Nuke Pyton Modules

Is it possible to setup a module to work with nuke and use nuke functions?

I just want a function such as creating a node be called from a Python Button by importing the module. (keep the function up to date and consistent across all instances of being called).

But I get a "NameError: global name ‘nuke’ is not defined"

But the script is being executed in nuke:

import module
module.createNode()

so nuke should be a global name.

RollingShutter 1.0v1 for Nuke from the Foundry

Helps correct skew and distortion created by the rolling shutter in certain CMOS chips in modern digital cameras. Using Local Motion Estimation technology, objects in the frame are individually corrected based on their motion relative to the camera.


RollingShutter 1.0v1

This is the first release of RollingShutter.

Release Date
3 August 2009

Requirements

  1. Nuke 5.1 (tested on Nuke 5.1v6)
  2. Mac OS X (tested on 10.4 PPC and 10.5.7 Intel), Windows (tested on XP32, XP64), or Linux (tested on Centos 4.5 32bit and 64bit)
  3. Foundry FLEXlm Tools (FFT) (5.0v1 or later) for floating license support.

New Features

This section will describe new features in later versions. There is one plug-in in this release.

Improvements

This section will describe improvements to existing features in later versions.

Bug Fixes

This section will describe fixed bugs in later versions.

Known Bugs and Workarounds

BUG ID 8356 – Memory Considerations. RollingShutter is a memory intensive plug-in and will use a lot of RAM during processing. This can raise issues on Windows 32bit machines where memory management can get fragmented. If processing a 4K plate on a windows 32bit machine, you may find that RollingShutter easily runs out of memory. There is currently no solution to this.

Product Website

Foundry Website

Freelance Graphic Artist with MatchMove Software experience

Our client is the global pioneer and leader in creating and providing real-time virtual image technology for television. Because of their growth, we are seeking a Graphics Artist with Match Moving software experience (this is a must!) The position is contract which will require occasional visits to the client’s facility in the Princeton NJ area to kick-off projects, but it does not require permanent relocation (most of the work can be done remote). Expenses for travel to and from the client site will not be reimbursed; therefore someone within driving distance of Princeton NJ is strongly suggested. The work will be project-based and would be for several months at a time during our client’s peak seasons. There would be down-time when the candidate’s skills would not be required. There is potential to be hired full-time at some point.

Minimum Requirements:Graphic artist experience with Match Moving software experience (MUST HAVE).

Please send resumes to:

Mike Sweeny
msweeny@masrecruiting.com

MAXON’s SIGGRAPH 2009 Presence

If you’re headed to SIGGRAPH 2009 in New Orleans be sure to stop by MAXON’s Booth # 3219, check out “The Studio”, the “Computer Animation Festival” and be sure to say “Thank You” to all those hard working Student Volunteers. There something for everyone in this years MAXON presence. Here’s a handy guide of MAXON “happenings” to help you plan your schedule.

SPEAKER PRESENTATIONS:
MAXON Booth # 3219 – Tuesday, August 4th & Wednesday, August 5th

10:00 AM – 11:00 AM
Alan Williams – Student and Design Award Winner – Savannah College of Art and Design (SCAD)
Alan, an MFA broadcast design & motion graphics student and winner of this year’s prestigious Inspire09 symposium’s ‘9 x 90 Competition’, will present his winning motion-media design project, Meditations in a Toolshed.

11:00 AM – 12 Noon
John LePore – Art Director – Perception
Focusing on the “time is money” scenario, John will be showcasing the projects Perception created under a tight deadline. Included will be an animated intro to the televised baseball games for the New York Mets, a Showtime Weeds promo, and a Microsoft Office viral web video, and more. All projects feature the tight integration between CINEMA 4D and Adobe After Effects.

12 Noon – 1:00 PM
Chris Smith – Co-founder – Sugar Films Productions
Chris will reveal some of his secrets on creating reusable tools with Xpresso, illustrating that this can be accomplished by artists who are not programmers. Chris will delve into how he created “CS Tools” his free suite of Xpresso tools, and tell attendees how they can get their hands on these exciting CINEMA 4D / Xpresso add-ons.

