Firekites AUTUMN STORY – chalk animation

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Chalkboard stop motion animation, music from Firekites’ album ‘The Bowery’. music video co-directed by Yanni Kronenberg and Lucinda Schreiber.

Takeuchi Taijin: Wolf and Pig


This wildly entertaining stop-motion project speaks for itself. It’s a testament to the potent combo of narrative and hard work.

Big ups to Stephan Dube for the tip!

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Dvein: F5 Titles

Dvein has consistently blown my mind with their diverse and staggeringly awesome body of work. When they agreed to create the title sequence for F5, I actually felt bad for them. I thought, “This is too much pressure. The expectations are too high.”

But that didn’t deter them. Not one bit.


I recommend going full screen for the optimal experience. QuickTime version here.

Dvein were intent on creating a title sequence that reflected F5’s speakers, something that captured some hidden aspect of each person. They explain their approach:

When we were invited to make the F5 titles, we wanted them match the eclectic spirit of the conference. The idea was to get the soul of the speakers into the titles in some way.

We asked each speaker to name five objects that inspire them or has something to do with their work. We received all kinds of answers—really interesting objects that gave us a great starting point: wind turbines, microscopes, lights, smoke, lamb rib cage, French bulldog…

The speakers didn’t know what their answers would be used for, but they were the seed for our story. In this way, all the speakers added their bit. There is not a unique authorship but rather a multiple collaboration.

I know I sound like a broken record, but I have to send my deepest gratitude to the entire Dvein team for creating such a wonderful title sequence. Again, there was zero budget. They did this because they love challenging themselves, and they believed in the vision of F5.

Antfood deserves big props for providing the music and sound design. Like the visuals, the soundtrack is a brilliant blend of analog and digital.

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Psyop Delivers for UPS

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Weeks ago, we quickied “Gladiator,” the first of an ongoing campaign for UPS, due to the staggered release dates of the remaining spots. While additional spots are headed our way, shelving “Circus” until then would be a FU to the craft and creativity gods.

Corrugated cardboard, next to clay or pixels, is one of my favorite materials. Its seemingly innocuous appearance can transform into patterns and volumetric structures with a few simple folds, slots and slices. Any shop that manages to infuse human spirit into corrugated cardboard gets major cred from me. In “Gladiator” and “Circus,” Psyop does just this, transforming a bland brand of brown and a non-aesthetic material into a land of lions, elephants, and acrobats.

The charm of hinged puppet characters is met by the team’s technical muscle, layering golden light and atmospheric debris to turn a dull, trash material into treasure.

Watch “Circus”
Watch “Gladiator”


Psyop sheds some light on their process:

The brief from agency was to make worlds out of cardboard that felt simultaneously epic and handmade. We were also given the task of creating characters and environments that looked truly hand crafted with the caveat that everything must always be made of cardboard. We worked collaboratively on a series of scripts in order to finesse the story and craft these worlds.

One challenge we faced was creating a fully cardboard world that could feasibly have been created in a sound stage by stop motion animators. Each character had to be broken apart and looked at from the standpoint that if we were to create this in reality, how would they be built to allow the animators to have the full range of motion required.

We didn’t want the characters to look “CG”, so we tried to not cheat by using tricks in 3D. This forced us to approach character setup with some additional boundaries that in some ways made setup easier, but in others forced to us to become more like mechanical engineers and really focus on the details of believable mechanics.

The geometry we created was also another challenge. 99.9% of the corrugation you see is modeled. We really focused on keeping the details in the model and to not rely on texturing tricks. This posed a challenge for our machines and our modelers. Without running on x64 machines and operating systems we wouldn’t have been able to approach the project this way.

Even still, we pushed Maya to the limits on what it can handle in a scene at once due to our geometry polygon counts being so high. It also pushed how much corrugation our modelers were able to handle before cracking mentally. Giving our geometry a “messed up” look without going too far was also a challenge. If we kept the geometry too clean, it ended up looking too CG.

Psyop Creative Director, Eben Mears, kept referencing lasagna noodles whenever he saw corrugation that was too clean in dailies. On the other hand, if we pushed it too far our cardboard ended up looking like it came out of the garbage so we had to walk a fine line between the two. By keeping these details in the model, we didn’t have to worry about getting nice details in model close-ups, shadow effects, or textural detail in lighting and shading. What we saw is what we were going to get in render, and that allowed us a lot more creativity up front.

As with most projects, the hardest part was fitting an epic tale into 25 seconds. All of the scripts read like short films and we worked hard to tell these stories in a visually powerful way but within a tight time frame. Beyond this, the design of the worlds and characters in each spot was intense.

It’s an interesting struggle to design everything out of cardboard and make it look and feel “real”. Our use of corrugation and texture, plus the thought that went into the rigging of the characters was an epic struggle in and of itself.

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F5 RE:PLAY Film Festival: Batch One

I’m very pleased to get the first batch of F5 RE:PLAY films online. We debated about how best to share these films. While sharing them all in one go would be fun, it’d be too easy to miss some tasty action. Sharing them one at time, on the other hand, would quickly become tedious.

So the compromise: Three films at a time, roughly one batch each week.

This inaugural batch includes films from Buck, Crush and Holbrooks. I’ll let the work do the talking. But before I do, I want to extend my heartfelt thanks to all the participants of the RE:PLAY Film Festival. Working on zero budget, each team created unique and inspiring nuggets of creative expression. That is a rare and wonderful treat.

Enjoy!

