MusicVideo – BlackAmplifier

Hi everybody

After a long time working in this video, I´m finally proud to share it here.
It´s a music video for an Indonesian band called The S.I.G.I.T. (www.myspace.com/thesigit), and I made it all my free time for free and with a lot of passion. It´s 95% done by myself, with an HV20 and sometimes a homemade 35mm adapter. The other 5% are cheap image banks I bought like the tanks, explosions, etc.

Here is the vimeo link of it:
http://www.vimeo.com/4140405

And I also have a mov version here:
http://www.renatokg.com/works/sigit/…ril_01_low.mov

And a blog with a little information (little) about the process:
http://sigitproject.wordpress.com

Please feel free to review and ask for techniques, I will be glad to answer everything.
Anyway, I´m proud of myself once I finished a complex project…

Hope you like it!

Marc Fennell vs Television Idents.

> Quicktime H.264
(71.4mb)
> iPod Compatible
(55.1mb)
> Watch in Flash
(53.9mb progressive)

Facebook friend, real world acquaintance, Triple J film critic, and all round good guy Marc Fennell has managed to sum up in six minutes, what this blog has been trying to say for over (oh my god, its been) four years.

Marc’s succinct and entertaining Charlie Brooker-esque take on all things television idents is a refreshing and fun look at the little known genre most people don’t even notice, but that we’re all strangely interested in.

(Also, Marc has a show at the Melbourne Comedy Festival, check it out.)

adding knob in a existing node

How do i add a knob in an existing node (timeoffset node)

Title Sequence

Write File Path Mac to PC Syntax Thing

Hey all, I have this python script:

Code:

import nuke
def deadlineWrite():
#declare nodes
    s = nuke.nodes.mkslate()
    p = nuke.nodes.pan2lin()
    w = nuke.nodes.Write()
#set connections
    w.setInput(0,p)
    p.setInput(0,s)
#disable pan2lin gizmo by default
    p.knob( 'disable' ).setValue(1)
#Render Settings
    target = '/Volumes/mkkr/PROJECTS/[string range [knob mkSlate.shot] 0 2]/[string range [knob mkSlate.shot] 4 6]/[knob mkSlate.shot]/outbox/[knob mkSlate.shot]_[knob mkSlate.ver]/[knob mkSlate.shot]_[knob mkSlate.ver].####.dpx'
    w.knob( 'colorspace' ).setValue( 'Panalog')
    w.knob( 'file' ).setValue( target )
    w.knob( 'file_type' ).setValue('dpx')


Which works just fine for me.

If you notice, the variable target is a long string of text and TCL that is put in the file knob of the generated write node.

If my artists hit Render locally, things work great. However, if they send to our farm (we’re using deadline) a "\" puts itself in front of every "[" in the tcl code. I don’t know TCL very well, I tried a bunch of TCL syntax things but nothing seems to be working.

Right now, my solution is to have my artists hit the folder icon and hard code the filepath. I would like to avoid this however, and simply find the correct syntax for sending this TCL to my windows XP farm.

NOTE: Deadline already fixes the file pathing issue between mac and pc. That is not a problem.

Any help is VERY MUCH appreciated!

“3d Guy” Blows His Stack

Ever get sick of being referred to as a “3d Guy”? Well if you have you may enjoy an open letter rant posted on cgpov.com. It’s got some gems including.

Please do not ever again refer to us as “3D guys, THE 3D guy” or the particularly nauseating “3D Guru”. It’s dismissive, degrading, and just sounds f**king dumb.

The fun continues from there.

LINK to the whole rant

(via Eric Alba)


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Frantic Films VFX Takes On ‘Dragonball: Evolution’

Award-winning VFX studio Frantic Films VFX, a division of Prime Focus Group, has contributed 334 shots to the forthcoming feature film “Dragonball: Evolution” from Twentieth Century Fox. Directed by James Wong, the movie releases in the U.S. nationwide on April 10, 2009 and stars Justin Chatwin, Emmy Rossum, Jamie Chung, and Chow Yun-Fat in the live-action film adaptation of the popular Japanese manga comic book series.

“Dragonball: Evolution” is based on the popular Japanese manga created by Akira Toriyama, whose work spawned best selling graphic novels, video games and a phenomenally successful television series. The live action adventure centers on a team of warriors, each of whom possesses special abilities. Together, they protect Earth from a force bent on dominating the Universe and controlling the mystical objects from which the film takes its name.

