Senior 3D Character Animator Required

New London Studio, Animagine, requires a senior 3D character animator for long term contract beginning July 1st 2010.

You must be at the top of your field, ideally you will have experience working on big budget features as a character animator, even better if you have been the lead artisit.

Typically, you will have had experience at a large house such as The Mill, MPC, Framestore, ILM, Weta, Pixar etc. You will also have experience working in high end commercials. Experience of animating photorealistic characters would be a definite advantage.

As well as being a dedicated 3D character animator you will also have a comprehensive knowledge of other disciplines such as modelling, rigging and to a lesser extent texturing, lighting and rendering.

This job would suit someone looking to work in a more creative role within a small team of very talented 3D artists since we actively encourage a collaborative spirit within the team.

Animators with directoral experience would be an added bonus.

Please e mail andybrass@hotmail.co.uk with a current showreel and cv.

Interviews to begin the week beginning Tuesday 2nd June

Six of ONE. Half a dozen of the other.

> Quicktime H.264
(3mb)
> iPod Compatible
(717kb)
> Watch in Flash
(598kb)

> Quicktime H.264
(5.2mb)
> iPod Compatible
(1.4mb)
> Watch in Flash
(1mb)

> Quicktime H.264
(2mb)
> iPod Compatible
(1mb)
> Watch in Flash
(504kb)

> Quicktime H.264
(2.9mb)
> iPod Compatible
(770kb)
> Watch in Flash
(690kb)

> Quicktime H.264
(5mb)
> iPod Compatible
(688kb)
> Watch in Flash
(537kb)

> Quicktime H.264
(5mb)
> iPod Compatible
(1.4mb)
> Watch in Flash
(1.1mb)

Ahh sports.. Yep, it’s that thing I know nothing about, and the reason I’ve never been any good at inter-office small talk. That said, I do genuinely feel like I’m missing out something and wish I was able to appreciate it.

The closest I get to it is an episode of Sports Night, and that’s about as smug as you can get, and unfortunately for its nothing people want to discuss around the office.

But enough about my problems at work. We’ve got six beautiful idents from ONE HD, displaying the grace and beauty of sports, avoiding the crass and overly graphic take some other sports networks adopt.

Exporting Camera Data from Shake to Maya

Dear members,

I checked out a new Andrew Kramer tutorial yesterday called 3d Ledge:
http://www.videocopilot.net/tutorials/3d_ledge/

He’s using a Script for AE which extracts a single 2d Track to Maya or 3ds Max Cameradata. Quiet useful I think. Is there anything similar for shake?

Cheers,
Michael

VFX composite workflow ?

I’m doing some tests here and I’m having some problems.

Converted into a short video sequence of images, I tried a variety of formats including TIFF, TGA, exr, etc. ….

Everyone had different color from the original video, the quality seems to keep the same but the problem is color.

Maybe my workflow wrong.

First I took the video and cut and made the final cut after mounting everything sent to the color and did the color correction, final cut pro after I sent back there I left in media manager and I ordered a copy to create a reference from the same project but cut with the files in separate movies, hence I got the scene that needed to compose and converted into image sequence, I used the compressor to do this and tried mpegstreamclip and the same problem when I convert color images in sequence.

Another thing I’m thinking about is to surrender after composing.

I have a file in Quicktime ProRes (LT), convert to image sequence, open in Nuke and I needed composition, and what format I can export?because I have to send back to the final cut to finalize it with audio, transitions and everything right.

What better way to work without losing quality and do not need to be recompressed the file?

If I make composite in nuke without converting to image sequence, the. Mov in ProRes even after I export in ProRes again? This does not lose quality?

thks

pxTools – the complete package for Nuke

Hello people of the vfx world!

We know of all of the blogs that have different gizmos, all of the artists the give their python out, and the tutorials that are out there. Sadly, these things are never connected the way we want them in the world of production and learning.

In comes pxTools.
What is pxTools? It is a single community-driven toolset that standardizes plugins, and not in the give-us-your-money way.

The main aim of pxTools is to support itself. When you use a gizmo, and theres a bug, theres a place to report it. When you need help with said gizmo, theres a button linking you to a video tutorial. When you watch said tutorial, its presented in a standardized way.

A full release of pxTools will come out twice a year. Why? Because a tool in pxTools may be good, but somebody may come along and make version that is GREAT. This introduces a propellant to keep pxTools alive: competition.

Contributors to the pxTools project will have individual artist pages and the ability to have direct donations per tool. So when your tool is released in pxTools, you have direct exposure to the industry professionals using the tools.

There are already a lot of artists involved and lots and lots of neat tools and tomfoolery ready to be released. Panels, sample scripts, gizmos, python, tutorials and all sorts of things will be released with each new version. (Grooveshark, nukeChat, lots of other neat things as well.)

Whats left? You!

If you want to get involved with the future of pxTools, email pxtools@gmail.com

RealFlow Wisdom Blog

Hi all!
I would like to share my personal technical blog. By now is not very atractive visually and there are few posts but will be more in the future as much as work let me post.
http://rfwisdom.wordpress.com/
Comments and opinions are welcome.

J.

Rise of The Rebellion : Star Wars Fan Made Web series

Hi folks,
I’m a amateur film maker and amateur motion graphics artist from Turkey. i’ve been working on a star wars fan made web series for 4 years. and finally i ll release the first webisode. There will be 6 webisodes and each webisode will be publish monthly.
i’ll be glad if you check out the trailer and webisode 1. and leave me your feed backs.

www.riseoftherebellion.com (web site)

http://vimeo.com/11782328 (direkt link of webisode 1 )
http://vimeo.com/10671449 Direkt link of the trailer.

About Project : Rise of the Rebellion is a fan made web show, made in Turkey. Its completely non – profit production. It’s not sponsored or authorized by Lucas Film Ltd. The purpose of the project is sharing the love of Star Wars myth with the fans around the world.

Synopsis : Story is set up in the era between episode 3 and 4. Newly formed Rebel Alliance seeks opportunity to gather supplies and information about Emperor’s “ULTIMATE WEAPON” . In the meantime last remnants of the Jedi hide in outer rim planets hoping Emperor’s oprression will never find them. In the course of odyssey 2 rebel spies travel with faithfull friends,to an Empire occupied planet Eison where they meet new allies,alien creatures and evil machines.

Executive Producer / Director : Can Akdağ

Visual Effects supervisor : Batuhan Çokmar

Giddy Up

A NSFW parody of a 70s childhood classic.

groovisions

Formed in 1993, Groovisions is a Tokyo based graphic studio active in a variety of media including art, publishing, merchandise, interiors, fashion and web. Their projects include producing CD packages, music videos, visual identities, signage, art direction and editorial design for magazines.

Morteza Najafi

High quality 3D modelling, animation and design from Turkish 3D designer Morteza Najafi. “His page includes a relatively small list of works, but theses works trace the development of a designer heading in a professional direction. Morteza Najafi was able to develop his own unique style, and today he is a successful and popular specialist […]