Two Takes on Infinite Zoom with Psyop and Johnny Kelly


Enjoy the infinite zoom technique employed in two different styles — Psyop zooms into lush landscapes overrun with surreal details in Toshiba “Endless Performance” and Johnny Kelly zooms out through orthographic illustrations of a universe inhabited by books in New York Times Book Review “Holiday Books”. I particularly love the sound design moment by David Kamp where the cutting board syncs with the music.

For more zoom-a-zoom-zoom-zoom and a boom-boom, check out ZoomQuilt, ZoomQuilt II, and the classic Powers of Ten by Charles and Ray Eames.


Toshiba “Endless Performance” Credits
Brief: Toshiba Encore Tablet
Client: Toshiba
Agency: McCann Enterprise
Exec Creative Director: Will Shepherd
Creative Directors: Mark McCall, Richard Dorey
Account Handlers: Kat Patterson, Tamsin Devereux, Fred Letts
Agency Producer: Holly Edwards
Production Company: Psyop
Creative Directors: Kylie Matulick, Fletcher Moules
Producer: Shannon Alexander
Designer: Paul Kim, Therese Larsson, Paul Mager, Chris Martin, Andrew Park, Velwyn Yossy
Lead Technical Director: Stephen DeLalla, Matt Lavoy
Previz Artist: Victor Garza, Brianne Meyer
Modeler: Larissa Docolas, Rie Ito, Wendy Klein, Brianne Meyer
Texture Artist: Larissa Docolas, Wendy Klein
Rigger: David Bokser, Sean Kealey
Lighter: Robby Branham, Stephen DeLalla
3D Generalist: Stephen DeLalla
3D Animator: David Bokser, Chris Meek, Brianne Meyer
2D Animator: Max Graenitz, Rachel Yonda
Storyboard Artist: Josh Wiesenfeld
Matte Painter: Chris Brock, Edmund Liang, Velwyn Yossy, Paul Kim
Compositor: Katerina Arroyo, Matt Lavoy
Flame Artist: Matt Lavoy
Editor: Lance Pereira
Assistant Producer: Jessica Schlobolm
Music Title & Artist: From Nowhere (Artist: Dan Croll)
Post Production: Psyop / Craft London
Sound Design: Craft London
Media Planning: Rocket

New York Times Book Review “Holiday Books” Credits
Production Company: Nexus
Director + Designer: Johnny Kelly
Producer: Isobel Conroy
Project Lead: Mark Davies
Animation: Sergei Shabarov, Michal Firkowski, Fabrice Fiteni, Mark Davies
3D Rendering: Michal Firkowski, Jeremi Boutelet, Mark Davies
3D Modeller: Florent Rousseau
Compositing: Elliott Kajdan
Client: New York Times Book Review
Art Direction: Nicholas Blechman
Music & Sound Design: David Kamp

Psyop: Norton “Stuff Anthem”

Working with Smuggler for agency Leo Burnett Chicago, Psyop directed a lovable new spot for Norton, an anti-virus and personal data protection company. (Ah, anti-virus software. It’s been so long since I’ve even thought of you … but I digress.)

The spot is huggably fun. With a palette of subdued jewel tones and a cast of friendly folk, it draws me in (pun intended) over and over, as I look for new details and relish the ones I’ve already collected.

The spot’s co-creative director, Fletch Moules, was kind enough to chat with us over tea. Actually, it was over e-mail, but I was drinking tea at the time.

Interview with co-creative director Fletch Moules

When you started working with Leo Burnett, how fleshed out was the script and visual direction?

Leo Burnett sent us a fun script outlining the importance of our personal data. The VO was pretty much fleshed out, but there wasn’t really a visual direction set, leaving us with the challenge of how to explore the world of “Stuff,” convey its message and the branding of Norton.

We had shared a couple of visual references early on, but nothing too concrete. The aim was to keep the tone fun and light, to keep it simple and let characters move about freely without being bogged down in an information overload.

The biggest visual challenge was how to express the sense of stuff. We floated around a few different ideas on how this could work, but soon settled on the idea of the strings.

Technologically and creatively, it seems we’re at a weird crossroads: the distinction between analogue and digital matters less and less. A lot of digital stuff looks analogue and, in some cases, analogue even looks digital. I feel like “Stuff” is a good example of what I call “analogue ambiguity.” What do you think about that? Do you agree?

I guess with the ease at which we create great visuals these days digitally, there is always a tendency to revere the analogue era of our industry. We really wanted “Stuff” to have a traditional 2D feel. In order to achieve that in the timeline we relied heavily on new techniques in digital production — all the characters are 3D, the backgrounds are projected in Nuke and AE, and much of the character lighting is done with Nuke’s Relighting tools using normals passes. At the same time, we used some pretty old-school animation techniques, like when the taxi takes off and heads to the town.

I think it’s great that it’s a mixed bag of old and new techniques. It’s all about the story and the visual style that supports it.

