VFX Artist/Generalist and Media Manager

Our boutique VFX and Post house located in Burbank, CA has recently contracted for a cable network live action episodic TV series.


We are seeking a sophomore level VFX Artist/Generalist to complete VFX shots as well as receive, organize and distribute all incoming and outgoing media materials between the main production and our facility.


Duties will include rendering and distributing regular VFX string-outs and collection/distribution of digital assets to our senior VFX artists, and managing renders of completed shots. As part of your role you will assist the key VFX artists with rotoscoping, prepping some 2D and 3D effects as well as completing less complex shots for the production.



As we are a small business excellent organizational, technical problem solving and communication skills is a must and your ability to be flexible in order to meet deadlines will be required.
Requirements:

  • At least 1+ years working as VFX artist with minimum working knowledge After Effects and Maya and familiarity with other VFX software programs
  • Experience with FCP workflow and software
  • Great trouble shooting skills with offline hardware and software.
  • Experience with rendering completed shots and creating Quicktime string outs of in process shots.
  • Strong and clear communication and management skills – both written and verbal.
  • A proven sense of both artistic and technical abilities.
  • Ability to work on flexi-time to meet deadlines and solve technical issues.

To apply, please submit a cover letter, resume with a link to your online website/portfolio to:

institutionjobs@gmail.com

Due to the number of anticipated responses, only qualified applicants will be contacted.

NO PHONE CALLS OR DROP-INS PLEASE.

VFX Photoreal 2D and 3D Generalist/Artist

Our boutique VFX and Post house located in Burbank, CA has recently contracted for a cable network live action episodic TV series utilizing a Final Cut Pro workflow.

We are seeking a VFX Artist/Generalist with photorealistic 3D and 2D experience to previz, construct and complete VFX shots in various stages as required.

Experience with lighting and texturing is a bonus.

As we are a small business excellent organizational, technical problem solving and communication skills is a must and your ability to be flexible in order to meet deadlines will be required.

Requirements:

  • At least 2+ years working as VFX artist with extensive working knowledge of After Effects and Maya. Knowledge of Nuke and other VFX software programs is a bonus
  • Experience with FCP workflow and software preferred.
  • Strong and clear communication and management skills – both written and verbal.
  • A proven sense of both artistic and technical abilities.
  • Ability to work on flexi-time to meet deadlines and when technical issues arise.

To apply, please submit a cover letter, resume with a link to your online website/portfolio to:

institutionjobs@gmail.com

Due to the number of anticipated responses, only qualified applicants will be contacted.

NO PHONE CALLS OR DROP-INS PLEASE.

VFX Set Supervisor

Our boutique VFX and post house located in Burbank,CA is looking for a VFX generalist with on set VFX supervision experience for a live-action cable network episodic TV series.



You will be advising and coordinating on-set coverage of VFX, doing pre-vis and research for upcoming effects, and completing some final composites.

Aside from VFX skills, you must have excellent on set etiquette and organizational skills to liaison and coordinate between the production heads and our team to keep within tight budgets and schedules.


Requirements:

  • At least 2+ years in as VFX Artist/Generalist on various productions.
  • Experience with on-set work.
  • Knowledge of major VFX software programs
  • Strong and clear communication and management skills – both written and verbal.
  • Artistic and technical abilities


Duties:

  • Attend and participate in both series producer and vfx team production meetings as required.
  • Create VFX breakdowns for each script
  • Consult with production to determine VFX shots and additional elements requirements.
  • Work with all departments on set to provide on set technical direction as required.
  • Assist pipeline and systems departments to test and implement new VFX tools and develop new methodologies for the series.

To apply, please submit a cover letter/resume with a link to your online website/portfolio to:

institutionjobs@gmail.com

Due to the number of anticipated responses, only qualified applicants will be contacted.

NO PHONE CALLS OR DROP-INS PLEASE.

Roto Prep / Paint Artist @ MPC London

Description Overview
Paint/Prep Artists prepare 2D digital plates for compositing. Typical tasks range from wire and rig removal, cleaning greenscreens, through to plate recreation. Artists employ various techniques including compositing, painting, and projecting.
Artists at this level should have flawless and quick rotoscope capabilities. You should understand and evaluate what needs to be rotoscoped, and quality-check your own work. Basic painting and prep skills will start to be refined in this role, and artists will use software packages including Silhouette, Shake, Nuke, Mocha, Photoshop, amongst others. Artists should have a basic understanding of how to properly implement matchmove cameras to help with projecting.

