2.Also When i put the matchmoved render into after effects with the original footage it doesnt match at all.. This problem has a solid track also
The goal here is to be able to write a macro that deals with the values of other input nodes. For simplicity’s sake, what’s below isn’t what I’m actually coding, but it deals with the same issues. If you guys want to see the full source, I can certainly provide! And I’ll definitely make this macro publicly available when all is said and done.
Let’s say that I want to write a macro called AverageBrightness, where I can input two brightness nodes and it performs a brightness operation based on both inputs. Consider:
image BrightnessAverage(
image In1=0,
image In2=0,
float brightnessAverage=0
) {
Brightness1 = Brightness(0,(In1.value+In2.value)/2);
}
Theoretically, Brightness1.value should be the average of the second and third inputs. But, Shake doesn’t allow access to parent node parameters this way.
There’s another option, to manually input the NAMES of the reference nodes. Problem with this, though, is that there’s no kind of "Eval" statement. Consider:
image BrightnessAverage(
string inputNode1="Brightness1",
string inputNode2="Brightness2"
) {
Brightness1 = Brightness(0,({inputNode1}.value+{inputNode2}.value)/2);
}
Anybody with some more Shake scripting/C experience have any thoughts?? :confused:
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How your money works
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Green City Energy and Musclebeaver give you the answer in this animation.
Spherical image placement
Posted in: NUKE from The FoundryI assume I can achieve this with the spherical transform node but I don’t really know how. Ideally I’d like to also roto the edges of each image so they can bleed into each-other, but that can probably be done before the transform…
ideas? :confused:
the temporary solution is move the rotopaint node out of the gizmo, but i only want to know if it’s possible or not?
anyone can help?
thanx,
andi
I’ve got footage of a person shot on a green screen and I keyed the bg out.
Now, id like to be able to position the person in z space in the middle of the falling leaves. How can I go about doing this with the render layers I have. Is it possible?
I’ve added a camera, scene, and a 3d card that I mapped the person on. How do I do this last bit?
Thanks guys
i need some idea here, i got shot as a clean plate_BG ( i give u as an attached file )–then later i will do timelapse painting on the wall–just like in dulux-lets colour TVcommercial. so my question is , what is the better way to achieve this shot ? :confused:
ok i need your suggestion about my case. thanks a lot and i appreciate it whut ur concern.
cheers
kit/vfx artist
i need some idea here, i got shot as a clean plate_BG ( i give u as an attached file )–then later i will do timelapse painting on the wall–just like in dulux-lets colour commercial. so my question is , what is the better way to achieve this shot ? should i do camera projection after i finished timelapse painting element ?:confused:
im just crossover from flame and inferno..so this is my nez experienced in nuke.
ok i need your suggestion about my case. thanks a lot and i appreciate it whut ur concern.
cheers
kit
showreel www.youtube.com/kittfx