What were some of the references you used when developing the look of this spot?

I really wanted the animation and the story to unfold as simplistic as possible. The aim was to create a handcrafted world for a software company. Though the characters are all 3D, my intention for the campaign was to have a traditional 2D feel. So of course we referenced animation classics like UPA, Fantasia, Robert McKimson and Chuck Jones, then applied their thinking to our world with a modern, whimsical touch.

Visually it had to feel hand-crafted and that’s why we really pushed the brush strokes and kept things a bit loose. The color palette was very important. We developed a base palette from Norton’s brand and this set the tone for beginning and end. However, I wanted the viewer to feel like they went on the journey with Mr. Stuff. When things got tough for him, so did the palette.


How much evolution did the character designs go through? Did they change a lot as you worked on the project?

Honestly not very much. At the pitch stage we’d loosely explored various versions of Mr. Stuff, but soon went down a path of very simple shapes for all the characters. Leo Burnett loved this approach, which was great. Our lead designer Kenesha then fleshed out Mr. Stuff’s final look (still at the pitch stage) and he went straight into production.

I really like the cel animated liquid sequence. Was that, in fact, hand-animated? If so, why did you go that route?

Our goal for the whole spot was to try keep the look as 2D as possible. I loved the work that Psyop’s 2D animators had done on the Reebok Zigtech spots, and thought this spot could really use that touch. When we came up with the water sequence, there really was no doubt how we’d approach it … get the Zigtech guys!

What was the biggest creative challenge for this project?

The biggest challenge of the whole job was trying not to say the word “stuff” in meetings!

Seriously, Leo Burnett and the client were fantastic to work with. Together we quickly nailed the visual style, branding and narrative. So the biggest challenge was just the deadline. We had six weeks to deliver the 60” from award.

What about the biggest technical challenge?

Again, really it was the timeline. We had to make creative and technical decisions quickly, with no time for going back. So things had to be flexible.

One thing we did to help this was to implement Nuke’s relighting tools into our work flow by using normals passes. This let the compers get to work a lot earlier in the process than usual … and let me make lighting calls up until the last day of production.

As the subway takes off, we see a character in the background running to catch up with the train. I love that detail and the character on the left edge of screen turning to see him. Where did that idea come from? Did you have to fight to keep it in the spot?

That’s also one of my favorite moments. All credit goes to Dan [Vislocky], our animation lead for that. Those extra human touches really sell the moment and make for a few extra viewings.

A Little More on Fletch

If you’ve been paying close attention to Motionographer, you’ve seen Fletch’s name pop up more than once. Before joining Psyop’s LA office, Fletch worked up quite a résumé for himself.

He worked as a model maker and sculptor on features including Star Wars Episode II: Attack of the Clones, Moulin Rouge and Red Planet. Also of interest to our readers: Moules worked in London as head of 2D at Nexus Productions, where he worked closely with Nexus directors Smith & Foulkes to bring their short film, This Way Up to life.

Credits

Advertising Agency: Leo Burnett, Chicago
Global Creative Director: Mark Tutssel
Executive Creative Director: Susan Credle
Creative Directors: Dave Loew, Jon Wyville
Art Director: Rainer Schmidt
Copywriter: Tohru Oyasu
Executive Producer: David Moore
Producers: Christopher Cochrane, Stephen Clark

Director: Psyop
Production Company: Psyop/Smuggler
Psyop Creative Directors: Fletch Moules, Laurent Ledru
Psyop Executive Producer: Neysa Horsburgh
Psyop Producer: Amanda Miller
Psyop Associate Producer: Hillary Thomas
Smuggler Executive Producer/Partner: Patrick Milling Smith
Smuggler Executive Producer/Partner: Brian Carmody
Smuggler Executive Producer/COO: Lisa Rich
Smuggler Executive Producers: Allison Kunzman, Laura Thoel

Models and Textures: Rie Ito, Brianne Meyers, George Longo, Matt Berenty
Riggers: Sean Kealey, Alon Gibli
Animation Lead: Dan Vislocky
Animators: Sam Ortiz, Minor Gaytan, Blake Guest, Kevin Koch, Jacob Frey, Chris Meek
Designer: Kenesha Sneed
Lighters: Hao Cui, Sarah Bockett, Stephen Delalla
2D animators: Taik Lee, Regis Carmago, Shervin Etaat, Jooyong Kim
Compositing: Fletch Moules, Michael Garrett, Miguel Bautista,
Flame: Kim Stevenson
Editor: Brett Nicoletti
Typography: Siggi Eggertson

Music: Human

Posted on Motionographer

Psyop: Fage “Plain”

With the lead-up to F5 taking up so much of our time at Motionographer, we were admittedly led astray and almost (keyword: almost) let a piece of stellar quality slip between the cracks. But as they say, better late than never.