Frantic’s Vancouver and Winnipeg facilities handled the bulk of the VFX shots, with VFX Supervisors Chad Wiebe and Mike Shand overseeing the work from Vancouver and Winnipeg, respectively. Ken Nakada, one of the industry’s leading matte painters, oversaw about 30 matte painting shots from Frantic’s Hollywood studio, while additional rotoscoping and paint work was completed at sister company Prime Focus in Mumbai. Prime Focus Group company Machine FX in London also contributed plate treatment to about 35 shots. Frantic and its partner studios worked directly with the film’s VFX Supervisor Ariel Velasco-Shaw and VFX Producer Janet Muswell Hamilton.

“Because the movie is based on a very popular animé series—and because fans tend to scrutinize comic book adaptations much more than regular films—Mike Shand and I acknowledged that this was sacred material,” shared Chad Wiebe, co-VFX supervisor, Frantic Films VFX.

Added Mike Shand, co-VFX supervisor, Frantic Films, “This meant we had to be extremely careful and thoughtful in the crafting of the visual effects, particularly regarding the look and development of the energy effects used by Goku and Picollo.”

In addition to assisting with overall look development for the film and color treating plates throughout the movie, Frantic handled two primary scenes in the movie: an extremely technically challenging lava lake sequence in which Goku battles an army of virtually indestructible demon warriors called the Fulum Assassins, and a climactic fight sequence between Goku and his enemy, the evil Lord Piccolo.

For the lava lake sequence, Frantic provided on-set VFX supervision in Durango, Mexico. Artists at Frantic’s Vancouver facility designed a digital environment, including mountainscapes and a molten lava lake complete with lava falls and crust, rocks and debris swirling about, that all had to interact fully with Goku and the Fulum Assassins.

Frantic created full digital versions of these Fulum Assassins that had to match up seamlessly with shots of the actors in costume. During one dailies review, the Frantic team actually had to remind the producers which characters were real and which were digital replacements. Additional work done by Frantic on this scene included extensive sky replacement and the scripting of custom tools for Frantic’s in-house fluid simulation toolset Flood to generate the photo-real lava.

Frantic Films VFX’s Technical Director and Science Advisor Marcus Steeds oversaw the development of new architecture for the Flood fluid simulator, which gave full scripting access to the TDs. It also gave Frantic an integrated pipeline for voxel and particle-based simulations using an enhanced meshing technology. Frantic also made a custom direct-to-renderer mesh loader. The new architecture, scripting access and tools gave the studio’s artists an integrated simulation pipeline workflow that was more efficient and allowed it to tackle bigger problems with more speed.

For the climactic fight scene, Frantic’s artists in Winnipeg did complete set extension of the film’s practical set of a stone temple that forms out of the ground, and also did full sky replacement as well as creating the “energy ball” effects generated by Goku and Piccolo during the battle.

“I’m very proud of the work that we completed for ‘Dragonball Evolution,’” commented Michael Fink, CEO, Senior Visual Effects Supervisor, Frantic Films. “The sheer number of shots we completed in such a short timeframe is pretty phenomenal. It’s a true testament to the collaborative workflow we have between our global network of facilities—Frantic Films VFX in Winnipeg, Vancouver and Los Angeles, and our parent company Prime Focus Group in Mumbai and sister shop Machine FX in London.”

About Frantic Films VFX
Headquartered in Winnipeg, Canada, with offices in Vancouver and Los Angeles, Calif., Frantic Films VFX has been operating divisions that provide visual effects for film and television, and VFX software development since 1997. Frantic Films’ VFX award-winning visual effects teams have worked on films including Dragonball Evolution, Red Cliff, W., Fantastic Four: The Rise of the Silver Surfer, Grindhouse, Superman Returns, X-Men 3, Poseidon and many others. The company’s software tools were developed to solve complex production challenges on in-house feature effects projects, and are also in use at many leading 3D animation and effects facilities worldwide. In November of 2007 Frantic Films VFX became a division of international post and VFX leader Prime Focus Group. For more information, visit http://www.franticfilms.com.

