mpg2 hddv to avid
Posted in: Beginners TalkThansk
The matte (a black/white (rgb) radial gradient) is merged multiplied with the background. The same matte is inverted and merged multiplied with the foreground.
The outputs of the two merge multiplied are merged over for the final image.
I achieved what I wanted but have to wonder what the NUKE solution would look like. I mean, I must be doing this the hard way. I’ve tried working with masks but could not come up with an easier method. Thank you.
Attached are the node graph and final output.
The January 2009 issue of Computer Graphics World (in electronic print form here) covers The Curious Case of Benjamin Button and The Tale of Despereaux.
Yuval and Merav Nathan for Oren Lavie
Posted in: GeneralI know this piece has been up for close to a week now. However, after some great feedback across the board, I’ve decided to upgrade to a full-post.
If you haven’t already, check out Yuval and Merav Nathan’s video for Oren Lavie’s song, Her Morning Elegance. This delicately choreographed film is a perfect example of how stop-motion can continue to be a fresh technique when backed by a strong narrative, thoughtful details and a bit of personal flare. Also take notice of this piece’s relatively one-shot approach and beautifully executed animation; a by product of pre-vis using 3d dummies during pre-production.
Credits
Directors: Yuval & Merav Nathan, Oren Lavie
Producer: Michal Dayan
Photography: Eyal Landesman
Animation: Yuval Nathan
Assistant Animators: Guy Ben Shitrit, Tamar Nathan
Actress: Shir Shomron
Posted on Motionographer
Eric Durst interview
Posted in: 1fxguidetv interviews vfx supe Eric Durst and showcases Levi’s 501 spec spot by director Paul Schneider.
I’m looking for a matte painting course/school in London, anyone can help me?
Thanks.
TD
Posted in: The Job LotApplicants must have:
Knowledge of Maya a must
General RenderMan experience, to include:
– knowledge/experience with RenderMan (AIR especially but 3Delight or PRMan are in the same family). This also includes experience writing renderman shading language (RSL) code, writing tools to generate RIB or RenderMan procedurals.
– prior work with MayaMan or another similar tool for converting Maya scenes to RIB (eg. PRMan’s tools or 3Delight for Maya)
– experience with version control tools such as CVS or subversion.
Experience in a heterogeneous computing environment, development using farm management software like Qube
Programming abilities, languages such as C/C++, python, MEL
General computing background, eg. a degree in Computer Science.
– Highlight any experience in research or development of image processing, databases, simulation, distributed computation, or interface design. A background in mathematics would be a plus.
Experience with multiple operating systems, including Windows NT, Linux, and Mac OSX
Experience with other VFX programs (other 3d apps such as XSI, 2d apps such as Fusion, Shake, etc.) is an asset
Ability to work with artists, producers, and all levels of management
Considered to be definite assets:
Knowledge of programming languages such as Java, XML/XSLT
Experience with SQL databases such as MySQL or PostGreSQL
Experience with networks and blades, including gigabit networks/switches, blade systems and IBM xCat
This is a full time position to start as soon as possible.
Please submit resumes to toronto-resume@spinpro.com.
Due to the large number of resumes being received only qualified applicants will be contacted.
No phone calls or drop-ins please.
can this code generate the relevant pass for the LM2DV node?
//////////////////////////////////////////////////////////
surface Motion(
float MaxDisplace = 32;
string TargetSpace = "raster";
)
{
point Pstart = transform(TargetSpace, P);
point Pend = transform(TargetSpace, P+dPdtime);
vector motion = Pend – Pstart;
setcomp(Ci,0, (xcomp(motion)/MaxDisplace+1)*0.5);
setcomp(Ci,1, (1- ycomp(motion)/MaxDisplace)*0.5); /* +y is up */
setcomp(Ci,2, 0);
Oi = 1;
}
////////////////////////////////////////////
Locking Individual Nodes
Posted in: NUKE from The FoundryI know you can lock the entire Properties menu to prevent changes but was wondering if there is a way to lock individual bezier nodes (or any nodes for that matter) to prevent changes.