compositing 3d info into a shot with a complex camera move

i’m a novice compositer that is coming over from a 3d world, and i have a scene in mind that i am using a pre-shot plate (found it on line) and chromakeying it, then redoing the environment in 3d. the shot is a rather compelx one with quite a bit of camera movement that would be difficult to replicate in 3d studio. the shot is going to require my character to be surrounded by a fume solution, which i know how to do, but i don’t know how i should go about tracking the fume solution into the scene.

the shot dollys toward the character, then moves past her, rotating around her while panning up and tilting down to keep her in the center of the frame. I am getting a decent motion track in nuke, but i have no idea how i am going to put the fume solution in.

my instinct is to find a way to duplicate the camera data from nuke into max, render my frames then recomposite it back in. i know that nuke won’t accept the fluid solution data from fume, so i am really at a loss here.

ROTO JOBS

I’ve been looking for a new project to get attached to, and throughout my search I keep coming across "Roto Artists Needed" jobs that Require up to 2-3 years of roto experience…
What type of roto requires 2-3 years of experience lol??
Just curious if this is out of my league or if these HR peeps are out of their bloddy minds.

HYDRAULX seeks Character TD’s

Hydraulx is a uniquely designed and operated state of the art visual effects facility based in Santa Monica steps from the 3rd Street Promenade.

As a state of the art full service effects house, we have the versatility to provide high quality visual effects regardless of the size or scope of the project.

Therefore, our highly efficient team of talented artists are consistently producing groundbreaking work with far less bureaucracy, and are free to explore creative problem solving with other like minded professionals.

www.hydraulx.com

Recent work includes but not limited to:

Take Shelter
Skyline
Battle: Los Angeles
Knight & Day
The A Team
2012
Avatar

We have immediate needs on upcoming feature film projects for
Lead level Character TD’s to help us rig and support complex characters.

Strong suits must include:
– Feature Film experience
– Experience setting up characters, vehicles, props
– Experience with animation and tech support
– Sound knowledge of Maya and MEL scripting

Please send rate info, resume/credits and link to work to:

jobs@hydraulx.com

Sr. Nuke Compositors

SPIN VFX TORONTO IS RECRUITING FOR A FEATURE FILM

Spin VFX Toronto is accepting applications for:

Sr. Nuke Compositors

Software utilized include:

Nuke

Qualified applicants should have a minimum of 3 years PHOTO REAL CG feature film experience. Employment is to commence February 28, 2011 with an anticipated end date of approximately April 22, 2011, or possibly longer.

These are contract positions that could lead to full time for the right individual.

To apply for this position, please submit a cover letter and resume with a link to your online website/portfolio to:

toronto-resume@spinpro.com

Demo reels should include a shot breakdown that indicates exactly what aspects of the shot were your responsibility. If you are submitting by mail, please send info and DVD to:

Spin VFX Toronto
620 King Street West
Toronto, Ontario Canada
M5V 1M6

www.spinpro.com

Preference will be given to Canadian residents.

Due to the number of anticipated responses, only qualified applicants will be contacted.

No phone calls or drop-ins please.

MPC Vancouver: VFX Developer

We are seeking a VFX developer to join our Vancouver software team to work on show specific and central tools for upcoming film projects (simulation, rigging, procedural geometry generation).

Duties and Responsibilities:

  • Extending, maintaining and debugging core tools
  • Researching and implementing new algorithms and tools
  • Coordinating with other developers to integrate technologies
  • Liaising with artists to gather design and functionality requirements
  • Supporting artists with tool usage and issues

Requirements:

  • Proven track-record of VFX-related technology development
  • Excellent problem-solving skills
  • Ability to learn and use new technologies very quickly
  • Strong knowledge of C++ and Python
  • Strong understanding of 3D math and concepts
  • Ability to collaboratively design and create well-structured code
  • Software engineering background a plus
  • Maya and RenderMan experience a plus
  • (Py)Qt experience a plus
  • Expert technical knowledge of a VFX discipline (destruction, rendering, rigging, etc) a plus

Details:

  • Location: Vancouver, Canada
  • Start Date: ASAP
  • Duration: Contract based

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!

Fx & Mat: Coke “Siege”

If you tuned into Superbowl 2011, you may have seen a slew of dazzling commercials that caught your eye. Here at Motionographer, we where particularly impressed by the latest from Fx & Mat, Coke Siege. As luck would have it, we were fortunate enough to rope the directors in for an exclusive interview about the teams latest piece (full interview below).

“Our intention was to make an epic film using the codes of the fantasy world. As illustrators ourselves we love the energy we see in concept art for films, books and games and we thought this project had great potential for bringing that into motion. We wanted illustrated landscapes, integrating the characters as much as possible with their environment. Wherever possible, we wanted to use graphic tricks to create depth – using atmospheric depth and coloured haze, rather than very photographic optical depth of field.”

Full interview with Nexus’s Fx & Mat about Coke “Siege”

Posted on Motionographer

Happy NBA All-Star Weekend Friday from Superfad, Spike Lee and Charles Barkley

In the lead-up to LA hosting the upcoming NBA All-Star weekend, Superfad has released a pretty ridiculous montaged bastardization of pop culture references to result in some good, light-hearted mograph fun.

Working with existing footage Spike Lee had shot, Cool and Dre remixed the audio/edit to create a track and then the crew at Superfad LA went to town on the footage, which for those who know Barkley’s persona in the US, is a rather fitting graphic representation of his unpredictable and outspoken reputation. Goodbye TNT, hello Def Jam.

Posted on Motionographer

Kultnation: New site, new projects.

Mexico based Art Director/Motion Designer Vinny Morales updated Kultnation with several great new projects for the likes of Dixon Baxi and Lifelongfriendship Society, including the id’s above for Movies Now with audio by Echolab and Cypheraudio.

Dead Island – Official Announcement Trailer

Watch: On Axis Site | Vimeo | Youtube
UK based animation studio Axis have worked closely with publisher Deep Silver to create the emotional and hard hitting trailer for the video game Dead Island; a survival horror title coming to PC, Xbox 360 and PS3 in 2011 and is set in the tropical paradise gone wrong, […]

Python Button, and path

Hi everyone,

So, I try to create a python button to save comps into a specific location.
This location is a value created into a NoOp.

Example:

NoOp1 contain 1 input text field, and 1 Filename… field.
Filename field name 01: projectpath
Input text field name 02: shotname

Value into projectpath: C:/Test/
Value into shotname: Sh0010

NoOp2 contain a python button with this script:

Code:

nuke.scriptSaveAs(nuke.knob("NoOp1.projectpath"))


My problem is:
I would like to add the projectpath value and the shotname value, to have this:

C:/Test/Sh0010/test.nk

I can’t find a way to add this two values into the button.
That’s what I have now:

Code:

nuke.scriptSaveAs(nuke.knob("NoOp1.projectpath")+("NoOp1.shotname")+("test.nk"))


But of course the result is a .nk file named: NoOp1.ShotName.nk, into C:/Test/

Someone can help me?

Thx in advance,

Have a nice we 🙂