Optimized Anaglyph

Hi,

Is there a way to built an anaglyph node that creates uses this method (http://www.3dtv.at/knowhow/anaglyphcomparison_en.aspx) for optimized colors?

I just tried to wrap my head around the math, but failed.

Greetings
Andreas

maya sprite test _ dust effect

hi friends,
sir asked to make a scence, where due to earthquake things are falling down and some smoke also comming with the stone particles..

no sound included only focused on effect simulation.

how far its feeling OK, you can comment on this..

http://www.youtube.com/watch?v=yCDZBVmUti4

Thanks
———–
http://vfx-artist-yogendra-nagre.blogspot.com/

REALTIME KEYER FOR IPHONE: KROMATH3

Hi friends !!

Long time no posting here ., but is really nice to see the high level that vfxtalk community has acquired !.

The last months i´ve beenworking in kromath:

A realtime compositor for green/blue shoots …. FOR IPHONE !!

I will write more about komath in the next days but for now take a look at this little previz video :

http://vimeo.com/20036991

Grettings !!

hassan.

Zoic Studios LA seeking commercial compositors with CG integration experience

Zoic Studios LA is seeking Mid~Sr level Nuke compositors for our commercial department.

the ideal candidate should posses an extensive experience in commercial broadcast compositing, superior CG integration skills, able to deliver in a fast paced environment, and able to take creative directions well in a team environment.

please email 1. Resume 2. Demo Reel 3. Breakdown to jobs@zoicstudios.com with subject title "Commercial Compositor".

no phone calls please, and the greater Los Angeles area only.

thank you

MPC Vancouver: Lead Compositor

Position Summary:

We are currently looking for an experienced Compositor to Lead a team of artists on our upcoming film projects.

Duties and Responsibilities:

  • Oversee the quality of work and direction of shots for a team of compositing artists
  • Check work progress
  • Tackling the compositing of shots effectively
  • Briefing junior compositors when the dividing of shots into tasks (e.g. roto-scoping) is required
  • Delivering final shots that are creatively and technically excellent

Requirements:

  • Considerable experience with Nuke
  • Strong film showreel
  • Good understanding of photography and film, and how the interactions of light, lenses and film emulsions make up the image
  • Some understanding of the whole digital film pipeline, from scanner to film recorder
  • Ability to give direction and structure working practice so that changes can be efficiently made
  • Desire to share experience with others

Details:

  • Location: Vancouver, Canada
  • Start Date: Immediate
  • Duration: Project based

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!

Spot: Whirlpool Cabrio

This assignment came with a small budget and an even smaller window of time in which it needed to be created

Modeler Wanted

Modeler Wanted

Specializing in animation and visual effects for television and film Acme Pictures is currently looking for a Modeler.

Responsibilities include:

Enviromental modeling indoor/outdoor
Prop modeling
uv’s and texturing
Lighting skills are an asset

Qualifications:

l Demonstrated production experience with Autodesk Maya, Photoshop. Experience with Modo and Fusion an asset
l Candidate must have great communication skills, the ability to take direction and work closely in a team environment.
l Must be Toronto local

Acme Pictures
535 Queen Street East Suite 5
Toronto, ON
M5A 1V1
Email: jobs@acmepictures.com

We accept links to hosted demo reels and resumes.
Please note if you send in reel and resumes the material will not be returned.

Unique position

Hi guys

I’ve been a lurker for quite a while but now I’ve come to predicament which I really need some advice on.

Basically, I trained at Escape studios, got a runner job and through the job I was promoted to an unofficial ‘roto prep artist’ after 3 months. After half a year they upped my pay to £15k. Since then I’ve been here for another year and I’ve just had my yearly review and they’ve said they’re not upping my pay.

The reason for this is because I am the only Nuke operator in the company. It’s a small but very very successful post production company which deals mainly with adverts so all the operators here are flame ops. The girl who was in the library has just been made a flame assistant on £20k and she essentially does what I do. Roto/Prep.
So since I’m the only nuke op, no one really sees or knows what I’m doing. And it really isn’t a part of the workflow here. I just handed bits and bobs from the flame ops as and when they want it and lately I’ve had to learn Ocula for one of their jobs.
Now they’re saying to me that I need to essentially sell myself and nuke and grab more opportunities at work to show them what it can do and what I can do and in 3 months they’ll see if they want to give me a payrise.

I can’t show them all the things nuke does as I’ve only been using it for a year and theres a lot about it that I haven’t mastered. I have no support here – everything I learn is from the forum or support with the foundry. I guess I’m just angry and frustrated because this isn’t what I signed up for. I wouldn’t feel so bad if they were saying that my roto or prep has been bad and I needed to work harder but I’ve done so much work and it feels like just because Nuke isn’t the main tool here I’m getting shafted.

What would you do? Surely even as a roto artist I should be getting paid more than £15k…

I guess what I’m trying to ask is, would you leave and go for a position in a bigger company and be a prep artist on the right wage, or do you think this is a golden opportunity to develop a nuke workflow and eventually get paid more to be a more important person in the structure of the company. Personally I feel that because I’m still a novice this position is more suited to someone with more industry experience.

Sorry for the rant all but I don’t feel like anyone else would understand what I’m going though. 😮

Fusion 6.1 Particle System broken?

Is it possible that there is something terrible wrong with particles in 6.1 also 6.1.4. It seems it doesn’t send updates downstream on a 3D Render, I get a lot of Memory Allocation errors and when I switch to a 2D region or change particles to clusters it sometimes crashes.

I loaded Fusion 6.0 and everything works totally well.

Vincent Bilodeau

Vincent Bilodeau is a motion designer based in Montreal with a fast-paced cut and pasted style.