DAF : PUC University

DAF.cl did a great job for PUC University : Make Yourself.

edit : Pysop : Coke Happiness Factory III

Edit : Via W+K, Psyop directed the thrid installment of Coke’s Happiness Factory.

Smith & Foulkes : Coke Happiness Factory III

Via W+K, Nexus Production’s Smith & Foulkes directed the thrid installment of Coke’s Happiness Factory.

Shaun Tan

Click here for more.

nuke Tcl expression resources

Can anyone point me to a good resource for learning more about nuke Tcl expressions and scripting? It’s always frustrating to me to read the manuals for software products where they describe a scripting language but don’t bother to show even one practical example of how it would be used.

Thanks,
goz

Senior Particle Specialist

A leading German based studio is currently seeking a Senior Particle Specialist who works in 3ds Max and Fume assist on a current project.

http://www.smoothdevil.com/index.php?page=job&job_id=778

closes: 28 Mar 2009

Export/Import Camera from 3DS Max 2009 ?

… how can i do that ?

OK … I found it !!!

Ugh, Uv’s. Can I do this?

Hey.

I screwed up. I modeled a character, well, multiple for a short film and rigged the one character already. He’s bound and ready to walk and strut his stuff. Well I unwrapped him, I thought, I mean.. I remember unwrapping him. So when I go to export out the head UV’s to paint, it was no longer unwrapped.

So, my question is, since I use another app for my unwrapping, (blender cuz its super fast and efficient compared to maya), is there a way I can reimport an unwrapped head and transfer those UV’s to the binded head that isn’t unwrapped? And if so, how?

That’s what happens when you get ahead of yourself :rolleyes: Thanks for any input.

Mid/high level Inferno artist.

I’ll be available after march 15th

www.mattefactory.com

Need help with Matrix Reloaded : Twin Ghost Effect

I am trying to recreate the Twinghost effect from Matrix Reloaded, where the ghost becomes transparent and some glowing streaks displace background.

I have clean background and the actor shot separately, then I used merge tool to merge background and the actor. Then in the mask of merge, I input a stock footage of smoke as alpha. it works but not the like that effect 🙂

http://www.youtube.com/watch?v=uRKOW_j8wXw

Any suggestions would be appreciated.

Thanks

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