Free Video footage?

Hi all, i´m starting at compositing and postproduction but i don´t find any decent material to start practicing. Can anyone help me? Exist free video footage?

Thank´s a lot.
Best regards.

MAYA RIGGER WANTED

MAYA RIGGER

Dinamo Productions is an expanding 2D & CGI Animation, and Visual Effects company based in South Wales within the UK. We are looking for enthusiastic and creative team members to join us at our new premises for big upcoming projects. If you have the talent, are hard working and dedicated, you could be just the person for us!



The Job

We’re looking for a talented Maya rigger who can:

·Set-up and rigging of character models
·Work with animators to design, create, and maintain animation rigs for characters that are clean, efficient, and animation friendly
·Design user interfaces and controls for characters and facial animation systems (Bone and blend shape driven)
·Maintain and improve current animation pipeline
·Knowledge of animation sharing, and motion capture transfer between character rigs

Contract terms to be agreed according to experience.

Your Experience


·Minimum 2 years industry experience in TV or Film preferred setting up rigs for low & high-res characters. Graduates with strong reels will be considered for junior roles
·Excellent of knowledge of skeletal and deformation systems, and the principles of character motion required to build high quality characters of all types (bipeds, quadrupeds, snakes, etc)
·Excellent experience and knowledge of Maya (Knowledge of MEL scripting experience a plus)
·Excellent knowledge of character animation tools and setup environment in Maya
·Animation and/or modeling experience a plus
·MotionBuilder experience a plus

Applicants Should

·Have a higher education qualification in an art, animation, design or computer related subject
·Be motivated, enthusiastic, and ready to work hard in a fun and relaxed atmosphere
·Be motivated to develop and maintain a strong knowledge in his/her expertise
·Able to take direction and work closely with a small group of people in an open environment
·Able to prioritize tasks and manage their own time effectively
·Have a passion for TV and Film

IMPORTANT INFORMATION

Applicants Must:

·Be a UK resident or have a valid current UK work permit
·Be able to work on site at our new premises in Treforest, South Wales

You must confirm both of the above requirements within your application email/letter. If these are not supplied your application may be discounted.

How to Apply

If you’re interested, please email your CV and a link to your online demo reel/portfolio with the subject "Character Rigger", to jobs@dinamo.co.uk

Alternatively send us a CV and a DVD of your showreel to us at:

Dinamo Productions
Phoenix Buildings
3 Mount Stuart Square
Cardiff Bay
Cardiff
United Kingdom
CF10 5EE

Submissions WILL NOT be returned, so please do not send original artwork.

I need some serious help

Let me introduce myself — I’m a student in the Cinema Production program at USC, and I need help. I understand the general rules of forum communities and how outsiders barging in for some quick cheap advice on absurd problems can be annoying. To the Mods and frequent users: if this post is in the wrong place, I apologize. However, I am in genuine need of help.

I’m currently exploring the feasibility of a short film concept that I hope to pursue as my senior project here at USC. The film would be short – 5 to 7 minutes – but would require extensive 3D character and effects animation mixed in with live action plates to work. As a student production, the budget will be relatively small; however, my producer and I are prepared to make targeted investments in CG effects to achieve our desired level of quality.

I’ve attached a rough, 1-page outline that hits the various beats in the film (the script is significantly better, but this gets the point across). The following is a link to a recently released short film that demonstrates the level of quality I’m hoping to achieve:

http://www.youtube.com/watch?v=XOZkL…eature=channel

The film is Carl Rinsch’s “The Gift”, produced by RSA for Phillips’ Parallel Lines promotion. I’m particularly interested in the high level of realism produced with the robot character models, as similar models and animations are critical to my film. My film would take place almost entirely in a forest and involve robotic creatures of various shapes and sizes. The screen time wouldn’t be as extensive as "The Gift", and there certainly wouldn’t be any shots without background plates, but the effects would be similarly complex.

In the various aspects of physical production I know how to cut corners and drastically reduce costs. The same goes for most of post-production. However, when it comes to the complex CG effects I’ll need for the film, I am lost.

We will hopefully have an effects budget of at least $10,000. Is this enough? Laughably too little? Are there ways to stretch this budget? Are there certain people, companies, strategies — anything, really — that can get a film of comparable visual quality to "The Gift" made with this budget? I have no limit of time, hard work, favors, trades, and other demeaning acts I can use towards this goal; but cash is hard to come by.

I would immensely appreciate any help this community could provide. Really.

Attached Files
File Type: doc "Grotto" treatment.doc (109.0 KB)

Nuke v5.1 How to double check bit depth on sequences?

Hi, I believe Nuke currently converts all sequences to 32bit float, but if I just want to verify what bit depth the sequence I received is in, how would I be able to tell through Nuke?

At present I am loading the sequences up in Fusion and hovering my mouse over the loader to get the bit depth info but I was curious as to how it was done in Nuke.

Thanks in advance and I appreciate the knowledge you all share with everyone here.

Cheers.

Custom 20th Century Fox Intro

Check my custom 20th century intro clip:

http://www.youtube.com/watch?v=6ucvv1ThcSI

Made with blender

The weirdest thing you’ve ever comped

Title says it all. Could be anything. Anything you were required to comp, key, roto, model, animate, etc. that made you have one of those "wtf" moments while working on it.

