[CS3] Roto off by one during render only

I am 100% confused, and this won’t be a long post although this is totally weird.

During preview, everything is fine. Stepping through that is; during RAM preview or during render, all roto’ed layers are one frame off, making everything look totally bad!

Has anyone ever experienced this and maybe fixed it?


Single frame render goes fine. I haven’t got a clue.
I think I’ll make a script that outputs every frame to the render queue. But a normal solution would be better.

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