Shake interface issue

Hello. I have a question that’s been plaguing me for awhile now. I’m using Shake for a compositing project and everything works fine. I’m pulling a key from greenscreen footage, so I’m using the lookup/hls node. First time I set it up, it works fine, and I can mess with my levels to pull a nice key. However, when I save my work, and come back to it, I am absolutely unable to access the curves editor. Just to make sure that I’m not being completely dumb, the shortcut to bring up the tweaker is apple-t, right? For some reason it just won’t work, it just keeps toggling the time bar to display a different timecode. T, apple-t, shift-t, ctrl-t, alt-t, ctrl-alt-t, apple-ctrl-t, fn-ctrl-alt-shift-apple-capslock-t, every combination you could think of just makes it toggle between seconds and frames on the time bar. Not only that, but making a new node also doesn’t let me bring up the curves editor. Even making a new project won’t let me do it. The issue only seems to occur on my macbook pro, when working on one of the macs in the studio on other projects it works just fine. This isn’t an issue of transferring across computers, the entire project has been local from start to finish, or at least start to dead end. And if I leave shake alone for awhile, like a month or so, and start a new project, it works fine again, until I save and quit, and come back to it. Then we’re back to square one.

Does anyone have any idea what’s going on? Is there an issue with my mac registering the modifier keys? Because it seems like it always just thinks I’m hitting T. Do I have the wrong shortcut? Is there a weird setting somewhere that’d make it do this?

Sound wave distortion

Hey Guys i saw this Pic online and i have been wondering about this for some time
how do you make an effect like this http://www.genarts.com/cust-pics/StereoMongrel-214.jpg

its kinda like a sonic wave

slashTHREE artpack 9 digital mattepaintings

Hi all!
Long time no post here. 😀
These pieces are part of slashTHREE artpack -Order vs. Chaos. I am also honoured to be the featured artist for this awesome release.

i hope u like them as much as I do. 😀

cheers

Migrating to Eyeon Fusion. HELP

Hi….
I am a Autodesk Combustion v4 user, but i have interested to working with eyeon Fusion v5
i tried some of the basic compositing in fusion and its working and nice.. but i am confused when am going deeply in node based compositing.. i cant able to catch the concept of nodes instead of layers..
so please anybody help me.. i want to learn Node based compositing.. HELP..

RHEL

hi does nuke run fine on red hat enterprise linux 5.1 ?

ibk

IBK Keyer Tutorial – Nuke

Found on Foundry’s Nuke Training webpage

IBK Keyer Tutorial – by Steve Wright

Steve Wright, senior visual effects artist, trainer and author, has put together a keying tutorial for Nuke’s Image Based Keyer (IBK). If, like me, you’ve struggled to understand the IBK, you’ll find this friendly and informative guide invaluable.

Quicktime Tutorial (87MB)

IBK Tutorial Images ZIP (38MB)

Nuke 5.1v3 released

Version
Nuke 5.1v3

Release Date
21 January 2009

Supported Operating Systems
• Mac OS X 10.5 “Leopard” (32-bit only)
• Windows XP SP2, XP64
• Linux CentOS 4.5 (32- and 64-bit)

New Features

• On Windows and Linux, you can use PyQt to write custom Qt applications or GUIs in Python and use them within Nuke. This was tracked as feature request 4961. For more information on using PyQt in Nuke, please see Using PyQt in Nuke to Write Custom GUIs in chapter 18, The Script Editor and Python, of the User Guide.
• You can use wxPython to write custom wxWidgets applications or GUIs in Python and use them within Nuke. This was tracked as feature request 5784. For more information on using wxPython in Nuke, please see Using wxPython in Nuke to Write Custom GUIs in chapter 18,
The Script Editor and Python, of the User Guide.

Improvements
• General increase in render performance on 2-, 4-, and 8-core CPU configurations, including
significant improvements to Scanline render and Gridwarp.
• When opening properties panels, Ctrl/Cmd+click now acts the same as double-click, opening
the panel in the default place (Properties Bin if it exists, otherwise floating). You now need
to Alt+Ctrl/Cmd+click to force Nuke to open a panel in a floating window when the Properties
Bin is present (BUG ID 5961).

More: Release Notes Nuke 5.1v3

Product Webpage


YOUTH FILMMAKERS WANTED!

2009 NEWPORT BEACH FILM FESTIVAL
ANNOUNCES CALL FOR STUDENT FILM ENTRIES

Volcom Embraces Creativity of Young Filmmakers with Sponsorship of Youth Film Event

The Festival is currently accepting film submissions from student filmmakers for its annual spring youth cinema celebration. The free event will spotlight films produced by filmmakers 18 years old and younger. Through the exhibition of youth produced media, the event will provide young people a forum for creativity and freedom of expression. In the past, the Festival has welcomed notable celebrity chairs to host the event.

The event will be sponsored by Volcom, one of Orange County’s hottest action sports brands and maker of cutting edge surf, skate and snow clothing, accessories, Volcom Entertainment and Veeco Productions. As presenters of the showcase, Volcom will present filmmaker awards recognizing artistic excellence in filmmaking.

The competition is open to U.S. and international filmmakers 18 years and younger. Filmmakers can submit live action or animated short films of all genres, including drama, romance, comedy, documentary, action sports, experimental, musical and science fiction. Individual filmmakers, film groups or school classes may enter their films. Filmmakers can submit through www.withoutabox.com or by downloading an entry form on the Festival’s web site.

Deadline for entries is February 3, 2009.

The 2009 Newport Beach Film Festival will run April 23 through April 30, 2009 and will spotlight over 350 films from over 35 countries. Visit: www.NewportBeachFilmFest.com
for information.

nuke.Panel() screen position

Does anyone know if there’s a way to define where a panel created with nuke.Panel() will be drawn on the screen? I know it defaults to the mouse cursor’s position, but is there a way to override this?

I have a panel with buttons that can add or remove text input fields, etc., and since I don’t think you can do this dynamically, I basically have a catcher to see if the panel needs to be evaluated yet or simply redrawn with more (or fewer) parameters. However, every time it’s redrawn, it centers itself at the mouse cursor’s position, so it keeps moving around.

I looked into using some kind of cheat to get the mouse’s position right when the panel was drawn and then set it to the same thing right before it was drawn again, but there’s no easy (or python-native) way to do this, so that option is kind of out.

So I’m wondering if there’s a way to set a python panel to draw x pixels from screen-left and y from screen-top or something, or any other cheats/workarounds/etc.

Thanks a lot!