Uno spettro si aggira per il MoMA

Uno spettro curioso e canterino, coreografo d’una assurda battaglia tra divise di un altro colore. E’ il protagonista del video di No One Does It Like You, primo singolo estratto da In Ear Park dei Departments of Eagles per la storica etichetta 4AD.
Questa piccola perla di malinconica dolcezza è stata presentata negli scorsi giorni nella prestigiosa cornice del MoMA in occasione di PopRally, serie di eventi basata sull’interazione tra artisti visuali e musicisti voluta dal museo newyorchese con la partnership del Centro d’Arte Contemporanea P.S.1. Proiezioni inedite, performance ed esibizioni live degli artisti coinvolti sono l’eccezionale cuore dell’iniziativa. Presenti alla premiere del video, oltre alla band, le fervide menti che hanno dato vita all’opera, ovvero Patrick Daughters e Marcel Dzama.

Daughters lo conoscete già. Asso della scuderia The Directors Bureau, ha diretto video per Feist e Yeah Yeah Yeahs e, proprio in questi giorni, lo ritroviamo sugli schermi con Wrong, singolo apripista dell’imminente album dei Depeche Mode accompagnato da un video à la Lynch e vagamente KarmaPoliciano.

Clicca qui per vedere il video incorporato.

Marcel Dzama è invece un artista canadese dalle modalità dadaiste, specializzato in piccole illustrazioni, collages e, recentemente, sculture e video. I suoi lavori fanno parte delle collezioni del Tate museum e la sua passione per la musica lo ha portato in passato a collaborare con artisti del calibro di Beck (per la cover di Guero), Bob Dylan e They Might Be Giants. Per questo video Dzama ha realizzato i costumi ed il set.

Alcune opere di Marcel Dzama

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© Sies + Höke

L’impronta di Dzama è molto evidente nelle tinte e nella costruzione dei personaggi, e le maschere (elemento presente anche nel succitato video di Daughters per i Depeche Mode, nda) donano al tutto un’atmosfera di straniamento e creano un pressante senso di attesa.

Un gioco alla guerra infantile crudele e clownesco, vicino per sensibilità alle guerre in miniatura del fotografo-artista Paolo Ventura, deus ex-machina di un universo bellico incantato e nostalgico.

Articolo redatto da Didier Falzone

FREeSHOUT!?

FREeSHOUT!?
È aperto il nuovo bando di partecipazione al festival FREeSHOUT!?, quest’anno intitolato Iperuranio, il Mondo Ideato: una selezione di opere costruite sulla base dell’ideazione di stati inesistenti.

Una giuria sceglierà fra i selezionati, il progetto ritenuto più meritevole il quale si aggiudicherà un finanziamento pari a 1.000 euro per la realizzazione di un’opera o di un progetto culturale.

Il bando scade il 22 maggio 2009.

Info su freeshout

Your-Majesty : updates

New York based Your-Majesty updated with a great new site. Gorgeous design in print, interactive and motion as well as stunning abstract art from two of the most talented directors on the planet. Via Reform&Revolution.

HOUDINI 10 WHAT YOU THINK????

HOUDINI 10, what you think????

