no animation in Feather (E)
Posted in: NUKE from The FoundryIs there some secret?
Thank You
Does anyone know if there are any VFX or CG animation or Video game recruiting agencies/companies that would help the placement of someone looking to get into the production side of the business as opposed to the artistic side?
Any other suggestions or advice?
fine tuning RigRemoval
Posted in: NUKE from The FoundryI process raw photography and video for a company that does aerial survey for large infrastructure like utilities, highways, etc…
For video we moved from a static DV camera to a gimbal mounted raw HD imager. Aside from it’s many benefits we now, on occasion have bug splats in our video. To provide the best quality video for our client we would like to remove these splats.
For one project in particular we have a total of 40 hours of video, 10 hours have bug splats. Though it’s a big task to remove setting up a bank of computers to crunch through it 24/7 is no big deal. It has to have good results though.
I have tested a number of software packages and NukeX is what I will purchase but I’m still unsure if the job can be done well.
I have attached 2 frames to this post and each frame has an original and a nuked (rigremoval) version. In the first frame the bug splat is just over ground and in all frames like these the bug removal is near perfect. The second frame is taken from 3 seconds later where the splat crosses over part of the transmission tower and the tower is deformed by the rigremoval. Sadly, this part is more important than the ground. Even under the deformed portion of the tower the ground looks great but I guess there is much less change in perspective for the ground (plus more pixels of information) than there is for the top of the tower.
I am wondering if there are any here that know techniques that could improve this. I’m quite new to Nuke and am sure these is a lot I’m unaware of. If a video sample would be helpful just ask.
First frame – Nuked
Attachment 11421
First frame – original
Attachment 11422
Second frame – Nuked
Attachment 11423
Second frame – original
Attachment 11424
David Glasgal
Coordinating Producer
7ate9 Entertainment
david@7ate9.com
But I’m having a hard time figuring out how to camera project onto an animated obj.
I know it has something to do with using the axis node to mimic the animation of the obj to make the projection camera stick to it, but I’m having problems figuring that part out.
Anyone know what I’m talking about and how to fix this problem?
IAMSTATIC 2011
Posted in: Animation, art, cg, Design, directing, Film, Motion, music video, Uncategorized, vfxAfter a couple years of doin this and that, IAMSTATIC has reformed and is working together on some tasty new work. We have updated our site iamstatic.com and motion reel for 2011. Please check it out and let us know what you think! Thanks.
[exists.parent.input0]
The problem I’m running into is it doesn’t seem to re-evaluate when a node is connected or unconnected.
Essentially, I want to return a value of 1 or 0 if a node is connected or not.
It’s working if I do it on a node itself, but if I try and put it on a node INSIDE a GROUP (and input node) , it doesn’t seem to re-evaluate if something is indeed connected to it or not
Any ideas?
Thanks in advance.
Strong suits must include:
-Interacting knowledgeably with artists
-Proactiveness/Awareness of shot progress/issues
-Taking great notes and communicating them accordingly
-Scheduling
-Team Oriented
-Able to work extra hours as needed
Maya experience a must.
This is a full time opportunity
Please send resume, rate info & if applicable ….link to reel to: