Vfx artists
Posted in: The Job Lotthis is talent hunt from CG4u.net,
just mail us your previous works,
(freshers can also apply)
Please mail us your hourly rate,
or just ask for any queries
thanks
www.CG4u.net
just mail us your previous works,
(freshers can also apply)
Please mail us your hourly rate,
or just ask for any queries
thanks
www.CG4u.net
We are currently welcoming applications for a talented Senior 3D Animator. Joining this ambitious company you will bring with you production experience and the ability to lead projects from start to finish. Strong planning and management of teams is important and client-facing experience is a plus. You will have experience in a wide range of skills, techniques and software knowledge. Experience in VFX and Animation for Broadcast and print advertising industry areas.
Responsibilities to include:
Requirements:
This is not for the faint hearted, so if you are hard working, and want to step into a busy, creative and challenging work environment with good long term prospects, then this is the role for you!
Please email your CV, show reel / examples of work and full contact details to: recruitment@taylorjames.com
Please note that candidates must be eligible to work in the UK. Unfortunately, we are unable to offer work-permission sponsorship.
Description
Senior 3D Generalist
Full Time Permanent Position, Central London
Salary: depending on experience
We are currently welcoming applications for a talented Senior 3D Artist. Joining this ambitious company you will bring with you production experience and the ability to lead projects from start to finish. Strong planning and management of teams is important and client-facing experience is a plus. You will have experience in a wide range of skills, techniques and software knowledge.
Responsibilities
Responsibilities to include:
Independently manage and oversee CGI jobs from initial quotation stage through to completion, including client liaison, briefing, scheduling and team management.
Modelling, shader-creation, lighting, rendering and compositing.
Managing and checking CGI operator’s work and maintaining quality, give clear and concise briefs and always be willing to offer advice and support.
Working with Studio Manager to ensure effective running of the department.
Requirements
Requirements:
8+ years professional experience 3D Max in broadcast and print media.
Very good knowledge of Vray, Mental Ray would be an advantage.
Knowledge of particles, fluid dynamics an advantage
Experience in a node based compositing package (Digital Fusion, Shake).
An independent problem solver and have an eye for fine detail and realism.
An interest in Photorealism is essential.
This is not for the faint hearted, so if you are hard working, and want to step into a busy, creative and challenging work environment with good long term prospects, then this is the role for you!
Please email your CV, show reel / examples of work and full contact details to: recruitment@taylorjames.com
Please note that candidates must be eligible to work in the UK. Unfortunately, we are unable to offer work-permission sponsorship.
REQUIREMENTS CHECKLIST
artists and animators across a range of disciples at all levels including;
texture artists, modellers, animators, riggers, TDs, lighting/rendering, FX/dynamics, roto/paint, compositors,motion graphics artists and camera trackers.
Our artists have experience in one or more of three main industry areas;
VFX and Animation for Film and Broadcast
Computer Games
Product and Architectural Visualisation
artists experienced in the following software tools;
Maya 3DSMax XSI Lightwave
Z-Brush Mudbox Bryce Brazil
Cinema4D Houdini MotionBuilder Poser
VRay Mental Ray RenderMan CharaterStudio
AfterEffects Shake Combustion Fusion
Nuke Toxik Silhouette Flame
Inferno Smoke Maya Live PFTrack
Boujou 3D Equalizer RealVis Commotion
RealFlow Flash Alias Studio.
import nuke group = nuke.selectedNodes()
defGrp = group[0].name()
a = []
getGrp = nuke.Group.begin (nuke.toNode(defGrp))
for i in nuke.allNodes():
a.append ( i.name())
nuke.Group.end (nuke.toNode(defGrp))
count = 0
for i in a:
count =+ 1
for x in range (1, 1000):
if i == 'Dot' + str(x):
#i['hide_input'].setValue(0)
print i
I took a quick look through the foundry website but didn’t see much (or maybe I’m tired and need sleep), but I need to finally go beyond the basics and learn:
3D projection
Advance 3d techniques
Camera Tracking
Projecting onto cards
And what not…
I’m sometimes ashamed to admit that despite the length of time using Nuke, I’ve just never really been thrust into a project that forced me to delve into the 3d part of it. Every project either had 2d solutions, or the 3d solutions where basic enough I knew what to do, (or were complex and I probably spent way more time on it than was really needed).
Any suggestions for tutorials on these specific topics? Thanks.
Here is my latest 3d model, that I created in 3d max and vray. I hope you like it
Alien Planet at Night from nikomaisuradze on Vimeo.
breakdowns
http://www.vimeo.com/16139106
software: Maya and Nuke
Back again:)
I’ll try to finish this one.
The story is happening at night on a forrest road.
A car is coming and stopping because of a puncture. A girl gets off, and things go wild.
I’m planning to develop a full short story, I try to tell this in 30 sec.
Will post concept soon.
Viktor
Must know After Effects.
Working under a VFX Supervisor/Compositor from Industrial Light & Magic.
Details on the project can be found on Facebook, MovieSet.com, IMDb, etc.
Screen credit (& IMDb). Direct mentoring by VFX Supervisor as well the Director.
Film to be released theatrically in early 2011 — Please submit resume & cover letter ASAP: info@roughhustle.com