Heres what you need to do: create a video up to 60 seconds showing how AT&Ts online services can simplify life. Submit your video by December 1st and be eligible to win the $20K Grand Prize. To find out more go to: att.com/simplify/
Post any questions here!
Lucas Arts, Blur Studios: The Force Unleashed II
Posted in: cg, Design, directing, vfxnew integrated campaign from Agency goodness Mfg and Blur Studios for LucasArts‘ The Force Unleashed II video game. The highly anticipated title will be released Oct. 26th.
The Force Unleashed II continues the story of Starkiller, Darth Vader’s secret apprentice gone rogue who will stop at nothing to save his one true love, Juno Eclipse. The […]
Greg “Craola” Simkins
Posted in: art, illustration, PaintingGreg “Craola” Simkins is an L.A based illustrator/painter, recently creating this cover for the latest Juxtapoz Magazine. Gallery1988 (7020 Melrose Avenue, L.A) will be hosting Greg’s “Story Teller” Solo Exhibit, starting Friday Nov. 5th. Plenty creative talent to see on his site: ImScared.com
Dutch creative production studio +1 Amsterdam launched a new site as well as plenty of new work including this tailor made opening for the IdN DVD enclosed with issue v17n5 (October/November 2010). “During the shoot we used four photo camera’s (tethered shooting) and a regular HD video camera. We shot about 40 hours of footage […]
Zbrush to Maya for animation
Posted in: Mayaso imported a simple basemesh into zbrush and subdivided it a few times. I then sculpted in some minor details (a bulge here, a divet there), but when i export it as an MA the mesh is unwieldy with way too many polys. Going to a lesser subdivision loses these details in Zbrush.
anyway of exporting out less heavy model to Maya or even keeping the edge loops, while still retaining the details?
the purpose is to rig and animate the model.
any advice on exporting out for animation would be greatly appreciated, Thank you!
The indie film, starring award-winning actor Justin Kirk of Weeds and Angles In America fame – has been picked up for North American DVD, VOD and broadcast distribution by E1 Entertainment.
“Four Boxes” is a social thriller that explores a dark scenario inspired by society’s increasingly internet-based lives. CS Films’ full-roster of color correction, online editing, visual effects and finishing services were key to achieving a look that takes film noir to the next level.
CS Films’ award-winning colorist Sue Lakso, online/finishing artist Mark Anderson, online art, FX artist Sean Hall and Adam Celt lent their talents to the post-production of the film, as well as the trailer and web content. The Minnesota-based husband and wife filmmaking team worked closely with CS Films’ producers Heidi Habben and Donna Drewick on the project.
Producer Megan Huber notes, “The CS Films team really gave their all during the post-production process on ‘Four Boxes’. The film really benefitted from their dedication and incredible eye for detail. Plus, everyone there is a joy to work with.”
Writer/director McDill is an accomplished filmmaker who recently won a Jerome Foundation and a Minnesota State Arts Board Grants for his short, “Garbage Man.” Earlier shorts “Shortwave” and “Have You Seen Me?” showed respectively at Slamdance, the Independent Film Channel, and at the Walker Art Center, among other places. He has penned television scripts for “Film Finds” and helped to found the Central Standard Film Festival.
Megan Huber is a commercial, film and television producer, whose credits include production-managing one season of “Let’s Bowl” for Comedy Central, as well as the recent South by Southwest documentary, “Dirty Country.”
CAST
Justin Kirk as Trevor Grainger
Terryn Westbrook as Amber Croft
Sam Rosen as Rob Rankrus
Bain Boehlke as the Neighbor
CREDITS
Directed by Wyatt McDill
Written by Wyatt McDill
Produced by John Allen, Megan Huber & Brady Kiernan
Original Music by Ken Brahmstedt
Cinematography by Brian Lundy
Film Editing by Brett Astor
Lighting & Shading TD
Posted in: The Job Lot* 3+ years experience in feature film/broadcast visual effects production
* Thorough working knowledge of Maya and RenderMan
* Python, MEL, RSL
* Responsible for creating new shaders, optimizing rendering processes
* Script and maintain a variety of tools for rendering
* A feeling for user-friendly tools design
http://www.smoothdevil.com/index.php?page=job&job_id=1424
closes: 13 Dec 2010
Senior compositors
Posted in: The Job Lothttp://www.smoothdevil.com/index.php?page=job&job_id=1460
closes: 5 Dec 2010
Import Bin mesh into Max is Glitchy
Posted in: Realflowlink is here with picture of problem http://www.realflowforum.com/view_topic.php?id=7128
:confused::confused::confused: