Merry Christmas from the BBC, ITV and Five.

> Quicktime H.264
(6mb)
> iPod Compatible
(3.1mb)
> Watch in Flash
(3.7mb)

> Quicktime H.264
(3mb)
> iPod Compatible
(1.9mb)
> Watch in Flash
(2mb)

> Quicktime H.264
(3.5mb)
> iPod Compatible
(1.7mb)
> Watch in Flash
(2.3mb)

Last year it was the Doctor and his TARDIS, this year the BBC gets homely with some Christmas lights to celebrate the festive season. Meanwhile ITV1 and Five deliver some slightly less ambitious holiday idents.

– Big thanks to Craig for the videos.

PRMAN Setting for NUKEX 6.2

Hi guys,
How to use Prman in NukeX?
Please help me.

boujou adding/aligning 3d nulls to points

So, I do not have any problems with my track,but what I’m trying to do is exactly what the title says:

I know I could add geometry to my boujou scene, but what I want to do is add those objects and align them with each point in my scene. This is only in the case of me adding tracking points so I have about 10, not automatic tracking where I would have hundreds.

I have also tried adding an object one at time but I can’t figure out how to basically align it to the point.

I keep looking for this but I honestly can’t seem to find a solution to this. Any and all help would be much appreciated.

Thank you.

shadow in nuke 6.2?

I am new in Nuke and need some Help

In New 6.2 added cast shadow in light settings but not working

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Link card to camera

I’m working on a scene with multiple cam projections in nuke, which means a lot of these projections need to be moved around…
So my question is:
How can I link a camera to a card so that i’ll be able to move them together and not lose my projection?..
(I tried a ‘MergeGeo’ node but it won’t affect the camera…)

Please help!

Best HD Camcorder/DSLR?

I started off video editing back in the day with my trust VX2100E and did a variety of visual effects compositing work (greenscreening, camera tracking etc).

I’m looking to get back into my hobby and explore the realm of HD. I have a 27inch iMac for editing purposes and will be using premiere as my editor of choice. I have a budget of about 3000-4000$ in total and am looking for a camera that will give me the best image quality for compositing purposes.

I’ve been looking into the Panasonic HMC150, but my friend has been trying to convince me to get something on the lines of a DSLR such as the Canon 5D Mark II+lcd viewer+lens as a recording rig.

http://photocinenews.com/2010/05/24/…reen-shooting/

this article raves about the canon mark ii being ace at greenscreening. I keep thinking to myself that audio isn’t the biggest concern, and for the purpose of visual effects tests the short time limit for recording may not be that bad.

Can I use AE to Remove Face Imperfections

Thanks to all who respond.

I am looking to remove Face Imperfections (slight scaring) from an actors reel.

Straight forward shot.

Which software should I use for professional results?

Could the job be done with After Effects?

Climax Studios, UK seek a UI Artist

Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, Portsmouth Harbour.

We are currently looking for an experienced GUI Artist to join our award winning team.
Our ideal candidate will have:

Our ideal candidate will require:
· Graphic design with Games User Interface creation experience to work on a brand new console project.
· The successful candidate will ideally have two years experience within the games industry. You will be able to seek out creative and design / functionality related solutions on their own initiative.
· You should have a strong background from a Graphic Design related area, will strong Flash skills and be able to show examples of beautiful, clean and easily navigable interfaces.
· The candidate will ideally have extensive knowledge of game front-end systems design and functionality.
· The successful candidate will also be asked to produce in game graphic design related assets, such as advertising and fonts so as to tie the in-game environments to the Front-end and HUD.
· Any 3D art experience will be a bonus.

Please send a current CV/ resume to Stuart Godfrey on sgodfrey@climaxgroup.com

We look forward to hearing from you.

Climax Studios, UK seek a Technical Artist

Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, Portsmouth Harbour.

We are currently looking for an experienced Technical Artist to join our award winning team.

Our ideal candidate :

We are looking for a talented technical artist who can support the entire art team on our exciting next gen project. Working with the lead artist you are responsible for solving all technical issues, creating and maintaining art pipelines for both the art and animation departments, utilizing and understanding the very latest game graphic techniques, creating tools for the art and animation departments, creating and maintaining both the character and facial rigs as well as directing the creation of the character models, working directly with the whole art team to optimize next gen art work and to assist the lead artist in focusing the art team on the latest art techniques.

Requirements:

• Have a proven track record in the games industry as a technical artist.
• 3+ years working as a technical artist in all areas of development. A proven ability in hi poly modeling, normal, specular and UVW mapping and character modeling, skinning and rigging.
• Be a proficient user and have an indepth technical knowledge of Maya creating tools and utilizing work flows for both the art and animation teams respectively.
• Be a problem solver and to be able to solve all technical issue that might arise and to be able dispense guidance to the art team on all technical aspects of the art/animation disciplines.
• Unreal 3 experience – is very advantageous but is not essential.
• Have a proven track record in creating and maintaining both character and facial Rigs.
• MEL scripting is a bonus.
• Have excellent communication both written and verbal skills and be easily approachable and accessible.
• Show a keen eye for detail.
• Be meticulous and well organized.
• Respect for deadlines & budgets and be a team player.
• Be proactive and task driven with excellent time management skills.
• Be able to supply a well-presented show reel that demonstrate Character TD, both character and facial Rigging and any 3D art or animation examples that can support your application.

Please send a current CV/ resume to Stuart Godfrey on sgodfrey@climaxgroup.com

We look forward to hearing from you.

Please send a current CV/ resume to Stuart Godfrey on sgodfrey@climaxgroup.com

I look forward to hearing from you.

Climax Studios, UK seek an IGC Manager

Climax is one of the leading creative lights of independent games development with a great history. It truly is an exciting and fun place to work and we are currently looking for an IGC Manager. Based in Gunwharf Quays, Portsmouth Harbour, this is an excellent opportunity to join an award winning team.

Our ideal candidate will be:

• An exceptionally good character animator.
• A motivated individual with attention to details and respects deadlines & budgets.
· Able to work closely with Project Leads.
· Able to manage and support a team
• Able to supply well-presented examples or a pertinent show reel that demonstrate your knowledge and execution of timing, weight, expression, posing, etc.
• Able to showcase a wealth of different animation skills from realistic through to monster and quadrupeds.
• Experienced enough to have worked on one or more published titles.
• Professionally conversant in Maya.
• Rigging skills.
• Professional and effective at communicating directives,
• Experienced at troubleshooting technical problems and creating solutions with regards to 3D animation in a game engine, from constraints to exporting, whatever the problem may be.

Please send a current CV/ resume to Stuart Godfrey on sgodfrey@climaxgroup.com

I look forward to hearing from you.