Hi guys
I saw on sidefx.com, that the SESI it’s working on the new release of Houdini, version 10.
I personally think Houdini it’s the best software ever since version 8, but one thing it’s sure, there are software that can do almost ever thing, but the goal now for the developers it’s to make it easy to use.
Houdini has a big competitor , MAYA…hehehhe, I think the only software the can compete whit Houdini its Maya, because Maya its solid, and if a company want to make an effect for a vfx shot, Maya will always be behind any software the use to make the shot…WHY???????
Simple because Maya it’s a almost complete software, while Houdini was most used on particles and dynamics, xsi on modeling, max in games …etc, Maya its used everywhere because it can do almost everything that the other software are best doing. THAT’S WHY.
And that’s why I made this post, because I am trying to tell what I think should come in the new version, and its not a tool or some thing like, I think its very simple, Houdini need to be independent……..BUT HOUDINI IS Independent…hahaha I am not making any sense here, but listen:
many people say’s that they don’t like Houdini because Houdini its difficult to learn compared to Maya, but I think its not like that because each software as its own function…
HOUDINI it’s very powerful doing all stuff you can imagine in cg….but on the right hands….MAKING SENCE NOW
I heard Maya it’s the best 3d tool for starting artists because it has a lot of tutorials for beginners and it’s easy to learn, I think Houdini it’s not a tool for starting
vfx artists I think its a tool made for Technical Directors And Vfx Developers….
That’s why I think Houdini can do everything but on the right hands, but Maya, can do lots of stuff in the hands of a simple beginner. I start using Houdini in 2008 but right now I don’t think I am good at character animation but I think I am good at particles and dynamics, but trust me a guy that use Maya, after 1 year of use , knows professional techniques of character animation, and also dynamics and particles( one of them its a friend of mine if you don’t believe, its AFTERMOONWALKER here on VfxTalk) ….WHY??????
Because Houdini was designed to do blockbuster visual effects, the thing that Maya cant do, but again, you need a technical director on you team to do that blockbuster vfx …….
That’s why I made this post to tell the guys at SESI, that I think the should work most on the tools that make Houdini rely on Maya or vice versa. In movies that have a really difficult character animation like HULK (2008) ,because its too expensive, I mean really expensive to pay a Houdini technical director , they call a normal guy from Maya , that can get the job done, then , Maya its already on the pipeline!!!!!
That’s why I think you guys at SESI should fill those spaces on Houdini that make it rely on other software to complete a shot, I think Houdini should be a tool that can live by it self on the hands of a normal artist.
When I start using it I did though that I must have a back up software to use as a character rigger and animator, and that’s what I think that 50% of the guys that start using Houdini are afraid of, “character animation”…….I think you guys at SIDE FX SOFTWARE, should improve it on those places………
But I love the new stuff you guys are working on…. I saw some images at sidefx.com the really showed me that you guys are working , and love your web site because you guys give free tutorials , have a nice forum were ever one its trying to help ,etc…. and the most important , you think about the users…
Hope I was self explanatory.
And please people post what you thing it would be good to came whit Houdini 10……share your imagination.
Sorry the bad English
Bye
KrizardMOZierra@hotmail.com

Stereoscopic Short Movie

Hey there,

here’s the animated short “eden” I just finished. The most interesting fact about it is that it is created in true 3-D (for stereoscopic viewing). So if you have a pair of red/cyan glasses lying around, grab them and enjoy (well, enjoy as much as the youtube quality lets you…). I guess it’s still watchable in 2-D… you decide 🙂

Stereoscopic version:
http://www.youtube.com/watch?v=4eyJ_daQ3kg
Monoscopic version:
http://www.youtube.com/watch?v=6r9rnNCX750

The film was made with Blender (don’t try this at home, this tool is evil when it comes to really large scenes!), Adobe Photoshop, After Effects and Audition.

Hope you like it.

Cheers,
-Chris

Monsters vs Aliens at CGSociety

Monsters vs Aliens coverage at CGSociety.

fmx/09 program

Too many good speakers and vfx presentations to mention in the fmx/09 program being held on 5-9 May 2009 in Stuttgart.

DemoReel09 of Vincent Papaix, junior compositor

Hello, this is my new demo :


DemoReel09 de Vincent Papaix from Vincent Papaix on Vimeo.

I’m looking for a job in compositing. i’m specialised in after effects, but i know the basics of nuke,shake,fusion and toxic.

Please visit my website : www.vincentpapaix.com for more stuff.

🙂

Superfad Collaborates With MTV On ‘Indebted’ Campaign

[NEWS=”http://www.cgnews.com/wp-content/uploads/superfad_mtv_thumb.jpg”]19249[/NEWS]Animation has the powerful ability to make the abstract instantly personal and relatable. To inspire a call to action via www.indebted.com, a joint project between mtvU and the Peter G. Peterson Foundation, Superfad has produced the second in a series of animated PSAs addressing the dangers of personal and government debt. Indebted is a campaign directed at college students that aims to raise awareness about excessive debt and promote action to help stop the fiscal crisis in the U.S.

With Indebted 2, Superfad helps illustrate what young people might expect from the future, a bleak picture if we don’t help turn back the hands of the national debt clock. This spot is the follow up to an earlier Superfad animated piece that focused on the pitfalls of personal debt.

Quote:

“The main challenge we faced was walking the very fine line of making the spot desolate without being overwhelmingly depressing,” says Superfad Creative Director Adam Parry. “We worked remotely with Dax (MTV’s Director) from NY to our office in London. He is great with feedback and direction so it all ran very smoothly. We look forward to seeing where they take the campaign next but hope the need for additional spots diminishes as people heed the call to action.”


CREDITS
Client: mtvU & the Peter G. Peterson Foundation

Concept: MTV
Writer/Director: Dax Martinez-Vargas
Senior Director: Sophia Cranshaw

Animation Production: Superfad
Executive Producer: Stuart Robinson
Creative Director: Adam Parry