Nuke Frame Range saving bug?

When I save my script and reload it, the frame range settings is never saved. Is this a bug? I am using NukeX 6.0v5 on OSX. Anybody else get this problem?

Faking AO with SSAO

Perhaps this is a bit of a noobish question but I’ve been looking around for something and can’t find it for the life of me. I found this great plugin for Nuke called SSAO (screen space ambient occlusion) but I keep getting an error "not a valid Win32 application". I have Nuke 6.1 x64. The plugin was originally created for 6.0 x32 so I’m not sure if I can even use it.

The plugin can be found here:

http://www.nukepedia.com/gizmos/plugins/filter/ssao/

If anyone has had success with SSAO, please let me know; otherwise is there another/better way of faking AO? The plugin hasn’t been updated in a whileso I thought something better might have come out.

Match-moving greenscreen with 3D environment!

Hello guys I’m new to this forum! Been searching around after detailed tutorials on how to match move a greenscreen footage into a 3d replacement environment.

*Basically this project is for my module on university. I have several footages that need to be matchmoved into my 3D world*

-The greenscreen part is shooted with Motion-Control Mark Robert at 720i.
-The greenscreen footage is now keyed out and ready for matchmove.
-The 3D world is more ore less completed, just need the texture.
-I’m using Boujou 5 to track my footage and I have already camera solved this.

Ok so here is the question;

-Do I need to camera track still shoot in order to fuse my keyed green screen footage into 3D package(3DMAX in my case)
-How in the world do I ‘fuse’ my green screen footage INTO my 3D package?
-I only know I have to import my camera tracking information exported from Boujou, and what is next?
-Do I use my greenscreen footage AS background IMAGE in my viewport to "eye match" with my 3D world?

Thanks to all seniors spending their time looking forward to a detailed explanation for my dodgy question.

Sincerly regards from Student
Xia

FX Lab Presents… (Vancouver BC)

FX Lab Vancouver are hosting some workshops and seminars in Vancouver BC this summer. They are aimed at working computer graphics professionals, but open to anyone.

More information can be found at:

http://fxlab.ca/

Thanks!

Al.

My graduation project (Houdini based)

Hi~guys

This is actually a shoot from my final project for graduation at Sheridan College 2011VFX postgraduate program.

Please check this link to see this video http://vimeo.com/22791777

The entire entire environment was created by Houdini(Mantra), only the helicopter was rendered by V-ray in MAX

Hope you like it,,,,some problem still has to be fix..#$#@flickering ice

Thanks

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Export Nuke camera to 3ds Max?

I am working on a shot for a compositing assignment and have hit a slight problem. I have the camera tracked in Nuke and all looks well. Now I need to export my camera and point cloud etc into Max, but I cannot figure out how?

I know that Nuke exports FBX files but whenever I open the exported file in Max I just get an empty scene with a static camera centered on the scene origin; not what I need.

I have left all the export settings on and left them all checked on import and I keep getting the same problem.

I could try exporting to Maya but I am currently stronger with Max and I imagine the workflow from Nuke to Maya is the same?

Can anybody advise? Thanks.

Miguel Santana – VFX Generalist / Compositor

Right then, after a bit of trouble double-posting and deleting my previous thread(s), here it is, hopefully.

I’m a second year student at the University of Hertfordshire, doing a VFX degree. I’m hoping to do compositing in one of the big companies in soho for feature films.

Here’s my latest reel

Let me know what you think!

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Simple question from a X-Fusion artist regarding merge.

Ok, super simple here.
I got 4 images (3 pictures and 1 render with a alpha chanal.)
In fusion if i wanted to show them off side by side and have the render on top all i would do is merge them together and mask for my needs.

If i do the exact same thing in nuke with a "over" merge the images does a screen or average instead.

For a moment i though addmix would do the job but i can seem to get the masking working for that one.

How can i do a merge in nuke where i can put a foreground over a background while still being able to mask, just like a regular merge in fusion.

Here is a little screenshot of my problem, where left is the nuke setup and right is the intended result in fusion:

unrecognized opengl version and setup advice

Hello, I have searched and found some suggestions but I cant sort out getting "unrecognized opengl version" at startup in the console window, I am using a GTS450 Card, Is this impacting my speed the opengl warning? Nuke runs fairly slow and does crash fairly often.

My specs are Core I7-2600, 8GB Ram,GTS 450,Win7 on SSD, 30GB Nuke Cache and OS swap file on separate SSD, 1TB Raid 0 storage.

What would my best upgrade be here to improve performance? I do light weight stuff.. Just use the furnace plugins and some camera tracking.

I have a q6600, 4gb ram machine lying around, could I utilise this in some way to speed up rendering?

Cheers

Emrah Gonulkirmaz + Mert Kizilay: COLR = Topix Toronto

COLR, a company of Topix, is Toronto’s newest colour facility, featuring Lustre, Autodesk’s non-linear colour-grading system. COLR’s team includes Colourist Joe Wenkoff, an accomplished visual effects artist and photo-journalist, EP Gerry Legros and Junior Colourist Eric Barnett.
Above is an animated logo spot for COLR with design, art direction and animation by Emrah Gonulkirmaz and audio […]