MPC Vancouver: Senior Environment TD

Position Summary:

The Senior Environment Technical Directors are responsible for designing and constructing Environment scenes, that match the photographic quality of the plates they are dealing with. They must have a proactive approach and a broad technical and artistic knowledge that allows them to manage and develop a shot from an early stage to the the final renders, understanding and supporting the Digital Matte Painters and the Compositors that they might work with.

Although their main duties are related with the technical set-up of the shots, they have to be able to proficiently use Photoshop in order to manipulate the provided plates and photo references, creating the final images that need to be projected onto the geometry.

Duties and Responsibilities:

  • Identify the best approach for the given task in terms of:

Aesthetic quality that matches the plate
Flexibilitywith a set up that can be easily changed/modified based on supervisors feedback
Efficiency at set up time and render time
Usability by other TDs, especially Junior Environment TDs

  • Construct and release Environment scenes based on the approaches agreed with the lead Environment TD
  • Create and Render Environments. This could be any of the following:
  • UV/camera projection set up, modelling, lighting and shading
  • Check and release the renders, or the Nuke scripts for the comp department to gather
  • Regularly release dailies so that progress on a shot can be assessed
  • Attend dailies sessions and obtain feedback from supervisors
  • Report any day-to-day problems or concerns to the lead Environment TD on the show and any software issues to the appropriate support team
  • Work with the Environment HOD to improve the feature set and stability of our tool set
  • Improve his or her knowledge and understanding of MPC’s Environment tool set and pipeline
  • Act as a mentor to Junior and Mid-Level Environment TDs in the department, aiding them in developing their creative and technical abilities and knowledge
  • Adequately document Environment practical methods, and ensure that documentation is available centrally for use by the Environment Department as a whole

Requirements:

  • A Senior Environment TD should have at least five years experience in Generalist/Environment work, either in commercials, TV or features
  • Basic understanding of Renderman compliant renders and LINUX
  • Autodesk Maya: Basic knowledge of hard surface modelling and general software interface, with a deep understanding of UV texturing and camera mapping techniques
  • Proficiency with Adobe Photoshop
  • Good knowledge of The Foundry Nuke (or any other node based compositing software)
  • Excellent understanding and ability to manage composition, colour and lighting
  • Capacity to work collaboratively with other Technical Directors, Matte Painters and Compositors
  • Excellent learning and communication skills
  • Strong organizational skills with the ability to handle complex projects within a fast paced, dynamic, deadline driven environment, according to leads and supervisors expectations
  • Creative problem solving
  • Proactive and open to comments and critics approach
  • Mel or Python scripting is a plus

Details:

  • Location: Vancouver
  • Duration: Project based
  • Start Date: Immediate

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!

MPC Vancouver: Senior Digital Matte Painter

Position Summary:

With an emphasis on the aesthetics and techniques of photo-realistic image creation, the DMP artist will be responsible for painting photo real environments, elements and textures for matching into live action plates or to stand on their own as DMP plates.

These Digital Matte Painting’s may also be used in a 3D environment and may be mapped onto 3D objects. These will eventually be rendered through a variety of off the shelf and proprietary renderers.

DMPs can be created from scratch or sampled from photos, scanned reference or any other artwork necessary to create new objects or to match the surfaces of existing live action. A strong understanding and sympathy for real world materials and lighting is essential and must be demonstrated in the work on your reel. DMP artists may work closely with the compositors, modelling, look-dev and lighting artists and therefore must have a basic knowledge of the practices of each discipline.

Duties and Responsibilities:

  • Proficiency in creating photo-realistic DMPs
  • Assisting and developing the look of a shot or sequence with the supervision team
  • Work alongside the production team to establish schedules and technical requirements
  • Works in partnership with look-dev artists, lighters and compositors to ensure that the shots are delivered to the very highest standard
  • Design and construct Maya and Nuke environment scenes to develop and animate the 3D digital matte paintings, according with the visual and technical standards defined with the Environment Lead
  • Check and release the renders, or the Nuke scripts for the comp department to gather
  • Regularly release dailies so that progress on a shot can be assessed
  • Attend dailies sessions and obtain feedback from supervisors
  • Report any day-to-day problems or concerns to the lead Environment TD on the show and any software issues to the appropriate support list
  • Work with the Environment HOD to improve the feature set and stability of our tool set
  • Improve his or her knowledge and understanding of MPC’s Environment tool set and pipeline
  • Needs to be proactive and fairly autonomous
  • Act as a mentor to Junior and Mid-Level DMP artists in the department, aiding them in developing their creative and technical abilities and knowledge
  • Adequately document Environment practical methods, and ensure that documentation is available centrally for use by the 3D DMP Department as a whole

