MEL Scripting tutorials please

:confused:I would like to learn MEL scripting..Where can i find good tutorials online.. ?

Lola Dupre

Some amazing paper and scissors work by Lola Dupré. Looks crafty and effortless at the same time.

Stunning Trailer For Ubisoft Tom Clancy’s Ghost Recon Future Soldier

Ubisoft’s new Tom Clancy’s Ghost Recon Future Soldier trailer gave Asylum the opportunity to shine at what it does bestdiv class=”feedflare”
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linking animation/particles/scale to audio

How do you link audio to animation in maya? I’ve looked extensively on the net but can’t find anything thats helpful.

I’m looking to create extrusions and scale animations based on the audio track.

Thanks 😮

Pixels QA with Patrick Jean

With over 2,026,435 views of the official film on Dailymotion in the six days since its release, Pixels has really spread far and wide very quickly. We wanted to find out more about the film and had a chance to ask the creator Patrick Jean a few questions. Now working as a 2D and 3D artist at One More Production, where this film was made, Patrick is a 2002 graduate of Supinfocom and has also previously worked at the French VFX powerhouse BUF. Patrick’s original storyboards for the film are also below. Take a look!


What was your main inspiration for the concept for this piece?
I played all these games when I was young ! Most of them were on Commodore 64, Amstrad CPC or Arcade machines. Another aspect was to mix these two different universes: pixel art and reality. Two universes with different laws of physic. I was curious to see what would come out from this: would one of them eat the other ? I also got my main inspiration from late 80’s blockbusters, like Roger Rabbit or Ghostbusters. I think this aesthetic choice contributes a lot to the nostalgic feeling of it, and nicely fits the retro gaming theme.

This is a self-initiated project for you, right? Why did you choose to make it?
This is indeed a personal project, but I received a lot of help from french VFX studio OneMoreProd. To be perfectly honest it should have been a music video in the very beginning, but with the huge amount of CG work it represented I wasn’t sure to meet the deadline. That’s why we choosed to make a short movie of it.

Did you come to New York and shoot scenes specifically for previously storyboarded shots? Or was there a bunch of footage that was shot and then edited together, figuring out what to animate in each shot as the piece came together? And what camera gear was this shot on?
Everything was storyboarded and conceived before shooting. Then we went to NYC and shot on location in two days. I have to say my friend and Director of Photography Matias Boucard helped me a lot to get everything I needed. We used a Canon 5D Mark II. (I had a lot of “rolling shutter” troubles so I had to re-do almost all the camera movements in CG and camera mapping…)

How big was the team that did the visual effects and animation? Can you tell us a little bit about how you worked and what tools you used?
I did almost all the VFX in the movie. However I received help from the VFX company where I work (Flame artist and sound design for example). When I had all the footage in hand, I began by developping a tool for Maya to generate animated voxels. It’s C++ written and works nicely. Then everything was tracked in Maya Live and rendered in Mental Ray. The editing was made in Final Cut.

What other projects do you have coming up? Anything you’re excited about?
Well, I have been contacted by several major feature studios to develop the project further. Beside this, I have another short movie on tracks and lot of contacts with video and ad companies.

Thanks Patrick! Good luck with everything, and thanks for taking the time to chat with us.

Credits:
Directed by: Patrick Jean
DOP: Matias Boucard
Line Producer: Benjamin Darras
Location Manager: Kris Arthur Gray Cedras
3D and SFX : Patrick Jean with some help from Pedro Gomes, Grégory Lanfranchi, Philippe Palmieri
Color grading : Hervé Thouement
Sound design: Benoit Cauet, Nicolas Vitte
Music: Nicolas Vitte
Produced by: Benjamin Darras & Johnny Alves
Production assistant : Christ Zotokas

Posted on Motionographer

Matchmover 2010 Viewer Flickering

Hi,

I’ve installed Matchmover 2010 on my mac, but am having problems with the viewer when a sequence is loaded. Most of the image disappears on random frames, although it will momentarily reappear when dragged over.

I’ve tried loads of formats, with and without alpha channels, but it makes no difference.

Any ideas? Thank you in advance,

Nik

Character TD/Rigger needed in Glasgow

Axis Animation is looking for an experienced rigger for a next generation game cinematics project.

Tasks will include rigging realistic human characters, vehicles and possibly environment FX rigging as well. The rigger would be responsible for the project’s vehicles and characters as a whole, from initial design through implementation to animation support.

Responsibilities may include:

·Design, create, test and maintain character and vehicle set ups
·Work with the modellers to create a model that meets technical needs
·Collaborate with animators to design motion controls
·Develop and maintain character motion and deformation systems
·Develop secondary dynamics systems
·Develop new techniques and processes to solve character production challenges
·Build on and support the rigging pipeline for any jobs going through the studio
·Be involved in R&D and tool building to improve and add to character rigging pipeline
·Possibly write utility scripts and programs to streamline the rigging set-up process
·Work with production management to prioritize tasks
·Keep CG Supervisor and/or leads and management informed of progress, changes and other critical issues

Requirements :

·In depth knowledge of Maya
·a Degree level qualification in a related subject (eg arts, design, computer sciences)
·The above requirement may be waived for Candidates with suitable work experience (generally at least 3 years working in games, TV or film)
·Preferably 3+ years Experience using Maya in a professional production environment
·Experience rigging Complex character/vehicle set-ups
·Experience writing MEL scripts and automating rigging processes
·A good understanding of 3D FK/IK skeletal animation systems for both control and deformation of 3D characters (stylised and realistic)
·Experience with secondary animation systems (including cloth /hair simulation) is preferred
·A Good eye for anatomical detail and a firm understanding of the processes and requirements of both modelling and animation
·Strong technical understanding of 3D computer graphics in general and good problem solving skills
·Ability to document and clearly explain rigging systems and processes to other team members
·The ability to support themselves and to work under their own initiative
good communication skills, along with a strong team orientation.

Please senf your application to jill.wallace@axisanimation.com
Be sure to include "Rigging TD application" in the subject line.

Create a Stop motion Animation

The Bent Image Lab team demonstrate how to transform your pencil sketches into a finished paper cutout animationdiv class=”feedflare”
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ParticleFlow for Packshots

This video tutorial will show how to make packshots using particleflow. Enjoy this cool video tutorialdiv class=”feedflare”
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Please take a look.

Hi there, I believe I’m ok at VFX, what I need is constuctive Critism.
All views are welcome, I just want to make my work professional.
Below is a link to my lastest VFX. I originally put together the VFX about a six month ago, then lost all my data except the final version.
I then decide recently to take it apart & improve it.

http://www.youtube.com/watch?v=GBwXpY-0qvY

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