Cypheraudio + Boca Motion: Voxel Show

Toronto based audio/SFX Cypheraudio teamed up with São Paulo based motion designer/director Boca Motion for these Voxel Show titles. Great collaboration births great work, congrats guys!

OFFF PARIS: June 24 – 26

OFFF Paris is coming up in a few weeks and the line-up of speakers is quite amazing. To name only a few; Joseph Kosinski, The Mill (presenting OFFF 2010 titles), Non-Format, Universal Everything, Dvein + Chris Hewitt, Hillman Curtis, Dixon Baxi, Knife Party, plus tons more, each impressive in their own right. OFFF […]

VFX Assistant

VFX assistant required for Post Production house in Soho. Ideally with knowledge of Smoke and Flames along with general encoding practices.

1 Month freelance work available. Please email tom@frame-25.co.uk

How to track object on the face ?

I would like to create a CG goggles and match it with the movement of my head .. How do i do it ? i have a bare idea about it.. I gotta use trackers on the face and capture the footage..then use a matchmoving software to track the camera … then match the object by exporting settings to a 3d package.. have i missed out anything ?
What all should i have in mind while doing such a shot ? Which software would be best to track a shot like this? please help…

Mix20layer with maya2011 64bit OSx

Hi to every one
I have a problem with maya2011 64bit on mac and mix20layer I installed that on maya 2011 32bit on PC and Maya2009 32bit on mac and it worked very well on both of them but on 64bit/mac it don’t work I think it have some problem with 32/64 bit.
I want to know Did anyone had such a problem or can you suggest me a solution on this.
thank you.:confused:

MPC Created VFX for Ridley Scott’s Robin Hood

[NEWS=”http://www.cgnews.com/wp-content/uploads/rhood_main_th.jpg”]25669[/NEWS]MPC completed 570 shots for Ridley Scott’s Robin Hood, starring Russell Crowe, Mark Strong and Cate Blanchett and produced by Universal Pictures. MPC’s Richard Stammers was the overall VFX Supervisor for the show, working closely with Universal’s VFX Producer Allan Maris to achieve a wide range of visual effects including CG armies, CG boats, digital environments and CG arrows.

In 13th century England, Robin and his band of marauders confront corruption in a local village and lead an uprising against the crown that will forever alter the balance of world power. And whether thief or hero, one man from humble beginnings will become an eternal symbol of freedom for his people. (Universal Pictures, 2010)

One of MPC’s main challenges was to create the invading French Armada and the ensuing battle with the English army. A CG fleet of 200 ships and 6000 soldiers were added to the 8 practical boats and 500 extras used in principal photography. MPC used Alice, its proprietary crowd generation software to simulate the rowing and disembarkation of French soldiers and horses, with all water interactions being generated using Flowline software.

The defending English archers and cavalry where also replicated with CG Alice generated clips and animated digital doubles. MPC relied predominately on its existing Motion Capture library for much of Robin Hood, but a special mocap shoot was organised to gather additional motion clips of rowing, disembarking troops and horses.

MPC’s digital environment work was centred on two main locations; London and the beach setting for the French invasion and final battle. A combination of matte painting and CG projections were used to recreate the medieval city, which featured the Tower of London and included the original St. Paul’s Cathedral and old London Bridge under construction, in the city beyond.

The production’s football field sized set provided the starting point for MPC to extend vertically and laterally, and in post production alternate digital extensions were also created to reuse the set three times as different castle locations. Each extension was a montage of existing castles chosen by Ridley Scott and production designer Arthur Max. For the beach environment, MPC had to create cliffs that surround the location, and were added to 75 shots. Once approved in concept, the cliff geometry was modelled using Maya and interchangeable cliff textures were projected depending on the lighting conditions.

MPC was also responsible for creating the arrows for various sequences on the film. Practical blunt arrows were used in production where ever possible, but most shots presented safety issues so digital arrows were animated instead. Arrows were added to over 200 shots, with 90% of these being handled by the compositing team using Shake and Nuke. MPC developed proprietary 2D and 3D arrow animation tools to assist with the volume of arrows required, which included automatically generating the correct trajectory and speed, and controls for oscillation on impact.

The movie opened at the Cannes Film Festival on 12th May and was released in the UK on 14th May 2010.

Click here for more information and to view a trailer for the film.

simple UV map on simple geometry

Hello,

is it possible to simply do a UVW map on a imported geometry ?

thanks

Advices about demo reel

Hello everyone!

I am french and I am nineteen years old. I am currently studying in a cinema school, I am fond of visual effects and I dream to be a vfx compositor later. For the moment I try to work a lot to improve my skills in After Effects, and more recently in Nuke, by working of different personal projects.
I’d like perhaps to find an internship by the end of the year and I know that I would probably have to build some kind of demo reel to show my skills. That’s why I’d like to have some advices on how I should make it, what should I put in it and where should I submit it. I’d like also to have a rough idea about what is the minimum "required knowledge" to aspire to an internship in a small studio.
Do you think that I am still too young? What should I do to gain more experience? And what are the critical points in compositing that I need to master as a beginner?

Thanks for your answers, I hope my english is understandable :rolleyes:

Artistic Spot using Origami

The spot showing one-dollar bills, which were formed into various custom origami designs created by renowned origami artist Joseph Wudiv class=”feedflare”
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How Pixar built Toy Story 3

Since 1995, when the first Toy Story was released, Pixar has made nine films, and every one has been a smashing success.div class=”feedflare”
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