Requirements:

  • A Senior DMP should have at least five years experience in creating matte paintings for commercials, TV or feature films
  • Proficiency with Adobe Photoshop
  • Knowledge of traditional art skills and techniques: composition, colour, lighting; drawing, painting, photography
  • Basic understanding of Renderman compliant renders and LINUX
  • Deep understanding of UV texturing and camera mapping techniques
  • Autodesk Maya: Basic knowledge of hard surface modelling and general software interface
  • Good knowledge of The Foundry Nuke (or any other node based compositing software)
  • Capacity to work collaboratively with other Matte Painters, Technical Directors and Compositors
  • Excellent learning and communication skills
  • Strong organizational and follow through skills with the ability to handle complex projects within a fast paced, dynamic, deadline driven environment, according to leads and supervisors expectations
  • Creative problem solving
  • Proactive and open to comments and critics approach
  • Proficiency with Eon Vue, Autodesk Mudbox or Pixologic Zbrush is a plus
  • Mel or Python scripting is a plus

Details:

  • Location: Vancouver
  • Duration: Project based
  • Start Date: Immediate

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!

Matchmove, Comp, Mattepainter Artists Needed ASAP

PIXOMONDO is an international visual effects company with a global network of 9 facilities in the US, China, Germany, UK and Canada. We are recruiting for key positions in our Burbank office, where we would like to welcome anyone with the right experience to work in a fresh and international environment.

Matchmove requirements:
• Minimum 2 years experience as a matchmove artist, preferably on feature film or television projects.
• Solid knowledge of Boujou and/or SynthEyes…and stereoscopic production experience is a big plus!
• A reel showing a strong artistic sensibility, and creative problem-solving skills.
• Excellent attention to detail and desire to deliver consistently high quality work, and encourage those around you to the same standards.

Matte Painter Requirements:
• Ability to create photo-real environments and landscapes exhibiting a strong foundation in photo-realistic traditional and digital art skills with an emphasis on landscapes. Performs tasks related to integrating added imagery into a shots, preserving a unified sense of lighting, perspective, and color. Also responsible for creating original 2D and 3D content that may comprise part or all of an environment.
• Combines painting skills in animation software, with a knowledge of photography, practical and digital modeling, and design, to create 2D and 3D paintings for digital environments.
• Works closely with the Supervisor to ensure that plates meet planned concept design requirements.
• Must have strong artistic background, and a sharp eye for detail

Compositing Supervisor Nuke Requirements:
• Feature Film demo reel that shows strong artistic skills including a strong sense of color, lighting, perspective, scale, and composition.
• Stereoscopic experience.
• Traditional art portfolio demonstrating traditional art skills is a plus.
• Expert knowledge of Nuke is required.
• Experience with 3D Studio Max is a plus.
• Scripting or programming experience is a plus.
• Excellent attention to detail
• Demonstrate the ability to prioritize and manage time well.
• Excellent communication, and interpersonal skills.
• Experience in dealing directly with clients.
• Ability to work to deadlines
• Ability to work within a strong team environment
• Creative problem solving skills
To Apply for these Positions:
Must be eligible to work in the US. Relocation costs not covered for these positions.
Include a link to your demo reel, breakdown, current resume and your rate.
Make sure your resume also includes your name, address, phone and email.

Other positions available on our website. http://www.pixomondo.com/web/hiring/index.htm

Matte Painting Forum

This Forum was created to cater to technique specific matte painting discussions. If you have Photoshop specific questions please post it in the Photoshop Forum.

