Vfx artists

VFx Freelancers required at CG4u.net
this is talent hunt from CG4u.net,

just mail us your previous works,
(freshers can also apply)

Please mail us your hourly rate,

or just ask for any queries

at jobs@CG4u.net

thanks
www.CG4u.net

Senior 3D Animator Permanent Position, Central London

Senior 3D Animator
Permanent Position, Central London

We are currently welcoming applications for a talented Senior 3D Animator. Joining this ambitious company you will bring with you production experience and the ability to lead projects from start to finish. Strong planning and management of teams is important and client-facing experience is a plus. You will have experience in a wide range of skills, techniques and software knowledge. Experience in VFX and Animation for Broadcast and print advertising industry areas.

Responsibilities to include:

  • Independently manage and oversee CGI jobs from initial quotation stage through to completion, including client liaison, briefing, scheduling and team management.
  • Animation and VFX – rigging, roto/paint, camera tracking, FX/dynamics
  • 2D Animation (Compositing)
  • Modeling, shader-creation, lighting, rendering and compositing.
  • Managing and checking CGI operator’s work and maintaining quality, give clear and concise briefs and always be willing to offer advice and support.
  • Working with Studio Manager to ensure effective running of the department.

Requirements:

  • 8+ years professional experience 3DSMax in broadcast and print media.
  • Experience in a node based compositing package (primarily Fusion, also Shake, Nuke)
  • knowledge of Vray, Mental Ray a plus
  • Knowledge of particles, fluid dynamics desirable (Commotion, RealFlow)
  • Rotoscoping with Silhouette and camera tracking (PFTrack, Boujou)
  • Knowledge of Z-Brush and MotionBuilder desirable
  • An independent problem solver and have an eye for fine detail and realism
  • An interest in Photorealism is essential

This is not for the faint hearted, so if you are hard working, and want to step into a busy, creative and challenging work environment with good long term prospects, then this is the role for you!

Please email your CV, show reel / examples of work and full contact details to: recruitment@taylorjames.com
Please note that candidates must be eligible to work in the UK. Unfortunately, we are unable to offer work-permission sponsorship.

Senior 3D Generalist Full Time Permanent Position, Central London

Senior 3D Generalist

Description
Senior 3D Generalist
Full Time Permanent Position, Central London
Salary: depending on experience

We are currently welcoming applications for a talented Senior 3D Artist. Joining this ambitious company you will bring with you production experience and the ability to lead projects from start to finish. Strong planning and management of teams is important and client-facing experience is a plus. You will have experience in a wide range of skills, techniques and software knowledge.

Responsibilities
Responsibilities to include:

•Independently manage and oversee CGI jobs from initial quotation stage through to completion, including client liaison, briefing, scheduling and team management.
•Modelling, shader-creation, lighting, rendering and compositing.
•Managing and checking CGI operator’s work and maintaining quality, give clear and concise briefs and always be willing to offer advice and support.
•Working with Studio Manager to ensure effective running of the department.

Requirements
Requirements:

•8+ years professional experience 3D Max in broadcast and print media.
•Very good knowledge of Vray, Mental Ray would be an advantage.
•Knowledge of particles, fluid dynamics an advantage
•Experience in a node based compositing package (Digital Fusion, Shake).
•An independent problem solver and have an eye for fine detail and realism.
•An interest in Photorealism is essential.

This is not for the faint hearted, so if you are hard working, and want to step into a busy, creative and challenging work environment with good long term prospects, then this is the role for you!

Please email your CV, show reel / examples of work and full contact details to: recruitment@taylorjames.com
Please note that candidates must be eligible to work in the UK. Unfortunately, we are unable to offer work-permission sponsorship.

REQUIREMENTS CHECKLIST

artists and animators across a range of disciples at all levels including;
texture artists, modellers, animators, riggers, TDs, lighting/rendering, FX/dynamics, roto/paint, compositors,motion graphics artists and camera trackers.

