NOMINT: The Greek Crisis Explained

NOMINT is an Athens based award-winning motion design production company that directs, designs and produces for motion, and their talents are abundant to say the least. The Greek Crisis Explained is their latest project; observations and a humorous take on local developments, with episode 2 on its way. I love the illustration and […]

NFL on Fox Sports Redesign by Michael Cina

Recently I stumbled across a project on Michael Cina’s portfolio site that to my eyes was very bold, fresh and engaging. Clean, minimal and graphic – but for American football. The two things seemed antithetical to each other. But in some parallel universe it could exist. Was it on air now? Was it something I missed completely? (I have to admit here, I’m not a big football watcher, so either seemed entirely possible to me …)

As is the case so often, it was a project that was rejected by the network, who then went in a completely different direction. Michael Cina (along with Michael Young when they worked together as WWFT) designed this back in 2005-2006 for Fox Sports. I wanted to find out more, so I got in touch with him to explain some of his process on the project.

Read more …

Posted on Motionographer

Look at my tracked movie. why is it bad?

So I’ve tracked this sequence and then putted cubes everywhere. The goal is to put a house where the big box is.
So in in Matchmover, i had 11 tracks…after I solved, the residual was mostly under the value 1. Sometimes, it’s around 1.2 or something but just one some frames long apart. And all the 3d tracks are green!
Then I exported this to maya, oddly it had a starframe on 1.042 and end frame at 10.417. I’m not sure what causes the ‘wobbling’ when the camera makes a sudden move! I can see that the boxes doesn’t follow the fast movements sometimes on this sequence. It looks like the boxes are gliding a bit on the ground! Why is this happening? I need to get this fixed! Thanks.
Here is the movie: http://www.youtube.com/watch?v=YZK2tQpksXQ

And also, you can see the coordinates system is crazy. I can define the Y axis with through 2 points, no problem. But when I try to define an other axis on the "Axis 2" with through 2 points, then the camera and the sequence FLIPS!! the cones (tracking markers) becomes upsidedown as well! It’s crazy! I haven’t used this program so much.

A Beginner’s All in One Demo reel

This is my demo reel ever. I would like to hear u r suggestions and comments to improve myself and present a much improved work in my next demo reel.
I am posting the youtube video. Sorry for the video quality.

specifications: Pal, 25fps, 720*576 (original)
converted to: Flv, 25fps, 220*176
The video contains some parts of VFX.. done with after effects, combustion and fusion, editing( adobe premiere pro and avid)

The back ground music is a mixture and u will find a local flavor (telugu-Indian language)

http://www.youtube.com/watch?v=DEi70Cm0sww

Modeling Feathery Wings

In this Blender 2.5 Video tutorial, I go over using the particle hair system to create downey feathers. This is 50 min video.div class=”feedflare”
a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=KQVMFTLtz74:euo9uyTfJ8Y:yIl2AUoC8zA”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=yIl2AUoC8zA” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=KQVMFTLtz74:euo9uyTfJ8Y:7Q72WNTAKBA”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=7Q72WNTAKBA” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=KQVMFTLtz74:euo9uyTfJ8Y:V_sGLiPBpWU”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?i=KQVMFTLtz74:euo9uyTfJ8Y:V_sGLiPBpWU” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=KQVMFTLtz74:euo9uyTfJ8Y:qj6IDK7rITs”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=qj6IDK7rITs” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=KQVMFTLtz74:euo9uyTfJ8Y:gIN9vFwOqvQ”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?i=KQVMFTLtz74:euo9uyTfJ8Y:gIN9vFwOqvQ” border=”0″/img/a
/divimg src=”http://feeds.feedburner.com/~r/Cgarena-GetAttentionInCG/~4/KQVMFTLtz74″ height=”1″ width=”1″/

Interview with MachStudio Pro

In the interview talk about MSP’s image quality, hardware req. and how the software is being used from arch viz, to high end VFX.div class=”feedflare”
a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=xjP9e68wyzQ:NgpitGHmxp8:yIl2AUoC8zA”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=yIl2AUoC8zA” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=xjP9e68wyzQ:NgpitGHmxp8:7Q72WNTAKBA”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=7Q72WNTAKBA” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=xjP9e68wyzQ:NgpitGHmxp8:V_sGLiPBpWU”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?i=xjP9e68wyzQ:NgpitGHmxp8:V_sGLiPBpWU” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=xjP9e68wyzQ:NgpitGHmxp8:qj6IDK7rITs”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=qj6IDK7rITs” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=xjP9e68wyzQ:NgpitGHmxp8:gIN9vFwOqvQ”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?i=xjP9e68wyzQ:NgpitGHmxp8:gIN9vFwOqvQ” border=”0″/img/a
/divimg src=”http://feeds.feedburner.com/~r/Cgarena-GetAttentionInCG/~4/xjP9e68wyzQ” height=”1″ width=”1″/

