I’m looking for a matte painting course/school in London, anyone can help me?
Thanks.
Applicants must have:
Knowledge of Maya a must
General RenderMan experience, to include:
– knowledge/experience with RenderMan (AIR especially but 3Delight or PRMan are in the same family). This also includes experience writing renderman shading language (RSL) code, writing tools to generate RIB or RenderMan procedurals.
– prior work with MayaMan or another similar tool for converting Maya scenes to RIB (eg. PRMan’s tools or 3Delight for Maya)
– experience with version control tools such as CVS or subversion.
Experience in a heterogeneous computing environment, development using farm management software like Qube
Programming abilities, languages such as C/C++, python, MEL
General computing background, eg. a degree in Computer Science.
– Highlight any experience in research or development of image processing, databases, simulation, distributed computation, or interface design. A background in mathematics would be a plus.
Experience with multiple operating systems, including Windows NT, Linux, and Mac OSX
Experience with other VFX programs (other 3d apps such as XSI, 2d apps such as Fusion, Shake, etc.) is an asset
Ability to work with artists, producers, and all levels of management
Considered to be definite assets:
Knowledge of programming languages such as Java, XML/XSLT
Experience with SQL databases such as MySQL or PostGreSQL
Experience with networks and blades, including gigabit networks/switches, blade systems and IBM xCat
This is a full time position to start as soon as possible.
Please submit resumes to toronto-resume@spinpro.com.
Due to the large number of resumes being received only qualified applicants will be contacted.
No phone calls or drop-ins please.
can this code generate the relevant pass for the LM2DV node?
//////////////////////////////////////////////////////////
surface Motion(
float MaxDisplace = 32;
string TargetSpace = "raster";
)
{
point Pstart = transform(TargetSpace, P);
point Pend = transform(TargetSpace, P+dPdtime);
vector motion = Pend – Pstart;
setcomp(Ci,0, (xcomp(motion)/MaxDisplace+1)*0.5);
setcomp(Ci,1, (1- ycomp(motion)/MaxDisplace)*0.5); /* +y is up */
setcomp(Ci,2, 0);
Oi = 1;
}
////////////////////////////////////////////
I know you can lock the entire Properties menu to prevent changes but was wondering if there is a way to lock individual bezier nodes (or any nodes for that matter) to prevent changes.
It bothers me to death seeing it constantly and not being able to find a method of bringing the color back. Has anyone else encountered this before and is there a way to fix it?
Thanks
For this weekend’s Super Bowl ad-o-rama, Psyop and Weiden+Kennedy Portland teamed up create another epic tale of longing for Coke.
Like the 2007 “Happiness Factory,” created for W+K Amsterdam, “Heist” stars inventive little critters, but this time they’re modeled after Mother Nature’s designs. Psyop did a brilliant job walking the fine line between realism and anthropomorphic cuteness.
A Q&A with Psyop’s Todd Mueller and Kylie Matulick will be here soon. Credits here.
Posted on Motionographer
Fresh from Oink digital, Madrid. Tomás Peña directed this show opener for La Hora de Jose Mota. With a crew of 6 people and only 6 weeks (and a miniscule budget to match), they achieved quite a feat!
Credits
Director: Tomás Peña
Client: Hill Valley
Production Company: Oink Digital
Executive Producer: Alvaro Isasi
Art Direction: Tomás Peña, Paulo Mosca
Animation Direction: Jose Antonio Cerro
Technical Direction: Carlos Diéguez
Design y Concept Art: Paulo Mosca
Modeling: Carlos Diéguez, Gerardo del Hierro
Rigging: Carlos Diéguez
Textures: Gerardo del Hierro, Carlos Diéguez, Tomás Peña
Ilumination, Shading: Carlos Diéguez, Gerardo del Hierro
Composition: Tomás Peña, Daniel Kei Kaneda, Gerardo del Hierro
Color Correction: El Colorado
Soundtrack: Enrique Borrajeros
Posted on Motionographer
Ecco un vecchio video che ci ricorda quando gli effetti speciali si facevano completamente a mano.
Backstage per l’intro di un programma della HBO del 1980.
E’ molto interessante perché ci fa vedere esattamente da dove siamo partiti, a volte non ci rendiamo conto di cosa abbiamo adesso tra le mani. L’evoluzione dal punto di vista tecnico, degli strumenti e dei software è stata enorme.
Clicca qui per vedere il video incorporato.
Articolo redatto da Stefano Paron
div xmlns=http://www.w3.org/1999/xhtmlpa href=http://annenberg.usc.edu/Events/2009/090219_InnovHollywood.aspxInnovation in Hollywood: Past, Present Future/a is a February 19 event to be held at the USC campus hosted by a href=http://cinematech.blogspot.com/2009/01/in-la-free-event-on-technology-and.htmlCinemaTech’s/a Scott Kirsner and USC Annenberg. One of the speakers will be Digital Domain CEO Cliff Plumer./p/div