Nuke and plate distortion

Hello VFX’rs,

What is the best method to handle plate distortion (undistort) within Nuke5.2 in order to work with CG passes for a stereoscopic pipeline. I will not have the opportunity to use Ocula. we are using Maya 2009. Any help would be greatly appreciated.

:censored:
joaquin

Keep Nodes in Parameters when Viewing

Hi there,
When I load a node into the viewer, (by pushing 1, 2, etc.), it then selects the Viewer node in the node tree. This then closes the node I’m editing in the parameters panel. I feel like I must be missing something pretty basic, because I shouldn’t have to click the node, push 1, then double click (or cmd-click) the node just to start working on it.

Any thoughts?

AE CS5

What do you guys think of the new version of AE? The roto tool seems pretty neat and the LUTS.

Demo Reel

WIP 402 – Rhino

So I have just been doing some ‘previz’ stuffing. Throwing together different images to try and get an idea of what I need to do for the final shot. Here is my progress. I want to add a lot more color. The movie was blasting with colors, lots and lots of primary colors.

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Rotoscoping Manager

About the Company: The Company provides post production services to Visual Effect Studios. Sevices provided are: Wire/Rig Removal; Compositing; roto; and paint

Job Description: We are looking for a senior Visual Effect Artist to work with us in Los Angeles – California. The individual must have working knowledge in how to:

  • Acquire Post Production work and specifically Rotoscoping/Compositing.
  • Supervise acquired work to completion by leading a team of artists
  • Maintain relationship with Exiting and Possible Clients

Key Skills we are looking for:

  • Working knowledge of: Rotoscoping, Compositing, Keying, Wire/Set Removal, 2d/3d tracking, Color timing/grading
  • Excellent communication skills and ability to resolve problems
  • Mentoring skills

No relocation assistance will be provided. Contract worker preferred. Excellent pay and other benefits possible. Profit sharing possible if merited.

If interested, please email: contactsiliconarts [at] gmail.com and list your qualifications. Also, feel free to email VividArts if you have any questions.

Thank you for viewing this posting

VividArts

I Own You

For the music video of Wax Taylor’s I Own You, French studio SoLab created a whole little big world out of nothing. Well, out of something actually…

VFX Production Accountant for Imageworks Needed!

Sony Pictures Imageworks is seeking a talented VFX Production Accountant for their next upcoming feature project! Please review the job description below, application instructions are the near the bottom as well. Thanks!





Digital Production Accountant- Sony Pictures Imageworks 203830-033 (show hire)

The Digital Production Accountant provides financial support and analysis for Visual Effects productions. This position is responsible for all financial and accounting functionalities on VFX films including production budgeting, forecasting/cash flows, profit analysis, headcount analysis, general accounting and ad-hoc analysis. The Digital Production Accountant will work directly with the Producers, Production Managers, Coordinators, as well as with clients, Director of IT Systems, and Finance Management.

Principle Duties and Responsibilities:
Manage all financial aspects of production accounting: including budgeting, cashflow, cost tracking, headcount tracking, variance analysis, forecasting estimated final cost (EFC), profit analysis, wrap sheets, and ad hoc analysis.

– Budgeting and cost tracking VFX films (Development/Asset Phase, Digital shots and Fixed costs)
– Prepare weekly Estimated Final Cost (EFC) forecasting, cash flow forecasting, headcount
summary, variance analysis, reporting and miscellaneous journals and account re-class
– Review weekly reports for accuracy and making reclassifications as required
– Analyze cause of variance tracking reporting
– Extract budgets into EFC reporting
– Database maintenance including rate updates, crewing changes, etc.
– Review and code purchase orders, invoices, petty cash, procurement card expenses, etc.
– Prepare audit backup to support all show expenditures as needed
– Audit production time cards
– Labor tracking by employee and task
– Perform complex financial analysis on an as needed basis
– Additional production related accounting functions as requested by Finance Management

Required Experience:
– B.A./B.S. Finance/Accounting degree
– CPA or MBA preferred
– 4+ years – production accounting experience (CG/VFX preferred)
– Advanced Excel Skills required, SAP and Access knowledge a plus
– Outstanding interpersonal and communication skills
– Excellent analytical, organizational and forecasting skills
– Ability to work in a fast-paced environment and prioritize work and remain detail oriented

As a global leader in creativity and innovation, Sony Pictures Entertainment draws upon the diverse backgrounds and perspectives or our workforce for continued success. Our respect for employee differences and focus on employee development encourages a progressive and rewarding work environment.

To be considered for this position, you must meet the minimum qualifications as described above and forward your resume online at http://www.sonypicscareers.com under Req# 203830-033.
Sony Pictures Entertainment is an EE/AA/E. No telephone calls please.

Particles:PArray object fragment half through floor

Hi all! I’m relatively new to 3DS Max and I’m having a bit of a problem with something I’m trying to do with PArray… Object Fragments in particular.

I want to have an object break apart and the fragments come to rest on the floor. Right now I’m just doing some tests with a sphere and a simple planar deflector.

Everything seems to run just fine except that when the fragments come to rest, they’re halfway through the floor (i.e. the deflector). Screenshot attached.

How can I get the fragments to come to rest on their mesh similar to how a rigid body would react to an unyielding floor?

Thanks for the help!
–Jud

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Complete Tree Brush Pack

Brush pack for Photoshop CS
40brushes | ABR | 3.2Mb