because it "blurs" and "softens" all the areas at the background (focusing a foreground object) banding starts to happen again.

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http://www.smoothdevil.com/index.php?page=job&job_id=817

closes: 4 Mar 2009