Skills, Knowledge and Experience:

  • Knowledge of Nuke and basic knowledge of Unix.
  • At least 2+ years Roto Prep Exp
  • Ability to roto in Silhouette, and import tracks from Boujou and other programs
  • Compositing mattes to check paint/prep work, using Shake or Nuke
  • Painting and prep skills in various software packages
  • Working knowledge of projecting for paint/prep tasks
  • A strong eye for detail and precision.
  • Ability to organize your time, collaborate and effectively communicate with your supervisors and team mates, and be able to take direction.
  • Excellent organizational, communication, and interpersonal skills.
  • Ability to deliver on schedule while working under pressure if required.

Salary: Competitive remuneration package
Location: London
Application Closing Date: Ongoing recruitment

This is an exciting opportunity to work in the dynamic world of visual effects. If you are interested please apply online.
http://www.moving-picture.com/index….cruitment.html

Senior Cloth TD @ MPC London

Description

The senior Cloth TD must have a demo reel that demonstrates creation of dynamic cloth simulations and other realistic effects using nCloth/ syflex. Excellent communication skills, a strong work ethic, team player, and the ability to take direction are essential. The senior Cloth TD reports to the CG/VFX Supervisor.

DUTIES AND RESPONSIBILITIES

* Produce photorealistic simulations with high resolution geometry
* Develop innovative, believable and beautiful solutions to challenging and complex problems
* Sets up rigFX for cloth simulations that is stable and versatile for a characters range of motion.
* Works in partnership with lighters & compositors to ensure shots are delivered to the very highest standard
* Accountable for meeting productivity and quota targets on time and at a high level of quality
* Troubleshoot and solve problems independently.
* Liaise with the asset department at build phase, to achieve desired results for fur and cloth simulations.
* Writing tutorials to document new techniques
* Work with programming and tools teams to develop tools/ scripts/ plug-ins to streamline the department
* Work to high aesthetic level being able self critique
* The initiative to see anticipate future problems and develop solutions or tools accordingly
* Teach others in the team

EXPERIENCE

* 5 years experience in film or animation production as an TD
* 2 of the above years experience using Maya nCloth/Syflex for a variety of effects (including cloth simulation, gore effects, muscle simulation)
* Mel scripting is a minimum requirement, python scripting preferred
* Artists must be able to take direction and work in a team focused environment, good communication skills are a must
* Solid work ethic and a positive attitude in the face of challenging situations
* FX Animation Experience
* Familiar with pipeline issues
* Ability to establish priorities, work independently or within a group, and proceed with objectives without supervision.
* Good understanding of linux / unix based operating systems
* A reel demonstrating outstanding visual and technical ability
* Strong problem solving skills
* Knowledge of C++ would be a bonus
* Previous rigging experience
Please Apply online:
http://www.moving-picture.com/

Loft

Here’s a loft i created. The design was simple but the most important thing was to place it inside realy bad filmed footage.

Still need a serious look at the masking but its just a wip…

http://vimeo.com/18665044

3D Character Animation for Campaign

Taylor James collaborated with Y&R to produce the Citrix Systems’ campaign promoting their computer virtualization services.

Nolan Brings Unkle Runaway Robot to Life

[NEWS=”http://www.cgnews.com/wp-content/uploads/unkle_thumbnail.jpg”]29456[/NEWS]John Nolan is a Director signed to Streetlight Films in the UK & USA and 1/33 in France for both commercials and music video representation. After 9 years in creature and special effects John shifted his focus towards directing, culminating in the short ‘Nolan’s Cheddar’ which combines his love of animatronics and simple storytelling.

Throughout his effects years John worked mostly on feature films (Where the Wild Things Are, Harry Potter, Clash Of The Titans, Hellboy 2, Warhorse, Brothers Grimm); but also TV projects including Dr Who, Being Human, Skellig and In the Night Garden. Now with his own effects company in east London Nolan’s CV also includes personal projects with Chris Cunningham, Lady Gaga live shows and now the short promo ‘Runaway Robot’ with Unkle.

