Periscope Studios Draws Raves for Comic Art with Wacom Interactive Technology

Nestled in a fifth floor suite of a historic building in downtown Portland, OR, is Periscope Studio, a freelance collective of 24 of the world’s top comic artists. Their work spans the gamut of contemporary comic art, from underground comics and graphic novels to more mainstream Marvel and DC titles. Along the way, the artists also find time to collaborate on a steady stream of bigger projects from corporate clients.

Founded in 2002 by eight illustrators, Periscope is a compelling alternative to the usual isolation of freelance work. It gives the artists ample opportunity to exchange ideas and technical tips while enjoying the camaraderie. Their work areas are designed to express the artists’ individuality and fit their workflow, and amid superhero figurines and stuffed frogs, almost every artist has a Wacom interactive drawing tool in their space.

Steve Lieber, one of Periscope’s founders, uses a Wacom® Cintiq® 21UX display, which he says "has saved me time and time again." Best known as the artist of the graphic novel Whiteout (now a Warner movie), Lieber’s work has been published by DC Comics, Marvel, Scholastic, Dark Horse, Image, Carus Publishing, Dupuis and many others.

Like most artists, Lieber began with pen and paper. Now, drawing directly on the Cintiq’s 21-in. screen with the pressure-sensitive pen, he has the best of both traditional and modern approaches with a digital workflow that enables him to be much more productive. Like nearly all the artists at Periscope, his principal application is Adobe® Photoshop®, which interacts intuitively with the Cintiq.

"You cannot beat the Cintiq 21UX as an artistic tool," he says. "The interactive pen provides the same feel and feedback as traditional media, with the added benefit that you never have to worry about making a mistake. You can simply erase something and try again."

As far as return on investment, Lieber adds, the Cintiq is a slam-dunk. "It pays for itself in one freelance gig with astounding efficiency and productivity gains," he says.

Among these efficiencies is much faster sharing of concepts and storyboards with clients. Not only does this save valuable time and money, it greatly improves communication throughout the production pipeline.

"The Cintiq is especially handy when ‘concepting’ with clients," explains artist David Hahn, whose work includes Spider-Man Loves Mary Jane, The Fantastic Four, Bite Club and Red Herring, as well as his own comic series, Private Beach.

"Our trips to Kinko’s and FedEx to copy and ship original art have virtually disappeared," Hahn continues. "Revisions are much faster as a result, which streamlines the client approval process."

Also drawing praise from Periscope artists are the Cintiq’s built-in ergonomic features, such as the adjustable stand, non-dominant hand shortcut keys and intuitive interactive pen response.

"The Cintiq plays a huge role in reducing body fatigue as you work," notes Dylan Meconis, creator of the graphic novels Bite Me! and Family Man. "The workflow is neat and uncluttered, and I can work for hours and hours with no pain."

The Cintiq’s ergonomic flexibility is highlighted by the way different users set up their work areas. Some of the artists use the included Cintiq stand — which allows the display to be rotated 180 degrees in either direction for natural movement — while others have made their own "Cinteasel" (Cintiq + easel).

Periscope bills itself as "the grandest collection of comics creators in the Western World," and it is hard to argue with that characterization. The collective concept fosters creativity and collaboration, and the Cintiq’s artist-friendly approach fits right into this environment. As Steve Lieber says, "The Cintiq is my secret collaborator."

Note: For a look at the outstanding work by Periscope’s artists, go here and click on the individual names on the right hand side of the page: http://periscopestudio.com/about/.

Also, for a video tour of Periscope, watch this segment from Oregon Public Broadcasting’s "Art Beat" program: http://www.opb.org/programs/artbeat/segments/view/866.

Require Digital tutors-Depth Map Layering in Nuke 6

Hey, is anyone subscribed to DT that might do a screen grab of this 30 min tutorial? Would be much appreciated!

In this series of lessons we’ll learn how to combine depth maps to create correct layering between two renders. This allows us to split out scenes into multiple render layers while keeping the correct pixels on top.

