L3 tool series for Maya Teaser

We are proud to finally announce the upcoming commercial release of our internal production tools for Maya. The teaser shows some examples done with the first tool package going to be released. More detailed information will follow over the next weeks.
The tool covers a broad range of applications such as procedural liquid surfaces, procedural modeling, procedural animation, motion graphics effects, architectural design, visualization and much more. The tools are fully interactive. Usually there is no need for simulation runup, though you can of course apply dynamics. The geometry shown in the teaser is not displaced at render time. That’s exactly what you see in Maya’s viewport and what you can work with.


The exact release date will be announced within the next weeks. The tool will be available for Maya 2011/2012 Windows. Other OS may be supported if we see a high demand.

Watch the Teaser here

Anna 3D

Hey everybody,

we are currently working on an animated short film called Anna.

These are the animatics.

http://www.youtube.com/watch?v=1e1A-UtLtNo

I’d be happy about opinions, critique and advice.

Check out the website as well:

www.Anna-3D.com

Thanks!

happy at your job poll!

I wanted to get an idea from you guys about the whole IATSE / UNIONIZE thing.
VFXSoldiers blog is very hit and miss in accuracy and tone. Sometimes rallying for a noble cause and sometimes pissing poison over everything.

MY beef is that he misrepresents artist desire for happiness and their status quo.
To not do the same Im asking you guys to vote in the pole and post your personal; opinion ond current and previous jobs.

– how happy are you with your job? does it pay hourly and overtime or just a flatrate per day or even per week?

– are you an emplyee and have some benefits? are you staff or freelance?

– if your freelance do you get anything besides your rate? paid lunch/dinner discounts, free swag etc?

– do you feel the hours are reasonable? its a grey matter i know. everybody knows vfx included overtime. Im doing 90hour week at WETA currently. do you the bosses put too much stress on you or do they just ask that you hit your targets and then go home?

what else is good or bad? appreciative production team or slavedrivers?

do you get recognition for your work or dont they see your extra effort?

looking forward to getting a better overview!

if you want to comment on your opinion on unionization thats great too but id like to focus on how happy you are and by that we can judge if the desire for change is big or not.

Roto and MergeMat -> White Line

I want to merge-project photos from different angles ontop of geometry. To blend them together, i roto parts that fit well and feather the alpha mask.

But instead of smooth blending a white line appears exactly the size of the feather.

this is the script and the problem:


I hope one got an idea
thank you in advance

I already tried to change the MergeMat operation. It’s currently set to "over"

DiskCachePath from Preferences

Hi there,
does anybody know how to get the path which is in Preferences under DiskCachePath knob via Python?
Cheers,
Nanuk

RichDirt

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ZBrush4R2 (sneak preview)

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CG Portfolio: Eugen Burlacu

3D Artist from Romania which having specialisation in Architectural Viz and doing 4th year of study from University of Architectur…

Terragen 2.3 Released With 64 bit

Terragen 2.3 is now available and includes a number of important new features. 64 bit versions are available, allowing for much mo…

node creation via python

Hi

I’m wondering it is possible to create and set parameters in one line via python.

For e.g. I’m trying to create crop node like this:

nuke.nodes.Crop()

but I can’t find the way to set all the 4 (x, y, r, t) box attributes.

I tried something like this:
nuke.nodes.Crop(box = [0, 0, 1920, 1080])
and this:
nuke.nodes.Crop(box = {x: 0, y: 0, r: 1920, t: 1080})
It is not working at all.

I know I can set attributes later, but it would be much simpler for me.