Buck: “Lumber Jack’s Wood Fest”

Crush “Inspire”

Holbrooks “Bren Hystien”

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Thank You

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It’s been a week since F5, and our heads are still spinning. By all accounts, it was a smashing success. It’s hard for us to see it from the outside, but I can tell you that we were deeply moved by the entire experience.

From 10am on Thursday, when the line outside Roseland Ballroom wrapped around the block, to the final screening of the titles from Dvein, we were blown away by the positive energy and inspiring enthusiasm from the attendees.

It was infectious. Everywhere we turned, people were smiling and laughing, connecting with old friends, making new friends, listening to speakers, taking notes, cheering, jeering, debating, thinking, rethinking, dreaming.

It was, in short, everything we wanted it to be. And we owe that to you.

From the entire F5 team, thank you all very much to those of who you made it to the event. You traveled from every corner of the globe to be there, and we want you to know how deeply we appreciate your involvement.

While we may have created F5, you made it. Thank you.

Stay tuned for the F5 RE:PLAY films, as well as video coverage of the talks.

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Scrabble: The Beautiful Word

It’s so refreshing when companies go against the norm, and Scrabble / Mattel certainly did that. In fact they did that and a bag of chips, they went balls-out crazy! With the current economic climate it’s nice to see a company leaving the well trodden path of safe, forgettable advertising. The whole point of an advert is to stick in your mind, and these will laser etch onto your frontal lobe right down to the cerebellum! Admittedly I would never of guessed the product, but they encapsulated me enough to stick it out until the end, and left me hungry for more.
A big pat on the back for Mattel and Paris based agency Ogilvy & Mather.
Animated by Wizz.

Source: I believe in advertising

Credits
Advertising Agency: Ogilvy&Mather, Paris, France
Chris Garbutt Executive: Creative Director Ogilvy and Mather
Arnaud Vanhelle: Copy Writer Ogilvy and Mather
Benjamin Bregeault: Copy Writer Ogilvy and Mather
Mihnea Gheorghiu: Copy Writer
Antoaneta Metchanova: Art Director Ogilvy and Mather
Alex Daff: Art Director
Najin Ha: Art Director Ogilvy and Mather
Benoit de Fleurian: Managing Director Ogilvy and Mather
Marie-Charlotte Lafront: Group Director Ogilvy and Mather
Herve Parizot: President Mattel
Arnaud Roland Gosselin: Marketing Director Mattel

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Onwards

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Onwards is a great new short film directed by James Jarvis and Richard Kenworthy for Nike. It features one of Jarvis’s signature characters running through an ever-changing landscape, starting off deceptively simply. But keep watching… I really don’t want to say anything more than that. Just take a look and enjoy! It’s a really nice example of tightly crafted film-making with wonderful animation from Richard Kenworthy.

Update: More info on the film from James Jarvis’ blog here.

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David Wilson – Moray McLaren ‘We Got Time’

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All of the animations seen in David Wilson’s music video for Moray McLaren’s ‘We Got Time‘ were created in camera. Repeat: in camera. No CG, no compositing animation loops onto footage – just taking advantage of the way film and persistence of vision works.

I’m a sucker for pre-cinema optical toys – kinetoscopes, zoetropes, magic lanterns, and the praxinoscopes featured in ‘We Got Time.’ Wilson doesn’t just rely on the charm of the medium though. Using the mechanism of rotation and looping as a starting point, he’s able to create a journey using simple but hypnotic animations that tie into the idea of life/death cycles. That may sound crazy, but just watch – things start to get really trippy around 2:30.

Also- check out the fantastic making-of video that gets deep into rpm and fps nerdiness, and the illustrated discs created by David Wilson.

Director and Animator – David Wilson
Executive Producer – Bart Yates
Producer – James Bretton
Production Company: Blinkink

Director of Photography – Tim Green
Production Manager – Ellie Britton
Art Direction – Will Randall and Hattie Newman
1st Assistant Director – Jerome Franc

RED Camera Operator – Nick Allsop and Jeff Brown

Motion Control Operator – Dennis Henry
Focus Puller – Jon Mitchell
Gaffer – Robin Brigham
Spark/Gaffer – Neil Blackman
Spark – Paul Allen

Actors- Will Harper and Gabriel Aronson

Editor – Mark Aarons
Post Production – The Mill
Colourist – James Bamford
Flame Artist – tbc
Producer – Matt Williams

Motion Control – MC2 Motion Control
Additional Camera Equipment – Take2Films
Lighting Equipment – Panalux Ltd

Making Of –
Director, Editor and Animator – Tom Kingsley
Onsite Shoot Footage, and Photography – Tim Keeling

Website Design – Mark Pavey

Additional thanks to…
Blink Productions, Malcolm Ryan Studios, TVC, Stonehouse Conseillers, Stephen Venning, Dave Bullivant, Holly Wales, Nick and Jane Wilson, Claire Jones, OneInThree, Simon Willows, Emerald Dangerfield, Sara Colding, Chris Lee, Bex Hobson, Lauren Jones, Clare Wilson, James Hobson, Ben Riley, Toby Jury Morgan, and Pete Dungey.

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beeple: subprime

beeple (Mike Winkelman) created “subprime” as a visual response to Americans’ tendency towards over-consumption, but instead of making his argument with charts and graphs, he simply shows the fictional progression of upgrades at a single homeowner’s site.

It’s obviously not to be taken too seriously—just a light jab at the housing crisis—and that’s another reason I like it. The rotating visuals and bouncy electronic soundtrack (music by Nobot) create a hypnotic effect that underscores the film’s ironic message to build more, think less.

Now if you’ll excuse me, I need to finish off the west wing of Motionographer Manor. It’s going to be faaaabulous…

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