3D Matte Painting Tutorial
Posted in: Photoshop tutorialsPlease enjoy: http://conceptartandmattepainting.blogspot.com/
Please enjoy: http://conceptartandmattepainting.blogspot.com/
Overall Purpose and Objective
The Roto/Allocation Artist will be integral to LA based roto team for stereoscopic conversion projects, as well as be responsible for creating roto instructions for off-site roto team. Individuals must also be skilled at picking up where others left off, and improving the roto of others.
Essential Duties & Responsibilities
Requirements
The above are minimum requirements. Resumes from more experienced candidates are welcome. Compensation and responsibilities will depend on experience/qualifications.
EOE M/F/D/V
If you are interested and meet the above qualifications, please send resumes to: TDP.Recruitment@technicolor.com
Overall Purpose and Objective
The Production Coordinator provides support to the production team for Stereoscopic (3D) Conversion projects. Integral in assigning and tracking shot progression, setting up daily review sessions, maintaining shot note history, managing data flow, providing status updates and communicating between facilities and departments.
Essential Duties & Responsibilities
Requirements
The above are minimum requirements. Resumes from more experienced candidates are welcome. Compensation and responsibilities will depend on experience/qualifications.
EOE M/F/D/V
If you are interested in this opening please send your resume to TDP.Recruitment@technicolor.com
i have looked at animemodel sheets.com and various other sites,but i am unable to find these model sheets.
if anyone knows some good sites for these kind of model sheets plz can u share them here??
ps: i prefer t pose sheets…
also plz have a look at my youtube channel
http://www.youtube.com/user/animelordvijay
Maya Fluids – Grid based + Height Field + Semi – Lagrangian;
Maya nParticles – Particle based + SPH;
Realflow – Particle based + SPH + Hybrid Fluid (grid & particle based);
Houdini – Particle & grid based + SPH + Semi-Lagrangian for Pyro right? + FLIP fluid is a hybrid between volumetric fluid and SPH fluid;
Blender – Particle based + Lattice Boltzmann method;
Softimage – Particle based + SPH ICE + Lagoa Multiphysics uses an unified solver to simulate different materials but what kind? Eulerian, Lagrangian, Hybrid?
Fume Fx (3ds Max) – Grid based + Semi-Lagrangian;
Naiad – I think it uses an hybrid solver right? Some doubts here. I know it has a dynamic solver and a simulation framework able to create liquid and gases effects.
Glud3D (3ds Max, Maya & Softimage) – Particle based + SPH or Lattice Boltzmann method?
Phoenix FD (3ds Max) – Grid based + Semi-Lagrangian right? Similar to Fume Fx?
Effex (C4D) – Grid and Particle based right?
Turbulence 4D (C4D) – Grid based + Semi-Lagrangian?
Dynamite Voxel Engine (Lightwave 3D) – Grid and Particle based?
PhyFluid3D – none information available.
Hope I can get some help here.
I’ll continue with my research.
I think all of us that love fluid simulations would love it.
Thanks in advance.
Cheers
ps: when I access the 3d scene I notice that the right camera is jumping in comparison with the left camera
Ciao ragazzi,
da ieri l’articolo su una nota “iniziativa enciclopedica video” non è più online tra le nostre pagine. Dopo due diffide nei nostri confronti siamo stati costretti ad eliminare l’articolo e di conseguenza a togliervi un angolo di sfogo […]
I went home, plugged in my external hardrive and tried to play it. This is what comes up when I try too. Whats going on? I was talking to one of my friends and sent the file to him and he was able to watch it on his macbook pro. I have a imac.
here’s some pics of the file and error messages. I also have a final cut pro 6.0.6 and i’m getting version 7 of final cut pro now. I’m hoping it would make things easier for me.
one of my friends says that I’m missing a codec.