I’ll get things started by sharing mine. So far, the weirdest thing was I had to key out two transvestites on a green screen, and comp them in a wedding chapel. But they were fighting with each other with major bitchy attitudes*. By far one of the weirdest things I’ve been asked to comp (so far…. haha).

Curious to see what others have had to do in the past. Looking forward to the replies. 😎

*note: they had stubble, poorly slapped on make up and lipstick and mascara. *shudder*

More Data from Motion Theory

Here are two new gorgeous spots from Motion Theory for IBM. Data Energy visualizes a holographic field of data around real-world objects, envisioning a near-future of clean and efficient energy managed through intelligent data gathering and processing. Data Transportation presents an abstract view of a city’s transportation network with different shapes and symbols representing the traffic flow – a slick and trippy version of a subway map, overlaid with bicyclists, and every taxi and car and bus moving through a city at once. Motion Theory’s knack for visualizating data through code and Processing-type graphics really shines though in these. Utopian? Yes, undoubtedly. We can dream, though, right?


Credits:
IBM “Smarter Planet” Campaign
“Data Energy”

AGENCY
Agency: Ogilvy & Mather
Executive Producer: Lee Weiss
Associate Producer: Rich Fiset
Sr. Partner/Worldwide ECD: Susan Westre
Sr. Partner/ECD: Tom Godici
Sr. Partner/ECD: Greg Ketchum
Creative Director: Rob Jamieson
Creative Director: Chris Van Oosterhout
Executive Music Producer: Karl Westman

PRODUCTION
Production Company: Motion Theory
Director: Mathew Cullen
Executive Producer: Javier Jimenez
Line Producer: John Marx
Director of Photography: Guillermo Navarro, Eric Schmidt

POST PRODUCTION
VFX Company: Motion Theory
Creative Director: Mathew Cullen
Producer: Patrick Nugent
VFX Supervisor: John Fragomeni
Art Director: Angela Zhu
Design Lead: Satomi Nagata
Lead Code Artist: CJ Cenizal
Code Artists: Jeremy Rotsztain, Tim Stutts
Onset FX Supervision: Sean Looper, Trevor Tuttle
3D Model: Brandon Lester, Gil Hacco, Nick Loizides
3D Layout: Marion Spates
3D Lighting/Generalist: Trevor Tuttle
3D FX Artists/Animators: Tom Allen, Casey Hupke, Andrew Kinsler, John Robson
Tracking/Match move: Joe Cullen, Gil Hacco, Trevor Tuttle
Comp Lead: Danny Koenig
Compositors: Andrew Ashton, Rachel Dunn, John Robson, John Stanch
Finishing: Danny Yoon
Rotoscope Artists: Megan Gaffney, Gil Hacco, Jackie Shibles
Production Manager/HR Director: Tina Van Delden
Production Coordinator: Paul Pianezza
Production Assistant: Sarah Smith

EDITORIAL
Editorial Company: String
Editor: Jeff Consiglio
Assistant Editors: Jeff Aquino, Jeff Johnston

– – – – –

IBM “Smarter Planet” Campaign
“Data Transportation”

AGENCY
Agency: Ogilvy & Mather
Executive Producer: Lee Weiss
Associate Producer: Rich Fiset
Sr. Partner/Worldwide ECD: Susan Westre
Sr. Partner/ECD: Tom Godici
Sr. Partner/ECD: Greg Ketchum
Creative Director: Rob Jamieson
Creative Director: Chris Van Oosterhout
Executive Music Producer: Karl Westman

POST/PRODUCTION
Production Company: Motion Theory
Directors: Mathew Cullen, Mark Kudsi
Executive Producer: Javier Jimenez
VFX Company: Motion Theory
Creative Director: Mathew Cullen
Associate Creative Director: Mark Kudsi
Producer: Patrick Nugent
Art Director: Chris Riehl
CG Supervisor: Danny Zobrist
Designers: Leanne Dare, Kenneth Lee, Satomi Nagata
Code Artists: Ryan Alexander, Elise Co, Josh Nimoy, Keith Pasko, Jeremy Rotsztain, Tim Stutts
Previs/Layout: Scott Cullen, Parker Sellers
3D Artists/Animators: Brian Broussard, John Cherniak, Scott Cullen, Casey Hupke, Matt Johnson, Andrew Kinsler, Oded Raz, Bryan Repka, Klaus Seitschek
Compositors: Mathew Cullen, Matt Lavoy, Ash Wagers
Finishing: Danny Yoon
Production Manager/HR Director: Tina Van Delden
Production Coordinator: Paul Pianezza
Production Assistant: Sarah Smith

EDITORIAL
Editorial Company: String
Editor: Doron Dor
Assistant Editors: Jeff Aquino, Jeff Johnston

Posted on Motionographer

Fox Retro: Classifica

Fox Retro è il canale televisivo tematico satellitare che ha debuttato l’anno scorso e trasmette serie tv degli anni settanta, ottanta e novanta . Lo studio di animazione argentino PepperMelon ha creato per il canale un paio di idents ambientati nello spazio.

The wild HammerHead(final version)

the final version of my hammerhead guy
maya zbrush for modelling and texturing
shake for comping

Attached Thumbnails

Click image for larger version

Name:	hammer_test.0001.jpg
Views:	N/A
Size:	241.5 KB
ID:	9619
 

Verbal Headlock

Part creepshow, part Ikea style piano lesson, is the music video for Verbal Headlock directed by Christian Borstlap. Music by Clutchy Hopkins.