The Secret Mission of the Terminator

Watch the Apple / Microsoft spoof short, ”The Secret Mission of the Terminator.” Never help the terminator again…div class=”feedflare”
a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=goLyoz8soLA:n078HmB4ELc:yIl2AUoC8zA”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=yIl2AUoC8zA” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=goLyoz8soLA:n078HmB4ELc:7Q72WNTAKBA”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=7Q72WNTAKBA” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=goLyoz8soLA:n078HmB4ELc:V_sGLiPBpWU”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?i=goLyoz8soLA:n078HmB4ELc:V_sGLiPBpWU” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=goLyoz8soLA:n078HmB4ELc:qj6IDK7rITs”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?d=qj6IDK7rITs” border=”0″/img/a a href=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?a=goLyoz8soLA:n078HmB4ELc:gIN9vFwOqvQ”img src=”http://feeds.feedburner.com/~ff/Cgarena-GetAttentionInCG?i=goLyoz8soLA:n078HmB4ELc:gIN9vFwOqvQ” border=”0″/img/a
/divimg src=”http://feeds.feedburner.com/~r/Cgarena-GetAttentionInCG/~4/goLyoz8soLA” height=”1″ width=”1″/

Escape Studios vs. VanArts

I am interested in learning VFX. I applied and got accepted into VanArts for their September term. However, after further research I came across Escape Studios. They seem to teach their professional course in just 18 weeks whereas VanArts takes a year.
I am confused as to which is better in terms of learning and job opportunities.
Would be really glad if anyone could help me out with this. Thanks

VFX Artist (Games)

Are you an exceptional VFX artist with a flair for the big projects? Fancy a break from the mould of your current job and work for the most innovative interactive (Games) studio in the UK?

We are looking for an exceptional candidate to work as a Visual Effects Artist within our studio. The candidate should have a deep knowledge and production experience of creating real time visual effects for games. This should be supported by a strong overall artistic ability in the area of 3D art production.

Their role will include the production of VFX and art assets to support existing and new IP’s in the Studio; working closely with the Art Director, technical artists, and programmers on delivering assets that fit the gameplay requirements.
Responsibilities:
– Prototyping and creating Visual Effects for real-time use in games
– Use commercial and proprietary in house tools to create highly polished particle effects and 3D art assets with minimum supervision
– Collaborate with the Art Director to produce VFX and other art assets that fit the project and franchise style
– Proactively recognise problems and troubleshoot solutions
– Work with Programming, Design, and Technical Art team to ensure VFX and art assets properly fit the game play requirements
– Deliver content on schedule and within any technical/budget limitations
– Mentor less experienced artists

Required Skills:
– Knowledge and experience of creating particle effects
– Ability to create both Photoreal and non-Photoreal Visual Effects.
– Strong understanding of timing & animation
– Strong overall artistic ability (composition, colour, 3D modelling, texturing etc.) and an understanding of general artistic aesthetics
– Clear technical understanding of all aspects of the art production pipeline
– Good knowledge of lighting principals and application to CG
– Experience with high end CG Effects system utilizing particle systems, dynamics, and procedural animation (e.g., Maya, Houdini, MAX, etc.) is a huge advantage
– Knowledge and experience of industry standard 2D package (Photoshop) for generation of particle specific textures
– Ability to model rapidly and accurately from concept art
– Shader writing knowledge is a benefit
– Rigging knowledge & experience also a benefit
– Ability to learn fast, take initiative with assigned tasks and follow through creative and technical troubleshooting
– Efficient, reliable, self motivated, passionate about Art and VFX
– Excellent organizational, communication, and interpersonal skills.
– Work well under deadlines and multi-tasks.
View Document

Skills
Maya
Maya MEL
Modelling
Photoshop (or equivalent)
Python Scripting
Rendering (Game Rendering)
Rendering (Maya)
Shader Language (Cg)
Texturing
Visual Effects

robert.clarkin@amiqus.com

3D FX Artist – (Games)

3D FX Artist
Position Overview
We are looking for an exceptionally skilled and motivated team-player with a proven track record (or serious raw talent). The right candidate should be able to demonstrate excellent creative, technical and visual skill. They will be an accomplished Artist with a passion for visual effects with the ability to produce high quality, efficient, game content including full screen and post process effects, spot effects, particle systems and atmospherics.

As well as the ‘industry standard’ software, they will be working with and help develop proprietary tools in both 2d and 3d environments.

Required:
Visual flare and talent
Experience with FX design and creation
Expert knowledge of Max
Expert knowledge of Photoshop & After Effects
Knowledge of working with physics middleware
Self motivated, good communicator, good attitude, team-player
Love of visual FX

Ideal:
Proven experience implementing game visual effects
Formal art training
All round Art ability
Love of games

robert.clarkin@amiqus.com