We’ll begin by taking a look at what is depth-based compositing or layering and why we would want to use it. Then we’ll learn about some of the downsides of using this technique. We’ll then dive in to Nuke and create a matte for our foreground layer using it’s depth map and the background depth map. We’ll then learn how to work with depth maps including combining maps from different scene scales, using depth-based layering to fix interpenetration issues and making depth maps human readable and error-free.

1. Introduction and Project Overview

3. Basic depth compositing in Nuke

5. Fixing interpenetration issues with depth compositing

2. What is Depth-based Compositing?

4. Dealing with different depth scales and values

6. Tone mapping and fixing incorrect depth images

CGI MINIGUN – VFX SHOT

http://www.youtube.com/watch?v=tgbfFsrutQ0

Guys, what do u think about smoke, mf & shells ?

Attached Files
File Type: avi minigun_final.avi (13.83 MB)

The Basement – My demo reel

A horror short of my study in Vancouver Film School.
Please give me some feedback

http://www.youtube.com/watch?v=http://www.youtube.com/watch?v=bMsixzOsRvA

Making of Zombie in the Closet

The idea for this work came to me after watching some zombie movies and playing the brilliant Zombies vs plants game

downrezzing workflow?

Hello,

Newbie question here, bear with me.
Lets say I have a 720p image in Nuke and I want to downsample this, so the image becomes pixellated much like the downrez option in Nuke, but then render this out with its initial spatial resolution of 720p.

How would one go about doing this. I have tried using a reformat node to specify a lower res and then I have tried stretching this back up with the scale option in the transform node, but the image retains its initial 720p quality. I want to render out with the same spatial resolution but fill it with a downsampled version of the original image.

I hope someone can help.
Thanks
Marmalade

Beginner

guys i m new at the visual effect works.. I heard that Final cut is the best in visual effects…i use win7 so using final cut isnt possible for me..i started using adobe after effects and adobe premiere … can these softs be used to do pro’s works? i would really appreciate if any1 help me in here 🙂

Problems with PFTrack

Im having issues with PFTrack, and im sure its incredibly basic but i’ve had a look round and can’t seem to find a way to solve it.

Basically every time i try and create a new shot it says it can’t create a directory

"Can’t create project directory C:\Program Files (x86)\The Pixel Farm\PFTrack V5.0PLE\Matchmove 3d"

I create a new project and get exactly the same message. Is there something wrong with the way its installed? I’ve tried uninstalling and reinstalling and nothing changed. Any suggestions?

Thanks.

Visualize animation path?

Hello.
How can I visualize animation path? In other words, I want to procedurally draw a line along the path..
I have some ideas with the TimeEcho node involved, but they don’t seem to be efficient..
Could you advise some technique please?
Thanks.

Attached Thumbnails

Click image for larger version

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(Req)digital tutors-Depth Map Layering in Nuke 6

hi friends… am training in nuke….i need tutorial for”digital tutors-Depth Map Layering in Nuke 6″i am searching this tutorial last 6 months..i checked, free link is not there.. please help me..

In this series of lessons we’ll learn how to combine depth maps to create correct layering between two renders. This allows us to split out scenes into multiple render layers while keeping the correct pixels on top.

We’ll begin by taking a look at what is depth-based compositing or layering and why we would want to use it. Then we’ll learn about some of the downsides of using this technique. We’ll then dive in to Nuke and create a matte for our foreground layer using it’s depth map and the background depth map. We’ll then learn how to work with depth maps including combining maps from different scene scales, using depth-based layering to fix interpenetration issues and making depth maps human readable and error-free.

1. Introduction and Project Overview

3. Basic depth compositing in Nuke

5. Fixing interpenetration issues with depth compositing

2. What is Depth-based Compositing?

4. Dealing with different depth scales and values

6. Tone mapping and fixing incorrect depth image

please helpme….