Boujou: Join Tracks Disappear

Hey guys,

I’ve had difficult time finding literature concerning this topic so any help is greatly appreciated:

I am trying to use the join track function in boujou, but now for some reason instead of getting one white continual track of the two, both tracks disappear. Does any one know why?

I have tried combining feature tracks, target tracks and everything I combine -disappears.

I am using boujou 5 and have not had any issues joining tracks for several months now. So this one perplexes me.

Thanks team.

Ingenuity Engine wants Nuke Compositors

Ingenuity Engine, situated in Hollywood, CA is seeking several senior/mid-level nuke compositors to join our team for several high profile projects in April. Must be able to work on site. Please send inquiries to jobs@ievfx.com.

Copy / Paste not working after setting Drop Callback

Hey there,

i registered a DropDataCallback. When registered, nuke won’t copy or paste, neither using ctrl+c/v nor using the menu commands.

has anyone encountered this behaviour before?

thanks!

sean

Cocoe: New Reel

Very nice reel from Cocoe; Madrid, Spain based design,animation and interactive duo microbians.com and duprezdolores.com.

how to paint in nuke

hey guy can someone lead me with painting in nuke i’m new with nuke

I’m painting some wire and it seem very paintful after 100 stroke and very hard to go nice and smooth and where are the selection of paint brush
help me out because in 2011 paint tool should be as good as the Flame
Thanks

i’m sure some user must known it pretty well so send me some trick

Woodkid: Iron music video

Now, Im not sure I have this right, but from what I understand Woodkid (aka Yoann Lemoine) is a NY based musician and director. If that is true, then the combo is quite impressive here as you can see in this video directed by Woodkid for Woodkid’s first EP IRON. [via Cpluv]

Modeler (Environments focused) @ Double Negative

Double Negative is a full-service VFX facility capable of handling projects from initial design through on-set supervision and production to post-production. All key post-production technologies are available in-house to allow for maximum flexibility. Our R&D Department is constantly developing groundbreaking software to ensure we remain at the cutting edge of global VFX.

We are currently in production on John Carter Of Mars, Harry Potter and the Deathly Hallows and Captain America: The First Avenger.

* Job Title: Modeler (Environment focused)
* Department: 3D
* Location: London
* Reports To: Head of 3D

Key Purpose of the Job

To create highly detailed models suitable for use in visual effects work for film, that cover a wide range of organic and non-organic objects.

Needs To Do

* The modeller will need to work very closely with the texture painters, shader writers, look development artists and the riggers to generate models that are suitable for feature film work. The models may be organic in nature, such as various creatures or characters, or they may be models of rigid objects such as cars, buildings, props or sets. They will need to make use of a wide range of reference materials. Models may need to be created from scratch or from scans, reference photography, maquettes, miniatures or other set models. They will also have to work closely with their leads to determine an appropriate level of detail for any given model. It will also be important to work closely with the riggers to produce models that meet their work flow requirements, and with texture painters to determine the optimal UV layout for a model.

Needs To Know

* Strong spatial awareness and a good sense of form, scale and proportion
* A very keen eye for detail
* A full working knowledge of modelling in any one or more of these packages: Maya, XSI and Cyslice
* Ability to work with packages such as Mudbox or Z-brush are an advantage
* Polygon and sub-division surface modelling. Knowledge of NURBS modelling is not generally required, but a plus
* How to deliver a "clean" model with tidy polygon/sub-d placement and good basic UV layout for texturing
* A good knowledge of Linux would be an advantage. Familiarity with Windows useful but not essential
* When to model detail or have the the detail added through the shading, by liasing with the shader writers and look development artists
* At least 1 years experience in feature films would be beneficial. Experience in other areas of visual effects (TV, Games) will also be taken into account

Needs To Be

* Meticulous
* Team oriented
* Able to learn in house work flows and methodologies
* Able to adapt to changing requirements or briefs
* Resourceful

Measures of Performance

* On time delivery
* Show continuous improvement
* Ability to deliver any required model at an appropriate level of detail and realism, which fits smoothly into the pipeline of a show

If you are interested please apply online at www.dneg.com/jobs
We look forward to hearing from you!

Got a music video tomorrow… Need some ideas…

The song is called "Get Ratchet" which means to go wild.

It will be a club song with chicks all over. I’m just looking for some creative ideas to try for the shoot, either just camera work ideas or effects shots.

I’m going to have the artist wear a snorricam for one shot we cut to throughout the video walking through the club drunk/buzzed then cut to first persion shots with blurry vision/double vision.

It’s not a strip club video, just a regular club video.

I have a crane, a dolly, a steadicam and can build other rigs if need be.

Was thinking about building a rig for the camera to bolt a bottle to a peice of wood and have it passed around the guys, similar to a snorricam for the bottle.

Any ideas on how to do that with a 7d?

character rigging Reel

see my work reel : http://www.youtube.com/watch?v=pa-7MziZ3vU
my personal project : http://www.youtube.com/watch?v=dk31wfM6U8s
http://www.youtube.com/watch?v=hOSkPCLksk4

contact me at : pixelstate26@gmail.com
hope_you_know@hotmail.com

Looking forward to hearing from you.
:rolleyes::rolleyes: