Export Nuke camera to 3ds Max?

I am working on a shot for a compositing assignment and have hit a slight problem. I have the camera tracked in Nuke and all looks well. Now I need to export my camera and point cloud etc into Max, but I cannot figure out how?

I know that Nuke exports FBX files but whenever I open the exported file in Max I just get an empty scene with a static camera centered on the scene origin; not what I need.

I have left all the export settings on and left them all checked on import and I keep getting the same problem.

I could try exporting to Maya but I am currently stronger with Max and I imagine the workflow from Nuke to Maya is the same?

Can anybody advise? Thanks.

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