Power

I have to do some outdoor shooting in a car on the street. what would any of you suggest to "get power" especially for a couple of lights when youre on a guerilla set outside. Since I cant exactly steal the power from a restaurant

thanx

Making use of Menu Objects?

Hi team,

I am building the same menu twice– once for the Nuke menu, and once for the Nodes menu. It’s a lengthy list of items to .addCommand() with, and it slows down Nuke’s boot. There must be a better way.

My thought was to build the menu once, store it, and then use it to make the second menu by passing a Menu Object to some kind of makeMenu function. Apparently there is no such function?

I wish this would work, but Menu Objects just seem to have no place as arguments in Nuke:

mainMenu = nuke.menu("Nuke")
subMenu = mainMenu.addMenu("Misc")
subMenu.addCommand("One", "")
subMenu.addCommand("Two", "")
subMenu.addCommand("Three", "")
nodeMenu = nuke.menu("Nodes")
nodeMenu.addMenu(subMenu)

Thoughts?
Many thanks.

motion blur in post — mental ray for maya with nuke

I’ve periodically looked for solutions on this front for a long time and I never find anything that actually works. I used to use Reelsmart Motion Blur Pro and the lm_2dmv shader. They supposedly updated that shader to run in windows 64-bit, but I’ve tried installing it many times on my XP-64 machines and it never works.

I’m hoping that since I’ve been gone, people have figured out a good workflow for this. What shader do you use to output? How do you use it with existing (or 3rd party?) Nuke nodes?

Many thanks in advance for the help!

WANTED: ANIMATOR FOR HIGH-PROFILE SOCIALLY-CONSCIOUS VIDEO AND WEB PROJECT.

COMPANY DESCRIPTION
Eyes of the World Media Group specializes in socially conscious media. Our work reflects the belief that media can raise awareness to create positive change. Find out more at www.eyesoftheworldmediagroup.com.

We are currently working on an innovative, high profile video and web project on Meth prevention targeted to young adults.

SKILLS AND EXPERIENCE
We’re looking for a creative, smart, and organized person with a passion for socially conscious media. Someone with experienced working with large-scale organizational clients and working fast within budget.

REQUIREMENTS
• Proficiency in software such as Photoshop, Illustrator, After Effects and Final Cut Pro
• Candidate must be organized, efficient, and own all the software and equipment necessary to get the job done.
• Must have valid references and be able to occasionally work on-site at our offices in Culver City.

Able hands, artful eye, and warm heart required.

PRACTICAL INFO
Full Time
Start date: Mid-January
End date: Beginning of July
Pay: Competitive

To Apply: Email resumes and cover letters to: connect@eowmg.com. Subject line: CMI Animator

No phone calls please.

Location: Our office is located near Sony Studios in Culver City, CA.

Luma Pictures is looking for Effects TD’s

LUMA PICTURES, located in sunny Venice Beach, CA. is looking for experienced Effects TDs. Luma is an artist driven company with a great work environment and emphasis on quality film VFX work. There are many opportunities to grow while having fun along the way and a long-term staff position is available for the right candidate.

RESPONSIBILITIES:
-Creation of dynamic cloth simulations for clothing and props
-Creation of rigs needed to allow animators to drive cloth performance
-Creation of particle systems for various FX including dust, debris, water splashes
-Creation of dynamic fur simulations for Creatures and Characters
-Creation of rigs to allow animators to drive fur performance

QUALIFICATIONS:
-Artist should be familiar with more than one of the following applications:
-Maya’s nCloth
-Syflex
-Maya’s Fur
-Mel/Python scripting experience a plus
-Understanding multi pass 3D compositing is a plus

SUBMISSIONS: If you think you fit the bill, email your resume, a link to your online reel/portfolio and a shot breakdown to jobs_Q109@luma-pictures.com. Please make the email subject "ATTN: Recruiting – Effects TD". Do not attach images or movie files to your email because they will get filtered out. E-mail/electronic submissions are recommended, as they are likely to be reviewed more promptly. If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to:

Attention: Recruiting – Effects TD
Luma Pictures
248 Westminster Ave
Venice, CA 90291

Submitted materials will not be returned and no phone calls please.
www.luma-pictures.com

FCP + AJA Kona = gamma shifts/chroma artifacts

Maybe this is not the best place to post about such thing but I’m trying to look everywhere I can for some help since I’m literary ripping my hairs because of that
I’ve got a problem with Kona card. Its AJA Kona 3 put into 8core MacPro on Tiger OS . I’m using Kona card with FCP environment to capture footage in 8bit uncompressed codec from Sony digibeta deck using SDI. Then I export those files into TGA for compositing in Nuke and AE, There are 2 issues, first one is gamma shift. I’ve attached a link to uncompressed image ( 4xzoom ) to illustrate those problems.

http://pawelk22.website.pl/AJA_QT_error.tga

As you can see there is a gamma variation compared to the actual footage that is on digibeta, we checked it twice by ingesting it using flame.

2nd, more disturbing issue are the artifacts in the RGB channels. THe are mostly visible in blue channel.

I tried all things to check out when those thing occur.
Lodead frames in motion captured in Flame – everything was ok until I converted to QT using AJA 8bit uncompressed, after that I get those artifacts. Tried Prores also, same thing. The only way I can work in QT is to use no compression at all – that means no realtime playback. but that solves just half of the problems.

I still need to get footage from tape and record it back. Using AJA card I can only capture/edit to tape using native AJA QT codecs.

My software is up to date, QT is updated as well as drivers from AJA.

I realy have no idea how to fix this problem, and the worst part is that I was hoping to base my work on AJA workflow. Help out.

thanks in advance

Dadomani

Oggi vi presentiamo uno studio italiano veramente originale.  I ragazzi di Dadomani sono dei veri artigiani della comunicazione, è una delle pochissime realtà in Italia che realizza “pezzi unici” con tecniche molto tradizionali.

Dadomani nasce a Milano nell’ottobre 2007, dall’incontro tra Francesco De Meo, Fabio Cirilli, Donato Di Carlo e Leonardo Ponzano. Quattro persone, interessate a costruire un unico gruppo di lavoro che, tramite la miscela delle diverse competenze tecnico-artistiche, si pone l’obbiettivo di soddisfare qualsiasi esigenza di comunicazione nel campo dell’animazione. Dadomani realizza filmati HD per spot, serie tv e cortometraggi animati, in animazione tradizionale, stop-motion (con materiali eterogenei come plastilina resina e carta) e computer grafica.

I loro principali clienti sono: SKY, Mediaset, DLVBBDO, United 1861, TBWA, FilmMasterClip, e Bermudashorts, casa di produzione che li rappresenta anche in Inghilterra.

Clicca sull’immagine per vedere il video

dadomani

Onesize: New Reel

onesize01

Dutch studio Onesize outdid themselves for their latest reel. Masterfully edited and bookended by an edgy intro/outro sequence, the sound design and music composition from Jeff Dodson unite with the visuals to create an experience that moves forward with the conviction of a locomotive and the grace of a gazelle. Beautifully done!

Posted on Motionographer

Onesize: New Reel

Living in Space

Click here for more.

AENY: Thursday, Jan 29th

aeny

This coming Thursday at 6:45, Adobe After Effects New York will be hosting AE guru Lloyd Alvarez and Blue Sky Studios Lighting Lead Aaron Ross. The regular smorgasbord of awesome door prizes will also be happening—and, if I’m not mistaken, two passes to F5 will be given out as well.

Full details here. See you there!

Posted on Motionographer

AENY: Thursday, Jan 29th