Last month, Psyop released a piece unique to its typically CG pipeline and something that —on YouTube alone— has already garnered over 5 million views. In Plain, for Greek dairy company, Fage, Psyop was forced to rethink it’s pipeline when they discovered they would only be allotted two short weeks of post-production time. By approaching most of the shots in-camera and integrating CG only when absolutely necessary, the team of artists rose to the challenge and created a piece that is not only hauntingly beautiful, but a testament to their ingenuity.

In an exclusive Q&A with additional behind-the-scenes artwork, we caught up with Psyop to find out exactly how they did it. Check it out here.

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Something Lurking

Something Lurking: from Psyop, an indoor rendition of Jaws.

Kim Dulaney


Kim Dulaney is back with her first update in over three years, and it is quite a massive update at that, with almost 50 new projects on display. She is one of the most talented artists in our industry and her work has only grown more sophisticated over the years.

Much of the work shown was completed during her stay at Psyop, where she was a fulltime designer. Kim is currently lending her talents to all who need it as a freelancer working out of New York.

Also, as if her design work wasn’t daunting enough, Kim has also begun her own line of beautiful jewelery and fashion wear under the name Fortune, which she currently sells on Etsy.

Posted on Motionographer

Psyop: “Whole New World”

In Whole New World, Psyop takes a deep sea plunge into a water world full of unusual and exotic inhabitants for AT&T’s “Rethink Possible” campaign. In many ways, the piece is less stylized and more cinematic, in terms of narrative and musical score, but from a visual standpoint, exhibits many of the CG hallmarks that stay true to the Psyop playbook. While the piece begins on a dark and moody note, the visuals evolve into something more beautiful: a vista of tropical inspired colors that glow like the fluorescence of coral reefs.

As a footnote, this spot, unlike many that the studio has created, is not only for commercial output, but instead, will have a cinematic release at select, stereoscopic movie screens next week and shown before The Last Airbender and Despicable Me. It will also air on ESPN 3d.

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Blacklist’s Pistachios: “The Story of Kakenya”

Top Blacklist director, Pistachios, has partnered with with co-director Aaron Kisner and the Vital Voices Global Partnership to bring us The Story of Kakenya. The piece chronicles the real-life and inspiring story of Kakenya Ntaiya: a young girl who —throughout her childhood— escaped dogmatic African traditions toward women by pursuing a higher education and fulfilling her dream of becoming a teacher.

The style does not deviate too far the signature Pistachios aesthetic. The look is abstract, graphic, and sparse, which recalls the emblematic patterns and geometric taste of African design that has become globally acknowledged.

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(Geek Alert!) The Esquire AR Issue

EsquireARWhile many other motion studios try to find their way to the interactive future, Psyop teamed up with the digital aces at The Barbarian Group and went there.

The Esquire Augmented Reality issue hit US newsstands Tuesday with a raft of interactive vignettes that employ augmented reality (AR) to bring classic Psyopian illustrations up from the printed page.

The Barbarian Group conceived of the project and it’s their custom nerd voodoo that powers the Psyop-made content featuring cover boy Robert Downey Jr., actor Jeremy Renner and hottie Gillian Jacobs.

Do you read, view or play with the issue? All of the above. It’s like print, motion and interactive media got a little loose together and – bow chicka wow wow! – birthed this futuristic love child.

The experience requires a download from the Esquire site and a physical copy of the December 2009 issue. Or does it? Some clever Googling may get you to at least some of the AR markers.

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Psyop: Michelin “Evil Gas Pump”

Michelin_Psyop_Full

While the 30 second version of Psyop’s latest spot for Michelin, Evil Gas Pump, has been burning up the circuits, we at Motionographer were waiting it out for the newly released, uncut 45 second version.

Through a sweet overture, it starts with a kiss, but like so many things, takes a turn for the worse. Indeed, Evil Gas Pump is a short-story of long-form proportions, and in this spot, there’s an acute awareness of detail from the environments to character development to shot selection. In every aspect of the production, there is an aggressive push toward raising the bars of CG and commercial, short-form storytelling.

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Psyop Weathers The “Storm” For UPS

For their curtain call at the end of a brilliant four-spot performance for UPS, Psyop conjures a world that’s comparable to the cardboard-carved spectacles from previous spots that we know and love. Watch the other UPS spots: “Gladiator” / “Circus” / “West”

In “Storm”, color and texture become mnemonic devices triggering our emotional sense of UPS. The look, partly in credit to agency Doner, has moxy: It’s adaptable, engaging, and has held strong throughout the duration of the campaign.

We’re presenting an in-depth three-part interview with three of Psyop’s crew, complete with making-of videos and process imagery. Stay tuned for the other two interviews soon.

Part One

Technical Director and Project Lead Tony Barbieri

A special thanks to Lead Animators Jordan Blit and Pat Porter, as well as Technical Director and Project Lead, Tony Barbieri, for coming aboard the S.S. Motionographer amid the spitting rain and gusty winds of work and deadlines.

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