Andreas Works

Art Director Andreas Shabelnikov updates his portfolio with personal matte paintings and big name brand work, including a short tease of the behind the scenes of Disney’s Mars Needs Moms.

Intensive training in the UK?

Hi all,
I’ve been looking into Escape Studios recently and was sold on the 5 day intensive Nuke course. It’s in my price range (ie sub £1,000), and I’d be able to book the time off work easily.
Unfortunately, the course may not be running this year for various reasons.

Does anyone know of any similar courses in either Nuke compositing or camera tracking/PFTrack etc?

I live in the midlands so am looking for an intensive 5-10 day course for now. Might be able to get the guys at work to help me out with a day release course, but not positive.

Anyway, any help or advise would be fantastic!!

Thanks in advance 🙂
Chaz:D

Talking Tron with Digital Domain

Despite its criticisms, the unanimous consensus regarding TRON: Legacy is that it’s both visually and technically stunning. We had a chance to catch up with the crew that made it happen, Digital Domain. Not only were they the forces behind its production—alongside director Joe Kosinski, of course—they helped shaped the film far before a pixel was even rendered.

Giving us a fully detailed account of their creative and technical processes were Eric Barba, Visual Effects Supervisor; Ed Ulbrich, Digital Domain Commercials Division President and Executive Producer; and Darren Gilford, Production Designer.

Another major note is the integral involvement of some very familiar veterans of the motion design scene, including GMUNK and Jake Sargeant as Lead Animated Graphics Artists working with a team of David Lewandowski, Adam Swaab, Joseph Chan, Josh Nimoy and Karsten Schmidt.

Read the full interview here.

Also: Check out Digital Domain’s in-depth behind the scenes microsite.

Posted on Motionographer

SPEEDSHAPE SEEKING JR. DIGITAL ARTISTS!

Speedshape in Birmingham MI is seeking Jr Digital Artists to fill a 4-5 month contract position – potential full time position depending on future awarded work!

Experience, Skill and Knowledge

§ Experience using Studio Max, Maya or equivalent
§ Knowledge of Compositing, Texturing and Modeling techniques.
§ Understand color, light and image based lighting techniques.
§ Must possess basic photorealistic rendering skills and techniques.
§ Demonstrate ability to work autonomously with minimum direction.
§ Strong communication and organizational skills.
§ Ability to work under tight deadlines in a fast paced environment.
§ Knowledge of compositing, modeling and texturing techniques, automotive, camera animation and environment modeling a plus.
§ Knowledge of the following:
o 3D Studio Max and/or Maya
o Vray and/or Mentalray
o 3D modeling and basic animation
o Nuke or node based compositing a plus

Work Schedule

§ 40+ hours per week.
§ General hours Monday through Friday, 9:00 am to 6:00 pm.
§ After hour work and weekends may be necessary.

Typical Responsibilities/Duties

Technical Competence

§ Create visually appealing 3D stills and animation under supervision of a CG Lead or CG Supervisor.
§ Collaborate with team members and peers to resolve problems and suggest innovative solutions.
§ Ensure projects are completed on time
§ Provide status of progress through completion of work.
§ Work well in a team environment, as well as autonomously, with minimal supervision and tight deadlines.
§ Follow direction of supervisor well and ask questions if clarification is needed
§ Represent company with the highest quality and dedication to work.
§ Provide Lead Artists and CG Supervisors multiple options on an as-needed basis.

Please send samples/portolios to:

cheryl.rapp@speedshape.com:radar:

Max to Fusion

Does anyone know the best way to get a full 3Ds Max scene with camera and model animation into Fusion?

I’ve tried the FBX export from Max and I can bring the scene into Fusion, but the model is screwed up inside Fusion. The model has a number of separate parts and when I bring the scene into Fusion some pieces of the model are randomly offset in space from where they’re suppose to be.

Has anyone had this problem? If so please help me out here!

Question About Freelancing And Giving Your Availability?

Hi,

I just started freelancing and don’t know the in’s and out’s too well. This company wants to put me on hold for Feb and March. I currently can’t work a friday in Feb and a Fri in March. Is this a big deal? Is it possible I won’t get the job because of this?

Thanks