maya bake animation? how? for massive integration

My problem is that In massive the animation data is not being read, after I export an animated camera with baked data as a .ma (ascii) in maya.

After baking the camera in maya, I select the camera in the outliner, and file export as .ma (ascii), when I re-import that camera I just exported back into Maya, the animation data is in tact.

However when that same .ma (ascii) camera file is read in massive, there is no animation data at all.

Any ideas?


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