Knob names

Hello everybody, I’m quite new in nuke scripting and i’m facing this problem: how do I know knob names? and their values?
For example, I want to get the value of current zoom value inside Viewer1.
I know I can access the viewer using

nuke.activeViewer()

I found an example on the net that uses

nuke.activeViewer().node()[‘channels’].setValue(‘depth’)

this one sets the current viewer’s channels on "depth", and you can actually see the knob changing its value on the viewer.

Let’s say I want to access the zoom: what is its name? what are its properties? How can I find one knob’s name by myself?

Thank you very much, help is much apreciated

Maya Plugin Wizard Error MS Visual Studio

Hello,

I’m trying to get Microsoft Visual Studio running to write plugins. I’ve followed all the installation instrutions correctly and everything seems to be in place including the environment setings and the MayapluginWizard. I’ve tried to complie the Hello World program from the Autodesk webpage:

#include <maya/MLibrary.h>
#include <maya/MIOStream.h>
#include <maya/MGlobal.h>
#include <maya/MObject.h>
int main(int /*argc*/, char **argv)
{
MStatus status;

status = MLibrary::initialize (true, argv[0], true);
if ( !status ) {
status.perror("MLibrary::initialize");
return (1);
}

// Write the text out in 3 different ways.
cout << "Hello World! (cout)\n";
MGlobal::displayInfo("Hello world! (script output)" );
MGlobal::executeCommand( "print \"Hello world! (command script output)\\n\"", true );

MLibrary::cleanup();

return (0);
}

However, when I go to build the plugin I get the following errors:

1>c:\program files\autodesk\maya2011\include\maya\mobject.h(162 ) : error C2653: ‘MFn’ : is not a class or namespace name
1>c:\program files\autodesk\maya2011\include\maya\mobject.h(162 ) : error C2061: syntax error : identifier ‘Type’
1>c:\program files\autodesk\maya2011\include\maya\mobject.h(165 ) : error C2653: ‘MFn’ : is not a class or namespace name
1>c:\program files\autodesk\maya2011\include\maya\mobject.h(165 ) : error C2146: syntax error : missing ‘;’ before identifier ‘apiType’
1>c:\program files\autodesk\maya2011\include\maya\mobject.h(165 ) : error C4430: missing type specifier – int assumed. Note: C++ does not support default-int
1>c:\program files\autodesk\maya2011\include\maya\mobject.h(165 ) : error C4430: missing type specifier – int assumed. Note: C++ does not support default-int
1>c:\program files\autodesk\maya2011\include\maya\mobject.h(165 ) : warning C4183: ‘apiType’: missing return type; assumed to be a member function returning ‘int’

If anyone could help me reslove this issue that would be great as I’ve run out of ideas as to what it could be.

Many thanks in advance.

Joe

New Delhi , India – Require 3D Programmers , developers for A Virtual World project

Our company based in New Delhi , India . We require 3D Programmers , developers for A Virtual World project . Kindly mail your resume to torino.edu@gmail.com if interested .

It is a very demanding project which requires 3D specialists and Web specialists to integrate their knowledge for the same .

The team is still being formed and the prospective aspirants can mail their resumes . Our official advertisement shall be circulated soon . Looking forward to hear from you .

Thanks . Rohit

How does one get into the technical side of compositing?

Hi all,

I have a background in computer vision and am trying to get into the technical side of compositing. I’m currently learning Nuke and was wondering how everyone in this forum got into the technical side. Are you Compositor TDs that started out as roto artists, or are you programmers working in the R&D group?

With the USA and European market in mind, what would be the best way in?

Looking forward to learning more,
Tony

I’m developing new tool for FX artist.

hi guys.

I began a startup in the visual effects industry.

The purpose of this project is to develope an application for sculpting and painting particle animation (e.g. fire, smoke) like doing ZBrush.

Functionality:

a. import/export maya particle (current platform is maya)
b. sculpting and painting (like following image)

I’m not completed this project.

what do you think about this idea? good idea? bad idea?
or Do you know other software which have this type functionality?

Thank you
lyouta Koduka

ShowMeDo

I’m probably late for most of the coding people here but I wanted to share this link with the beginners.
Trying to learn the Django framework, I stubbled upon a good screencast site.

http://showmedo.com/

There are lots of good things about Python.

Hope it will help other newbies like me.

Fluid Simulation Solvers

Hello everyone,
I’ve decided to develop some research that I could’t completely realize during my Master Thesis, really hope you guy’s can help me here a bit. Softwares and their solvers was one the steps I could’t completely fulfill because of some doubts from my behalf and also because my research could only take half the way.
So,

Maya Fluids – Grid based + Height Field + Semi – Lagrangian;

Maya nParticles – Particle based + SPH;

Realflow – Particle based + SPH + Hybrid Fluid (grid & particle based);

Houdini – Particle & grid based + SPH + Semi-Lagrangian for Pyro right? + FLIP fluid is a hybrid between volumetric fluid and SPH fluid;

Blender – Particle based + Lattice Boltzmann method;

Softimage – Particle based + SPH ICE + Lagoa Multiphysics uses an unified solver to simulate different materials but what kind? Eulerian, Lagrangian, Hybrid?

Fume Fx (3ds Max) – Grid based + Semi-Lagrangian;

Naiad – I think it uses an hybrid solver right? Some doubts here. I know it has a dynamic solver and a simulation framework able to create liquid and gases effects.

Glud3D (3ds Max, Maya & Softimage) – Particle based + SPH or Lattice Boltzmann method?

Phoenix FD (3ds Max) – Grid based + Semi-Lagrangian right? Similar to Fume Fx?

Effex (C4D) – Grid and Particle based right?

Turbulence 4D (C4D) – Grid based + Semi-Lagrangian?

Dynamite Voxel Engine (Lightwave 3D) – Grid and Particle based?

PhyFluid3D – none information available.

Hope I can get some help here.
I’ll continue with my research.
I think all of us that love fluid simulations would love it.
Thanks in advance.
Cheers

RV Player

Is there a way to set a default LUT in RV?

Every time I open my RV player it stays on "no conversion" in Color and None in the Display correction and I want to change it to DPX log and rec709 respectively.

Pydev, Eclipse, Maya 2011

Hello folks,

I’ve installed Eclipse for Maya 2011 and Pydev. I can able to send the code from Eclipse to Maya. But couldn’t able to load the documentation file from Eclipse and highlight features too.

Please someone help me out to fix this.

Thanks

How worth learning Linux ?

Hello guys !

I am once here again for professional advice for learning linux.

I heard future gonna be on open source Apps and Operating Systems and Linux is one amongst them as OS. So recently i just messed with Ubuntu studio once and i guess…it needs a lot of programming knowledge to operate. As an artist how effects my career, if i don’t wanna learn it. Advices would be highly appreciated.

cheers.