Our artists have experience in one or more of three main industry areas;
VFX and Animation for Film and Broadcast
Computer Games
Product and Architectural Visualisation

artists experienced in the following software tools;
Maya 3DSMax XSI Lightwave
Z-Brush Mudbox Bryce Brazil
Cinema4D Houdini MotionBuilder Poser
VRay Mental Ray RenderMan CharaterStudio
AfterEffects Shake Combustion Fusion
Nuke Toxik Silhouette Flame
Inferno Smoke Maya Live PFTrack
Boujou 3D Equalizer RealVis Commotion
RealFlow Flash Alias Studio.

nuke python again, hide inputs on dots

anyone any Idea how to set the ‘hide_input’ knob of all the Dots within a Group to 0?
I’m cracking my head here with the nuke python syntax (as you can see on my strange codingstyle)

Code:

import nuke group = nuke.selectedNodes()
defGrp = group[0].name()
a = []
getGrp = nuke.Group.begin (nuke.toNode(defGrp))
for i in nuke.allNodes():
    a.append ( i.name())
 
 nuke.Group.end (nuke.toNode(defGrp))
 count = 0
 for i in a:
    count =+ 1
    for x in range (1, 1000):
        if i == 'Dot' + str(x):
            #i['hide_input'].setValue(0)
            print i


Confession from Nuke user. Need help.

I’ve been using Nuke for abut 3.5 (maybe 4 years). And for the most part I’ve managed to get away with doing most of my work in 2d, or with minimal 3d camera work. But it’s time to get serious and really buckle down and learn how to properly use the 3d workflow, and actually learn it, and not resort to "oh yeah, I think I did it this way once a few years ago".

I took a quick look through the foundry website but didn’t see much (or maybe I’m tired and need sleep), but I need to finally go beyond the basics and learn:

3D projection
Advance 3d techniques
Camera Tracking
Projecting onto cards
And what not…

I’m sometimes ashamed to admit that despite the length of time using Nuke, I’ve just never really been thrust into a project that forced me to delve into the 3d part of it. Every project either had 2d solutions, or the 3d solutions where basic enough I knew what to do, (or were complex and I probably spent way more time on it than was really needed).

Any suggestions for tutorials on these specific topics? Thanks.

Question with Taxes and moving to a different country

Hey guys,
I’m thinking of moving to Canada sometime real soon. Probably for a while.
My question is, if I spend all of 2011 earning income in Canada, do I have to file a US tax return for that year? The only income I would claim would be dividend reinvestments from my stocks in my brokerage account that is tied to my US address (my parents house). Would it be necessary to claim my Canadian income, is I didn’t hold one US job that year? Or do I only need to mention activity in my brokerage.
Thanks for any help.

Corvette Stingray

Hi

Here is my latest 3d model, that I created in 3d max and vray. I hope you like it

http://www.adriantiba.com

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Pandora at night

Hi guys. Its my personal project, created under Cameron’s recent movies inspiration. May seem a bit short. Goal was to create environment with “Pandora feel”. Feel free to critic.

Alien Planet at Night from nikomaisuradze on Vimeo.

breakdowns
http://www.vimeo.com/16139106

software: Maya and Nuke

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VFX 404 [WIP] : CLYve

Hi Guys!

Back again:)
I’ll try to finish this one.

The story is happening at night on a forrest road.
A car is coming and stopping because of a puncture. A girl gets off, and things go wild.
I’m planning to develop a full short story, I try to tell this in 30 sec.

Will post concept soon.

Viktor

Artist-Internship under VFX Supervisor at ILM (Hollywood, CA) – Today, 12:13 AM

Artist-Internship available on Rough Hustle, an upcoming independent film featuring cast from Twilight, General Hospital, and X-Files.

Must know After Effects.

Working under a VFX Supervisor/Compositor from Industrial Light & Magic.

Details on the project can be found on Facebook, MovieSet.com, IMDb, etc.

Screen credit (& IMDb). Direct mentoring by VFX Supervisor as well the Director.

Film to be released theatrically in early 2011 — Please submit resume & cover letter ASAP: info@roughhustle.com