manipulating an imported *.obj

Hi all

what I an doing is importing and *.obj (plane) and the tracked camera out of syntheyes.

the reason being is that I plan to use this as a hold out matte for a table top that has a huge amount of spill on it.

Now this whole concept works a treat….

BUT

it not a perfect fit in some places so what I want to be able to do is modify the plane corners to fudge it into place.. but as far as I can see there is nothing to do this, there is the trilinear node but this is a box mod and it also offsets my plane.

any suggestions or am I going to get an RTFM of this one.

cheers all

-DrJones

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