Brizo Faucets – License to Dream
Posted in: Animazione 2d, Commercial, Interactive, Motiongraphics, StranieriGli artisti e director di Brand News School lanciano questo nuovo progetto che consiste in una campagna video online e installazioni interattive per Brizo. […]
Making of Mercedes Benz CLS 550
Posted in: 1Artist going to share the secrets of how he modeled and rendered the Mercedes-Benz CLS 550 in Autodesk Mayadiv class=”feedflare”
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EUE 2010 User Event
Posted in: 1EUE 2010 provides attendees an impressive range of master classes from today’s top CG artists, 3D designers and architects.div class=”feedflare”
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iSculptor – 3D Modeling Application
Posted in: 1iSculptortrade; is a complete 3d modeling application for iPhone, iTouch, and iPad, that allows you to create and modify 3d objects.div class=”feedflare”
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E-on Software Vue 8.5 now Shipping
Posted in: 1Maker of the leading solutions for Digital Nature, announced the immediate availability of Vue 8.5 xStream Infinitediv class=”feedflare”
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Realflow Help
Posted in: RealflowI made this text morphing effect, in which the alphabets morph from one alphabet to another.
But the problem is, in some frames is a kind of pocket formed inside he mesh of an alphabet, which creates problems while rendering in maya.
As in the pic In_realflow the pocket formed can easily be seen, and while rendering it created a back color inside the mesh which has to be transperent. In the timeline, its at frame 0, and has a mesh, the Maya render of the same is pic V_A.1.jpg.
While there is no such pocket formed on frame 189, which can be seen in pic In_realflow02.jpg. The render of this pic is V_A.192.jpg, which is crystal clear.
Can anyone help me solving this problem? How can I get rid of this pocket mesh formed? The setting for both frames are the same!
Will also love to hear comments on the work.
Thank You
FurnaceCore For Nuke
Posted in: NUKE from The Foundrywe have a green screen for this shot because we want the actor to be comped in a 3d turret we are building, and we want that camera move within Maya.
now I understand that zooms really do confuse Boujou’s calculations and that it changes the lens apertures dramatically. I’ve done MANY things as trying to combine camera solves within maya (which really didn’t turn out well), changing the tracking setting to "Variable unknown" for the focal length settings, manually putting markers using paint tools in fusion, uhhh tracking in many different ways (channels, feature scale), adjusting it many ways (or that i know of anyways). and based on that, the two CLOSEST things i get are these two (and these were BOTH ONE SOLVES):
and
as you can see, the EXACT moment where it zooms in is where it really jitters and screws up the track. i was told to perhaps track those two segments before and after the zoom with boujou and manually make that zoom within Maya, but i really don’t see how that works (i don’t even know how to attempt it). i’ve tried to 2d track it but it jumps too much, and plus the fact that it does have a sort of 3d pan i really want to avoid 2d tracking. i’ve started to MANUALLY adjust the camera’s translations, rotations in maya after i exported it using the Graph Editor, but i am sure that is something we all try to avoid.
so my question is, there ANY WAY to do one of the following:
-track it ALL in boujou
-combining boujou’s camera solves within maya (if so could i ask for a detailed tutorial or a link that provides that tutorial?)
-manually re-creating the zoom in maya (which then i’m assuming you’d have 3 camera’s so i don’t see the point but if there is a way that works i would like a tutorial on that)
I apologize if i am being rude, or taking your valuable time for a person like myself. thank you all in advance.
Particle plugin (not mine)
Posted in: NUKE from The Foundryhttp://www.fxguide.com/forums/showthread.php?t=7763
figured some people around here would dig it, and help with feedback.
big thanks to chris keller the creator