Grid sticks but not object? Pftrack

Alright im using pftrack, and when i track and solve the grid sticks perfectly but if i put a test object it wiggles like mad and hardly sticks..

2.Also When i put the matchmoved render into after effects with the original footage it doesnt match at all.. This problem has a solid track also

Access parent node in Shake scripting?

Hello all! I’ve been a member for a while but never actually posted before. But this morning, I ran into a mind-twister that had me going all day. Here I am, workday over, 2 pots of coffee emptied, and still no result. So, I bring it to you guys!

The goal here is to be able to write a macro that deals with the values of other input nodes. For simplicity’s sake, what’s below isn’t what I’m actually coding, but it deals with the same issues. If you guys want to see the full source, I can certainly provide! And I’ll definitely make this macro publicly available when all is said and done.

Let’s say that I want to write a macro called AverageBrightness, where I can input two brightness nodes and it performs a brightness operation based on both inputs. Consider:

Code:

image BrightnessAverage(
  image In1=0,
  image In2=0,
  float brightnessAverage=0
)  {
  Brightness1 = Brightness(0,(In1.value+In2.value)/2);
}


Theoretically, Brightness1.value should be the average of the second and third inputs. But, Shake doesn’t allow access to parent node parameters this way.

There’s another option, to manually input the NAMES of the reference nodes. Problem with this, though, is that there’s no kind of "Eval" statement. Consider:

Code:

image BrightnessAverage(
  string inputNode1="Brightness1",
  string inputNode2="Brightness2"
) {
  Brightness1 = Brightness(0,({inputNode1}.value+{inputNode2}.value)/2);
}


Anybody with some more Shake scripting/C experience have any thoughts?? :confused:

Apple Motion & Cinema 4D: The 3D Motion Graphics Pipeline

Join us online this Tuesday night (8/10/10 @ 7:30P MST | -6UTC) for motion+connect with Mark Spencer…

Today’s rapid development cycle in the motion graphics and vfx industry calls for efficient workflows. Sometimes the best workflow comes from integrating multiple software applications, creating the ‘best of both worlds’. Such is the case with Apple’s Motion and Cinema 4D.

read more>>

How your money works


How do you think your money works for you?
Green City Energy and Musclebeaver give you the answer in this animation.

Spherical image placement

does anyone know how to place 8 images as if they are being warped around a circle, radiating from the centre? Kind of like a clock face… so the first image is at the 12oclock position, second is at the 1.5, at the 3, 4.5, 6 etc. Also looking for a way to rotate each image so they are aligned with the curve of the circle.
I assume I can achieve this with the spherical transform node but I don’t really know how. Ideally I’d like to also roto the edges of each image so they can bleed into each-other, but that can probably be done before the transform…

ideas? :confused:

promote spline/curve in gizmo

hi i’m migrating from shake. I tried to use nuke gizmo. I created a rotopaint and place it in a group to create a gizmo. My question is : is it possible to promote the spline (roto) of the gizmo. i tried using/pick the rotopaint.curve , but i only got the transform handle, i cannot see my spline/curve or the control points …which means i can only move the roto but can not edit the roto curve/spline (except i go inside the gizmo and edit.)

the temporary solution is move the rotopaint node out of the gizmo, but i only want to know if it’s possible or not?

anyone can help?

thanx,
andi

VFXChallenge VFX 402. 2nd place winner.

VFXChallenge VFX 402. Through the Looking Glass. 2nd place winner.

Placing an object in space Zdepth

Hey guys, I’ve rendered 3d leaves falling in Maya, Vray. The files were rendered in a multichannel exr with motion blur. And I rendered the zdepth for DOF in Nuke.

I’ve got footage of a person shot on a green screen and I keyed the bg out.

Now, id like to be able to position the person in z space in the middle of the falling leaves. How can I go about doing this with the render layers I have. Is it possible?

I’ve added a camera, scene, and a 3d card that I mapped the person on. How do I do this last bit?

Thanks guys

Paint animated on the wall inside AE ?

hi folks,

i need some idea here, i got shot as a clean plate_BG ( i give u as an attached file )–then later i will do timelapse painting on the wall–just like in dulux-lets colour TVcommercial. so my question is , what is the better way to achieve this shot ? :confused:

ok i need your suggestion about my case. thanks a lot and i appreciate it whut ur concern.

cheers

kit/vfx artist

Attached Files
File Type: mp4 cleanBG.mp4 (774.2 KB)

Paint animated on the wall inside Nuke ?

hi folks,

i need some idea here, i got shot as a clean plate_BG ( i give u as an attached file )–then later i will do timelapse painting on the wall–just like in dulux-lets colour commercial. so my question is , what is the better way to achieve this shot ? should i do camera projection after i finished timelapse painting element ?:confused:

im just crossover from flame and inferno..so this is my nez experienced in nuke.

ok i need your suggestion about my case. thanks a lot and i appreciate it whut ur concern.

cheers

kit
showreel www.youtube.com/kittfx

Attached Files
File Type: mp4 cleanBG.mp4 (774.2 KB)