Zbrush to Maya for animation

i’m very new, so please excuse any ignorance.

so imported a simple basemesh into zbrush and subdivided it a few times. I then sculpted in some minor details (a bulge here, a divet there), but when i export it as an MA the mesh is unwieldy with way too many polys. Going to a lesser subdivision loses these details in Zbrush.

anyway of exporting out less heavy model to Maya or even keeping the edge loops, while still retaining the details?
the purpose is to rig and animate the model.
any advice on exporting out for animation would be greatly appreciated, Thank you!

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