Pixel aspect ratio not working…

I have a scene where the Bg is in 2048 x 1556 and I have cg elements rendered in 1828 x 1556 so now when I import these two elements

the bg is static and is not changing the aspect ratio and the cg elements are changing into the 2:1 aspect but I expect the bg also should change to the same aspect ratio
what could be wrong with my setup?

when I press ctrl + shift + p the cg elements get resized but not the bg

I double checked in the file read node it has both root and proxy are set to 2:1 aspect ratio….

what could be the fault?

manipulating an imported *.obj

Hi all

what I an doing is importing and *.obj (plane) and the tracked camera out of syntheyes.

the reason being is that I plan to use this as a hold out matte for a table top that has a huge amount of spill on it.

Now this whole concept works a treat….

BUT

it not a perfect fit in some places so what I want to be able to do is modify the plane corners to fudge it into place.. but as far as I can see there is nothing to do this, there is the trilinear node but this is a box mod and it also offsets my plane.

any suggestions or am I going to get an RTFM of this one.

cheers all

-DrJones

About On-Air graphics software

Sorry if this post is off-topic.

I am wondering which On-Air graphics software is regarded as the most popular one in the TV industry. I only know Avid’s Deko …

Thanks.

Out of this world..

In the past i have spend hours and hours trying to get planets to look right. In the end i did come up with a great planet that you can zoom into a reasonable amount. That file was nearly 1GB and took a 4GB machine to render it out..

So the other day i thought I’d come back to the whole planet thing with a different approach. Thinking how I’d do it if a client asked me to do it, time being money etc.

What i came up with was a 2.5D approach, mapping a NASA photo onto part of a sphere and only working with that past of the planet. I removed the specularity from the NASA image and any camera reflexes. Then made a new specular map, mainly just where the oceans were..

This is what i had when rendered..

http://www.doghouseanimations.com/planet.wmv

Music?

Hi guys dos any body here know where i can purchase music on line nothing special but am shooting something just random things and i would like to have cool music to edit to it. Something cool with beat is there such a place.

Thanks

WK Interact

VFX bakeoff report

VFX Oscar Bakeoff 2009: The Dance of the Superheroes, at VFXWorld.

December CGW

div xmlns=http://www.w3.org/1999/xhtmlpThe December 2008 issue of Computer Graphics World is now a href=http://cgw.com/ME2/dirmod.asp?sid=nm=type=Publishingmod=Publications%3A%3AArticlemid=8F3A7027421841978F18BE895F87F791tier=2did=6B67C440AD0F42A0B291F41675397275dtxt=Volume:%2031%20Issue:%2012%20(Dec.%202008)online/a, and includes articles on emThe Spirit/em and a bunch of VFX supes’ favourite work from the year./p/div

Luma Pictures is looking for Compositors

LUMA PICTURES, located in sunny Venice Beach, CA. is looking for experienced compositors. Luma is an artist driven company with a great work environment and emphasis on quality film VFX work. There are many opportunities to grow while having fun along the way and a long-term staff position is available for the right candidate.

RESPONSIBILITIES:
– Matte extraction
– Integration of 3D elements into live action plates
– Integration of green screen and other elements into live action plates

QUALIFICATIONS:
– Artist should have at least two years of experience working on feature films
– Artist must know Shake or Nuke extremely well
– Understanding multi pass 3D compositing required
– Strong time management skills and extremely organized

SUBMISSIONS: If you think you fit the bill, email your resume, a link to your online reel/portfolio and a shot breakdown to jobs_Q109@luma-pictures.com. Please make the email subject "ATTN: Recruiting – Compositor". Do not attach images or movie files to your email because they will get filtered out. E-mail/electronic submissions are recommended, as they are likely to be reviewed more promptly. If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to:

Attention: Recruiting – Compositor
Luma Pictures
248 Westminster Ave
Venice, CA 90291

Submitted materials will not be returned and no phone calls please.
www.luma-pictures.com

Expert Programmers Reviews required..

I was reading about PYMEL

I see it says do more with code less, on the other hand wheni had a look at what pymel is importing , its importing everything

Code:

from pymel import * # safe to import into main namespace
for x in ls( type='transform'):
    x.sx >> s.sy # connection operator
    x.sx <> s.sy # disconnection operator
    x.tx.disconnect() # smarter methods (all conn. broken when no arg passed)
    x.rotate.set( 1, 1, 1 )
    move( x, [1, 2, 3] )
    trans = x.translate.get()
    trans *= x.scale.get() # vector math
    x.translate.set(trans) # ability to pass list/vector args
    mel.myMelScript( x.type(), trans) # automatic handling of mel commands
    print x.longName() # object oriented design
    print sceneName().namebase # path manipulation


so how efficient do you think PYMEL Might be if anyone here has tried a hand on it…