I’m doing a search about 3D-Animation and visual effects.
i just went to know what is the proper softwares for this field.
I would like to create a bezier node in Python.
My problem is when I try to create 4 points and interpret the shape (cusp points, smooth, ect). The rest is ok. I hope 😉
Here is what I have now:
knb = nuke.createNode("Bezier")
nuke.knob("Bezier1.name", "Test")
nuke.knob("Test.invert", "true")
nuke.knob(Test.color", "0")
nuke.knob("Test.points", "1998 232 0 0.31")
#nuke.knob(Test.shape", "curve L x1 0")
I don’t know how I can create more that one point, and how I need to write correctly the shape curve.
I have create a .nk file to know how the bezier node is build:
Bezier {
inputs 0
invert true
points {{
{-38 908 0 -2.83}
{-60 244 0 -0.32}
{1998 232 0 0.31}
{1988 908 0 2.82}
}}
shape {{curve L x1 0}}
center {960 540}
color 0
name 2_35_cache
selected true
xpos 239
ypos 22
}
That’s an example but if someone can help me to transform the node code in Python…
Thx a lot
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Hard working Artist that as focused on specializing in Compositing with 2 years above experience working on future films. Independent, Hard-working professional with an eye for detail and a great understanding and what it takes to get projects done under the tight deadlines this industry demands.
Job Role: Junior Compositor.
Period: November- 2007- to Present.
Expert in : Roto Scoping, Wire Removal, Keying and Compositing.
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And I am Teaching as a part time faculty in 3rd eye animations, Kukatpally. Software is Eyeon Digital Fusion.
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Undergone training on Advanced Compositing in PIXELLOID.
Tools : Fusion, Combustion, Boujou and Photo Shop.
Expert in : Roto Scoping, Wire Removal, Keying and Compositing.
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Any ideas?
It’s a long shot, but I figure there is no harm in asking.
If you have one, please contact me directly.
Thanks guys.
When keying in AE, I make a mask and cut out parts of the image that I don’t need. Then I apply a keyer.
In Nuke, this doesn’t seem to work for me. After my read node I add a Paint/Roto node and make a mask around the area I want to cut out. I tell the node to affect the alpha channel only and then I add a premult. Perfect. But as I merge my fg to my bg, the same garbage matte gets applied to the bg as well. I can’t seem to figure out how to make this work. The only work around I have at the moment is to color my garbage matte green and key it out.
In AE I also like to pull a hard kay, dialate it and get an automated garbage matte without having to keyframe, that I then stencil over my next layer. How do I do this in Nuke? I do a hard key, dilate it and then stencil the matte over the original and I get the same result. But again, after I add my keyer and as I merge it, this automated garbage matte affect my bg as well.
What am I doing wrong?
is it possible to open maya 2010 projects with maya 2009? If not, is there any workaround?
Best, kimsay
This week highlighted profile is of young female artist from Spain which started her own studio under the name of Sama-Sama studiodiv class=”feedflare”
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I am a 37 year old professional FLASH artist (10 years experience in TV/Feature Film FLASH web sites)
Moving into the world of compositing using NUKE.
Currently in a three month NUKE training course at night, half way through now.
Will be attending a Steve Wright VFX Compositing Training for Nuke course after my online training is completed.
I’m up to speed to begin an entry level ROTOSCOPING gig and or an INTERNSHIP.
Just purchased a new macbook pro, so i’m mobile and self contained…
Extremely motivated, super fast learner, great team player. Want to get working ASAP!
thanks for your time,
derek