Luma Pictures is looking for a Software Engineer

LUMA PICTURES, located in sunny Venice Beach, CA. is looking for an experienced Software Engineer. Luma is an artist driven company with a great work environment and emphasis on quality film VFX work. There are many opportunities to grow while having fun along the way and a long term staff position is available for the right candidate.

RESPONSIBILITIES:
• Creation and implementation of the architecture of a real-time relighting tool/bridge for use with Maya and Nuke

QUALIFICATIONS:
• Expert knowledge of C++
• Knowledge of programming for GPU accelerated tasks
• Image processing experience
• Socket programming experience
• Comfortable developing in a Linux or OSX environment
• Familiarity with Nuke and Maya plug-in development a huge plus
• Minimum 4 year degree in Computer Science preferred

SUBMISSIONS: If you think you fit the bill, email your resume, a link to your online reel/portfolio and a shot breakdown to jobs_Q109@luma-pictures.com. Please make the email subject "ATTN: Recruiting – Software Engineer". Do not attach images or movie files to your email because they will get filtered out. E-mail/electronic submissions are recommended as they are likely to be reviewed more promptly. If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to:

Attention: Recruiting – Software Engineer
Luma Pictures
248 Westminster Ave
Venice, CA 90291

Submitted materials will not be returned and no phone calls please.
www.luma-pictures.com

Luma Pictures is looking for a 3D Matte Painting Artist

LUMA PICTURES, located in sunny Venice Beach, CA. is looking for an experienced Matte Painting artist. Luma is an artist driven company with a great work environment and emphasis on quality film VFX work. There are many opportunities to grow while having fun along the way and a long term staff position is available for the right candidate.

RESPONSIBILITIES:
• Digital paintings of photo realistic environments based on concept art and photo reference
• Modeling of environments and props for UV texturing, as well as for camera re-projection
• Developing multilayered photo-real textures for use in multi-pass rendering

QUALIFICATIONS:
• At least 2 years working on feature films
• Artist must be well versed with Maya and Photoshop, Z-Brush and Bodypaint skills are a plus
• An understanding of pipeline based productions and multi-pass rendering methods

SUBMISSIONS: If you think you fit the bill, email your resume, a link to your online reel/portfolio and a shot breakdown to jobs_Q109@luma-pictures.com. Please make the email subject "ATTN: Recruiting – 3D Matte Painting Artist". Do not attach images or movie files to your email because they will get filtered out. E-mail/electronic submissions are recommended as they are likely to be reviewed more promptly. If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to:

Attention: Recruiting – 3D Matte Painting Artist
Luma Pictures
248 Westminster Ave
Venice, CA 90291

Submitted materials will not be returned and no phone calls please.
www.luma-pictures.com

Luma Pictures is looking for a Model/Texture Artist

LUMA PICTURES, located in sunny Venice Beach, CA. is looking for an experienced Model/Texture artist. Luma is an artist driven company with a great work environment and emphasis on quality film VFX work. There are many opportunities to grow while having fun along the way and a long term staff position is available for the right candidate.

RESPONSIBILITIES:
• Polygonal modeling of organic creatures/object/terrains/from photo real reference
• Optimization of UV’s for maximum efficiency
• Developing multilayered photo-real textures for use in multi-pass rendering

QUALIFICATIONS:
• At least 2 years working on feature films
• Must be well versed with Maya
• Z-brush skills are a plus
• An understanding of pipeline based productions and multi-pass rendering methods

SUBMISSIONS: If you think you fit the bill, email your resume, a link to your online reel/portfolio and a shot breakdown to jobs_Q109@luma-pictures.com. Please make the email subject "ATTN: Recruiting – Model/Texture Artist". Do not attach images or movie files to your email because they will get filtered out. E-mail/electronic submissions are recommended as they are likely to be reviewed more promptly. If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to:

Attention: Recruiting – Model/Texture Artist
Luma Pictures
248 Westminster Ave
Venice, CA 90291

Submitted materials will not be returned and no phone calls please.
www.luma-pictures.com

Asian XploitAsian Film

Guys,

Just wanted to post up an action/comedy short film that deals with stereotypes I did years ago in college:

http://www.youtube.com/watch?v=Se7m7q-KKoc&fmt=18

BrickyardVFX in Boston seeking freelance Sr Nuke Compositor

BrickyardVFX in Boston seeking freelance Sr Nuke Compositor

Brickyard VFX Boston’s office is seeking senior level Nuke compositors for 2k film pipeline. Candidates must be able and willing to help lead junior level staff as well as final composite shots. Housing is provided and openings are immediate.

Please send all inquiries to compositing@brickyardvfx.com

shake2.56 vs nuke5.0v2 vs after effect ?

im want start to learn compositing i read some articles but im be confused to choose what softwares..

so for pc(windows os) there are shake v2.56 nuke 5.0v2 and after effect and i know shake and nuke are node base and after effect layer is base…so do u have any idea to start with which ones ? why?
thnx
:happydevi:happydevi:happydevi

remove dv artifacts in nuke

Hello,

I’m using 4:1:1 footage from miniDV.

Would anyone know of a good operator in nuke to remove what they call "DV artifacts"?

In After Effects I used the Median effects.

I’m not sure what this would be in Nuke.

Iloura’s Australia vfx

fxguide podcast with Iloura’s Peter Webb about Australia. Includes before and after pics.

Asylum’s Unborn fx

Possessing The Unborn, at VFXWorld.

Amnesty International: You Are Powerful

picture-31
Almost a month ago Amnesty International released this piece, directed by Kim Gehrig, to mark the 60th Anniversary of the Universal Declaration of Human Rights. The idea and execution are simple. Involvement in Amnesty International allows you to make a direct impact on the variety of issues on which they focus. This is illustrated by inserting average folks into archival footage of human rights atrocities.

Produced by Academy Films, “You Are Powerful” was premiered at the 2008 Secret Policeman’s Ball which has consistently curated visually and conceptually powerful work over the years. Notorious for attracting top talents as contributors, this project was no exception. With an assumptive “charity-sized” budget, Mother (London) conceived of this idea and was supported by an all-star team of companies and individuals (see below) to bring it to life.

Agency: Mother, London
Producer: Ed Sayer
Production Company: Academy Films, London
Director: Kim Gehrig
Producer: Lucy Gossage
DP: Mattias Montero
Post/Effects: Smoke & Mirrors, New York/London
CD: Sean Broughton @ SMNY
Flame Artist: Marios Theodosi @ Smoke & Mirrors, London
Managing Director: Jo Morgan @ SMNY
EP: Celest Gilber @ /SMNY
Producers: Belinda Grew, Paul Schleicher @ Smoke & Mirrors, London
Producer: Lauren Shawe @ SMNY
Post/Effects: Rushes/Framestore
Editor: Joe Guest @ Final Cut
Audio Post: Factory
Mixer: Ben Firth
Music: Until the Day is Done
Artist: Michael Stipe

Posted on Motionographer

Amnesty International: You Are Powerful