1:00 PM – 2:00 PM
Thomas Brown – Animation Director – Nucleus Medical Art
Thomas will present “The Making Of: Atherosclerosis”, a three-and-a-half minute-long animation that provides a realistic view of how plaque forms within a coronary artery over time.

2:00 PM – 3:00 PM
Nate Mitchell – Graphics Supervisor– Innovative Show Design (ISD)
Mark Dowling – Project Manager / Graphic Artist– Innovative Show Design (ISD)
Justin Garrone – Assistant Art Director / Lighting Designer– Innovative Show Design (ISD)
The creative team at ISD will demo the making-of several broadcast set design projects. Their process starts out with designing sets in the virtual world using CINEMA 4D and Vectorworks, then utilizing these designs to build the real world sets. Some of their most recent sets were created for Super Bowl XLIII and Poker After Dark, both for NBC, and 2009 Speed Week at Daytona 500.

3:00 – 4:00 PM
Rich Fallat – Lookdev / Texture Artist – Rhythm & Hues
Get an inside look at several creatures from “Land of the Lost” and “Night at the Museum:Battle for the Smithsonian” and learn how Rhythm and Hues Studios uses BodyPaint 3D.

4:00 PM – 5:00 PM
Tom Quach – Senior Texture / Matte Painter – Sony Pictures Imageworks
Tom will deconstruct some of the complex and stunning matte and texture painting created for the feature film “Watchmen”. This recreation will illuminate how MAXON software continues to play a pivotal role in the Sony Pictures Imageworks creative pipeline.

5:00 PM – 6:00 PM
Dr. Volker Sassmannshausen, a.k.a. Dr. Sassi, a noted CINEMA 4D power user and prolific contributor to MAXON’s online education and training resource, Cineversity, to preview, JET (Junior Extraterrestrial); a short animated feature piece he is creating in-full as a solo endeavor that concurrently documents each step in the animation process for a new series of comprehensive tutorials for the Cineversity site.

SPEAKER PRESENTATIONS:
MAXON Booth # 3219 – Thursday, August 6th

10:00 AM – 11:00 AM
Rich Fallat – Lookdev / Texture Artist – Rhythm & Hues
NOTE: For details, see above timeslot for 3 – 4 PM on Tuesday, August 4th & Wednesday, August 5th.

11:00 AM – 12 Noon
Tom Quach – Senior Texture / Matte Painter – Sony Pictures Imageworks
NOTE: For details, see above timeslot for 4 – 5 PM on Tuesday, August 4th & Wednesday, August 5th.

12 Noon – 1:00 PM
John LePore – Art Director – Perception
NOTE: For details, see above timeslot for 11 – 12 Noon on Tuesday, August 4th & Wednesday, August 5th.

1:00 PM – 2:00 PM
Thomas Brown – Animation Director – Nucleus Medical Art
NOTE: For details, see above timeslot for 1 – 2 PM on Tuesday, August 4th & Wednesday, August 5th

2:00 PM – 3:00 PM
Nate Mitchell – Graphics Supervisor – Innovative Show Design (ISD)
Mark Dowling – Project Manager / Graphic Artist – Innovative Show Design (ISD)
Justin Garrone – Assistant Art Director / Lighting Designer – Innovative Show Design (ISD)
NOTE: For details, see above timeslot for 2 – 3 PM on Tuesday, August 4th & Wednesday, August 5th

MAXON Booth Hours
Tuesday, August 4th and Wednesday, August 5th – 9:30 AM to 6:00 PM
Thursday, August 6th – 9:30 AM to 3:30 PM

ADDITIONAL MAXON participation at SIGGRAPH, includes “The Studio”, the “Computer Animation Festival” and the “Student Volunteers” program.