Fulltank Sweetens ‘Chocolate Box’ Music Video for Prince

Creative Production Studio Provided 190 Visual Effects Shots for CGI-Intensive Promo Directed by P.R. Brown

Creative production studio Fulltank announced today that it provided visual effects, including on-set supervision, for a CGI-intensive promo for “Chocolate Box,” the new single from Prince’s “MPLSoUND” album released on March 29th. The video, helmed by music video director P.R. Brown, features an all-digital fantasy world inspired by the dark urban aesthetic of “Sin City.” To view the music video, visit: http://www.fulltank.tv/pri/.

"When I started the process of bringing Prince’s vision for the video to life, I was fortunate to have found the guys at Fulltank,” said Director P.R. Brown of Bau-Da Design. “Throughout the project, their passion for the video was clear and they went well beyond what I thought could be produced given the time we had. It was a pleasure working with them, and they really helped bring to life the hyper stylized vision I had for the piece."

In the promo for “Chocolate Box,” Prince is an all-seeing Orwellian figure, whose gaze looms over a shadowy cityscape as projected onto the sides of skyscrapers and a psychedelic airship. Rapper Q-Tip – who collaborated with Prince on the track – stars as a man in pursuit of a beautiful and mysterious woman. Their athletic hunter-hunted game of parcour takes them across rooftops and buildings. When they finally meet, the video goes from a black and white palette accented by occasional flashes of color, and crescendos into a technicolor explosion of surreal graphical elements. Neon jellyfish bob in mid-air, a giant fuchsia sphere pulsates with otherworldly energy (and Prince’s omnipotent visage), and lightning zigzags across the sky. The video closes with “To be continued.”

In addition to providing on-set visual effects supervision for the one-day shoot at the SOURCE film studio’s greenscreen stage in Hollywood, Fulltank Creative Director Chris Do and Executive Producer Ben Morris and a team of nine artists oversaw 190 visual effects shots over the course of five very short weeks, using live-action material captured with the RED camera at 4K.

Because of this truncated timetable, Fulltank developed a workflow based more on a feature film, rather than commercial production pipeline. Instead of working shot by shot, Fulltank set very particular daily milestones, sending files through to the render farm every evening for testing in the morning. Said Chris Do, Creative Director, Fulltank, “This video pushed us to develop a custom production pipeline that we’re using on future Fulltank projects. That’s an opportunity rarely awarded to smaller creative shops, which aren’t often able to allocate the time and resources for in-house R&D.”

Despite the obvious challenge of this tight deadline, Fulltank was given almost 100 percent creative control over the VFX – an amazing opportunity to develop the look and feel of the video with director P.R. Brown. Added Do, “We were so fortunate to work with such an intuitive and organic director, who also has an extensive visual effects background. This enabled us collaborate very closely because he understood the process, and the vibe that Prince wanted to achieve.”

Fulltank relied on a software toolkit comprising primarily of Adobe After Effects and Apple Shake for compositing, with Autodesk Maya and MAXON Cinema 4D for modeling, all running on Macintosh and Windows platforms on a 15 quad core render farm.

About Fulltank
Fulltank was conceived by Executive Producer Ben Morris with the core idea of building a creative production studio that captures emotion through engaging visuals and narratives. Fulltank’s creative team uses its diverse background in print, illustration, typography, photography, cell-animation, design, concepting, directing and storytelling to produce imagery and ideas that deliver strong creative messages. www.fulltank.tv.

Production Credits:
DIRECTOR/EDITORIAL: P.R. Brown
CREATIVE DIRECTOR: Chris Do
EXECUTIVE PRODUCER: Ben Morris
PRODUCER: Sean Deveaux
ART DIRECTORS: Jonathan Kim, Matt Collarafice, Takashi Takeoka.
DESIGN: Jonathan Kim, Jon Gutman, Matt Collarafice, Takashi Takeoka
COMPOSITORS: Matt Collarafice, Takashi Takeoka, David Do, Martin Jung
MATTE PAINTINGS: Thomas Yamaoka
LEAD 3D DIRECTION: Jon Gutman
3D/ANIMATION: Omar Gatica, Ian Rufuss, Alex Ceglia, Billy Maloney, Martin Jung

Nuke for 64bit mac?

I am looking at getting nuke for mac but the Foundry website says 32 bit only. If my mac pro is 64 bit can I not run Nuke?

Thanks for the help

Jo Fong – Animator

Hi

We’ve just featured this great young animator from Melbourne on our site and i thought we’d share it with you. Check it out at:

Spotlight – Jo

Click the link to her work and check out her great animations… i think the music video called Oceans is a great piece.

Cheers

Nick