John Nolan explains how the Unkle Runaway Robot project came about and the process that bought the Runaway Robot to life:

“I wanted to get in touch with Unkle after seeing them at Fabric where they projected animated drawings of Futura’s robot/aliens at a launch for Never, Never Land. I knew that I could recreate something similar to the animations but with animatronics and practical effects and it would be good to build something based on a great design.

Unkle’s music and sound is perfect for this kind of video and it reflects every idea I’ve had since wanting to build robots and shoot films. Their collaborative projects with Ian Brown, Thom Yorke, Richard Ashcroft and Mike D were, to me, an example of their style and personality and I wanted to get involved with anything they were doing.

I contacted James (Lavelle) through a friend of a friend and sent him my animatronics showreel; he invited me to his studio in London to talk about a project he was putting together. I was hoping to shoot a promo or viral or anything 10 seconds long just to have the opportunity to work with their music, but it was the perfect timing for something else. They were not looking to shoot any promos but James asked if I wanted to shoot something for the Daydreaming exhibition at the Haunch of Venison.

There was no budget involved at all, it was an opportunity to work on something together where I would produce a film and Unkle would create a track. It was a great way to work really because everyone who got involved did because they loved the track and believed in the idea, everyone was enthusiastic and excited to be part of it.

I had a few ideas involving a Futura style robot and coloured light flashes, which were mostly influenced by Audi and BMW commercials and my animatronics background.

I designed the animatronic based on human anatomy with every joint and pivot point replicating that of a real person. I wanted to achieve the perfect balance between something industrial, robotic and living, organic. The robot was made from hand-machined anodised aluminium, 28 motors and sculpted, formed plastic.

Building an animatronic of this scale and complexity you have to take many things into consideration. There are issues with weight, gravity, torque, speed but the biggest challenge with creating a robot with this amount of motors is control. We have to move every motor at once to create the perfect performance but I wanted to avoid 5 puppeteers on set trying to coordinate their movements with each other.

The track is short but aggressive and energetic. I wanted the performance of the robot to have this aggression and energy with a marching stomp towards camera. This could only be achieved with the use of an audio timeline-based control system. I used creature performer Josh Head who programmed every move of the robot in time with the track using midi.

We were able to see the track at the top of the screen as a waveform and underneath the movements of the robot. We could change the movements under the track live on set but keeping the robot and audio in total sync.

Producer Ebony Maitland put me in touch with a brilliant team of people including the incredible director of photography Christopher Sabogal and brilliant Prime Focus who did an incredible job on the post.”

Quote:

I loved John Nolan’s attention to detail and his commitment to the project. I really liked the idea of being able to work in a more child-like world with his animatronics and it was amazing seeing reactions to the robot across the ages at the exhibition. It was a great opportunity to resurrect the Unkle Pointman character. John is a true artist hence why I wanted him to be involved in the Daydreaming With…….. show James Lavelle


CREDITS
Director: John Nolan
Producer: Ebony Maitland
DoP: Chris Sabogal
Animatronic FX: John Nolan
Music: UNKLE
Additional sound: Daniel Nolan
Editor: John Nolan
Post Production: Prime Focus London

RELATED LINKS
http://unkle.com
www.streetlightfilms.co.uk
www.primefocusworld.com

Maya generalist graduates and freelancers

Maya generalist graduates and freelancers needed with proven solid ability, hard working and organized. All levels needed from 0-4 years experience. All round ability for small London based studio where you will model, animate, light and render your own work. Compositing ability a bonus.

http://www.smoothdevil.com/index.php…ob&job_id=1025

closes: 8 Mar 2011

Problem with changing default values from dropdown menus in 6.2v1

hey guys,

i have set some user values in my menu.py for ‘filetype’, ‘datatype’, ‘compression’ in the write node and ‘cliptype’ and ‘feathertype’ for the roto node.
since 6.2v1 it appears that values which are choosen from a dropdown menu, can’t be changed since ‘compression’ and ‘feathertype’ remain the default ones. can anybody confirm this behaviour?