Retrack part of a CameraTrack?

Hey everybody,

I’m working on a 600+ frame 3D Camera track and everything was going swimmingly until I was notified that I needed to add an extra 40 frames to the head of the track.

I’ve retracked the shot, but now there’s a glitch within the first 16 frames that I’m trying to track down. Is it possible to retrack those frames without losing the rest of my track?

I’ve tried setting my analysis range to the part I want to fix, but clicking "Track Features" tells me it will reset everything, and it didn’t lie. I’ve tried exporting my successful track and reimporting it as a user track, but it’s not solving correctly, and all of the geometry I originally placed is no longer fitting, or on the same axis. I’ve tried troubleshooting that by making sure my solver settings were identical, but I’m guessing its trying to solve at different focal lengths.

Is there a way to append the new frames to my original previously successful 1st track?

I’m about to start over, but this happens often enough that I’d appreciate some advice if somebody knows how to work through this.

Thanks!
(sorry, I can’t provide any of my flow due to a few pieces of paper I’ve signed, because fellow employees have done some dumb stuff in the past.)

Video Violence:

Two new ass-kicking cool music videos for Videoville based (ahem) band Video Violence. Watch HK970-Z and Video Violence (Official) … also check out their facebook band page for a few extra visual and audible treats.

Create all the nodes required for a 3d scene at once

Hello!

I’m currently doing a lot of 3d projections and wondering if there’s a way to create all the required nodes for a 3d scene at once? i.e one project3d, applymaterial, camera, scene and a scanlinerender node and perhaps a geometry of some sort?

Perhaps a gizmo can solve this? But I have absolutely zero knowledge of how to write a gizmo. 🙂

Cheers!

Senior & junior Nuke compositors

A vfx studio based in Canada is currently looking for senior & junior Nuke compositors to join its busy team.

http://www.smoothdevil.com/index.php?page=job&job_id=1571

closes: 15 Apr 2011

Developing & Optimizing Games

Whether you\’re developing a new game or have an existing game that you want to port to the netbook platform, you must know how to…

Free 3D Head Scan Model

Free High resolution Scanned head created using an Artec M scanner and retopologised using Lightwave 3D and ZBrush.

Sky Super League Titles

The project was directed by Adam Wells and produced by Xenon Studios. Watch the video in HD and you will enjoy a lot.

Chinese FX shop hiring Roto Dpt. Leader

Job Title: Roto Department Supervisor
Location: Beijing China

Overall Purpose and Objective

Roto team leader will be essential to Beijing based VFX subcontracting company looking to create a super efficient roto team. Individual must be skilled in honing the skills of junior artists and improving the workflow of the whole team.
This is a management position with heavy responsibilities!

Essential Duties & Responsibilities
– Develop training program for junior artists (teaching roto and basic compositing in Silhouette and Nuke)
– Supervise large roto team
– Analyze and delegate large workflow
– preview color-overlay roto checks while communicating with off-site clients.

Requirements
– 3-4+ years industry level roto and paint experience
– Experience as department head a big plus
– Strong interpersonal and communication skills
– Positive attitude and ability to direct a team under tight deadlines
– Must be hyper attentive to detail
– Knowledge of Nuke, Shake, Silhouette …roto and comp software a must
– Sophisticated shape creation and editing – teach
– Shape animation (by hand and with trackers) -teach

Very interested in candidates from India or Singapore.
This is an exciting job in that we are creating a new department, starting from scratch.
Multi-year contract with travel and benefits negotiable.
Compensation and responsibilities will depend on experience and qualifications.
Come work in China!

Agencia Loco

My friend John is a copywriter with the best self promo video ever: Agencia Loco

F5: First Set of Speakers!

We’re pleased to announce our first set of speakers for F5 2011! Here is the first savory piece of the cake—just enough to want a bigger bite. This group speaks to the careful consideration placed on finding the artists//heroes//colleagues who fit the overall theme of Happy F5 this year.

  • Kid Koala: DJ and turntablist extraordinaire
  • Scott Belsky: cutting-edge business leader of Behance
  • Wayne White: legendary art director of Pee Wee’s Playhouse and banjo star
  • Adam Sadowsky (Syyn Labs): president of the engineering whiz-kid collective behind the massive Rube Goldberg machine in OK Go’s “This Too Shall Pass” music video
  • Nathan Love: top-notch animation studio and masters of character animation
  • Buck: trailblazing creative shop with pop illustration powers

We’re also ecstatic that Buck will be creating the fest’s awe-inspiring opening titles. Our lips are sealed, but expect their special sauce of whimsy, humor and highly produced playtime. Buck will share their process and creative vision for the project during their special speaker session.

So far, F5 has drawn exclusively from a wealth of visual artists, designers, animators, technologists, engineers, musicians, writers, and puppeteers who point to a singular direction in creativity: one that builds an artistic fabric with the shared thread of imagination and optimism.

This is only the beginning. More happiness in store. And smiles guaranteed.

Check out our speakers page for bios and more info. And make sure to lock in your tickets

Posted on Motionographer