THE STUDIO:
MAXON will be represented in “The Studio” with a “CINEMA 4D Studio Bundle” installed on all 60 systems, for your animating convenience.

COMPUTER ANIMATION FESTIVAL:
The “Computer Animation Festival” will host two short films created with MAXON software. Betsy Kopmar’s curated “Night Fishing with Cormorants” and Nucleus Medical Art’s “ juried film “Atherosclerosis”.
Screenings schedule:
“Night Fishing with Cormorants” – Visual Music Reel 1
Monday, August 3rd
1:45 PM – 3:30 PM – La Nouvelle Orleans Ballroom
6:30 PM – 7:15 PM – Room 271-273
“Atherosclerosis” – Digital Schoolhouse Reel
Friday, August 7th
8:30 AM – 10:15 AM – La Nouvelle Orleans Ballroom

STUDENT VOLUNTEERS PROGRAM:
MAXON is once again this year participating as a donor in the Student Volunteers program, providing a full working copy of “BodyPaint 3D” to a deserving SIGGRAPH Student Volunteer.

David Wilson Breathes Life Into a Tired Technique

davidwilson_02
David Wilson has been a busy guy recently since dropping back-to-back videos for We Have Band and We Got Time. However, this recent piece for Little Boots’ “Remedy” caught my attention for a different reason.

I know most of you are thinking, “not another kaleidoscope video.” Well yes, it is. However, I’m posting this as proof that a process, even as tired as the kaleidoscope effect, can be pushed back into relevance. It fits right in with his growing body of work that explores pattern, composition and meticulous planning.

Rather than leaning on this stock After Effects plug-in, David has a crafted an intricate structure of visuals that directly connect to the effect he is using. Take a moment to examine some of the detail and synchronization in the effects shots and you’ll see the great attention to detail that must have gone into the pre-production of this shoot. If every idea has been done, just do it better…


Little Boots
Remedy (Atlantic Records)
Prod co: Colonel Blimp
Director: David Wilson
Producer: Tamsin Glasson
DoP: Will Bex
Editor: Darren Baldwin at Final Cut
TK: James Bamford at The Mill
Post: Aftereffects c/o Munky and David Wilson
Online: The Mill
Commissioner: Tim Nash

Posted on Motionographer

The Metaproject

Metaproject is a creative agency based in New York with alliances in,
London, Paris and Tokyo.
By Your Majesty

Ne-o Lights Up the Night for Audi

audi_bulb
The release of this one slipped under my radar, but hopefully its new to many of you as well.

For the release of Audi’s new Economy Drive, Ne-o and BBH, London use the analogous form of a bulb to represent the energy saved by the car’s engine stopping when it does.

This black and white piece is packed with stunning cinematic moments as well more human vignettes that fit with Ne-o’s past work. I personally love what they’ve done with the shadow-play on the environment. It’s an added visual layer that really pushes the theme of light to the next level.


 Client: Audi UK
 Title: Economy Drive
 Product: Audi
 Agency: BBH
 Creatives: Paul Yull & Adi Birkinshaw
 Stink Producer: Juliet Naylor
 DOP: Joost Van Gelder
 Editor: Tim Thornton-Allan @ Marshall Street
 Post: The Mill

Posted on Motionographer

See No Evil : August 6th

The next See No Evil is coming up; this Thursday, August 6th from 7pm at Bodhi in London. We heard the last one was a great time and this round will see Nexus‘ Simon Robson talking about his project “Coalition of the Willing. There will also be several Stash Magazine DVDs given away. […]

PORCELANOSA ARQUITECTURA

Nice little site for PORCELANOSA ARQUITECTURA, a global architectural firm.

UFOs BURN DOWN MEXICAN HOUSE.

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Mexican photographer Jamie Martinez takes photos of UFOs burning down houses, makes GIFs that make you feel super bizarre, and channels mexican lightbeams into his lens to create sun soaked depiction’s of the things that haunt his dreams. Check him out HERE.martinez1

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