so, i would be grateful if you please solve my problem
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rmdir /S /Q C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\nuke
everytime i quiet nuke
I have a G-Technology G-Speed ES Pro 4 disk 4TB RAID 0 which is connected to my PC via a RAID controller card and miniSAS connector . The machine itself is an Intel Core 2 Quad 2.8GHz, 8GB ram running Windows 7 . The G-Speed ES Pro on paper gets around 400MB/s transfer speed, which a quick benchmark I did confirmed .
Historically I have always rendered out .png (when .exr is not needed) sequences from 3D and comp tools but found when trying to read and write them to the RAID I was not getting any particular performance boost . In fact I noticed on one particularly long render job it was taking longer to write the frames to disk than to render the frames !
On a hunch I thought I would try another format like .tga and immediately I had a very clear increase in speed and was able achieve realtime playback of these images sequences up to 2k . I was never able to do this with .png .
So I am wondering, is there something inherently difficult in working with .png format such as there being a processing bottleneck to deal with the compression ?
Could it be that my stripe size is too big/small ?
Is there another format I should consider such as .sgi ?
Is something else at work here that I haven’t considered ?
Any thoughts would be greatly appreciated .
Michael
thanks in advance
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He requires an real time interface turnable with a 3d female model whose dimensions should be changeable (like a thin lady to a fat lady by adjusting only the required parts like waist etc.).
In addition to that we have a library of 3d dresses so that we can drag and drop them on the 3d female model.
When ever we change a the size of the model., for example we increase the size of the waist automatically the dress should fit there or expand there, but the texture should not be deformed.
How can I solve this problem?
Thanks in Advance
Anyone have any ideas on why this would be?
On a side note, if anyone can direct me to some great fireball tutorials for Houdini, I would love to get some assistance from some other aspects from there.
When I put together the tutorial, I want to do it as a series, so I can get a few other things put together before I need this, but it would be nice to be able to get the explosion looking right.
http://www.info3k.com/Animazioni.aspx
channels
http://www.vimeo.com/infotrek
http://www.youtube.com/user/Infotrek3k
thanks to everyone