BouJou4 UI problem

First post here. Apologies if this is placed in the wrong section.

Using Boujou 4 on an NT system.

I cannot get my Zoom flyout to return in the interface. This is normally docked in the right hand panel, with overlays and model. The tab no longer exists for it.

I had this panel as a floater, which was on the second monitor. I closed it and now cannot make it return.

I’ve searched the entire desktop to see if it was possibly hidden beneath something. (yeah I know,. like as if it hid itself beneath an icon)

Right clicking on a blank panel area and turning ‘zoom’ back on does nothing.
Going to View>panes> and turning on zoom does nothing.
~~~~~~~~~
The software was uninstalled and it’s folders removed. It was then reinstalled and the old configuration remained.

I cannot locate the folder/files(s) that contains the general default settings for the program. There is definitely a folder on the drives somewhere which stores history or recent files accessed as I see these listed in the File dropdown after a fresh install.

I’ve read in relase notes that there is something buggy with the toolboxs becoming hidden. Of course I find no info on resettting the UI to unhide them.

Your help would be greatly appreciatted.

VFX Software

Hello! 🙂

I have been working with effects for about a year and a half now, and I have some few questions!

First: I have been working with After Effects since i started working with VFX, and have read a lot about it and have noticed that After Effects is not anything compared to the programs the big film company uses. Witch software should i focus on? What is important to learn first and so on? That would help me a step closer to my goal!

I’ve also just started learning Houdini, is that a good software?
I’m trying to learn how to create effects as seen in Harry Potter.

Any tips or Ideas?

Thanks!
(sorry for some English mistakes)

Valkyrie vfx

div xmlns=http://www.w3.org/1999/xhtmlpa href=http://vfxworld.com/?atype=articlesid=3864Valkyrie: Achieving Digital Minimalism/a, at VFXWorld./p/div

Terminator Eye Effect

Hi. I’m a beginner in things around Vfx…

http://www.youtube.com/watch?v=M21KrooHkdo

This is my first try on cutting away the surface of an object.
The Objecttracking was done in SynthEyes.

Please tell me, what you would do better.

how speedy u are for compositing?

Guys, I want to know how many shot per day for easy, medium and hard task of compositing.

Magic tools

this is an animation of my logo ( magic tools ) or Mekbel Toufik 🙂
i hope u like it any comment are welcom
http://www.youtube.com/watch?v=poWdqqsPbTw:happydevi

DareDevil fire logo

so far…what do you think? still a little work to do…

http://www.delta3d.com/viseff/flooronfire.mov

cmiVFX Launches New Introduction to PYTHON Scripting Video

cmiVFX Launches New Introduction to PYTHON Scripting Video
Watch High Definition Training Videos For The Visual Effects Industry Instantly From Anywhere In The World.

Princeton, NJ., December 7, 2008 — cmiVFX | cmiStudios. launches a brand new video for PYTHON scripting. This scripting language is the most popular format for todays CG and VFX creation applications, allowing the extensibility of the software to best fit studio needs. There are limited resources for artists to get training on this seemingly mysterious scripting language. cmiVFX has created this training to best fit entry level python scripting persons, while allowing intermediate script writers a solid reference to recall on demand. This video is available today at the cmiVFX store.

http://cmivfx.com/store/Browse.aspx?Category=29

Product Announcements — PYTHON: An Introduction to scripting with Todd Widup
http://www.cmivfx.com/Scripting/Intr…n/default.aspx

Why PYTHON?
This introductory chapter goes over why studios and software packages have been adopting Python as their langauge of choice. Topics will braise the subjects of who, why, what, when and where.

Variables:
Variables are one way for getting data around in Python. This chapter goes over some common variable types, such as strings, integers, and floats, along with specific functions for them.

Lists, Dictionaries, and Tuples:
This chapter goes over the multi-item variable types in Python. As with strings, there are a lot of built in ways for accessing the information stored with them, and this is all covered with ease.

My First Tool:
At this point in the video it best suits us to start our very first usable tool. The examples shown are based on project management for artists needing directories for Maya, XSI, and other CG apps in their user directories. As simple as this script is, it is quite handy to use.

Reading and Writing:
Python provides some great ways of reading in external files, both text, ascii, and binary, as well as writing them back out. This chapter goes over how to use this functionality as well as how to utilize it for some simple tools.

Modules:
This chapter starts to pick up how to import new features into Python via importing modules. Modules are packages for Python written externally, and imported into Python. These can add functionality like SMTP and HTML features, new math utilities, network utilities, and access to 3D and 2D packages and their custom commands.

Classes:
A small leap into Object Oriented Programming, and a brief example of the class system in Python.

Real World Example:
If you ever have tried to translate 3d object data from one application to the next, you will notice that materials are often translated as polygon groups, but the model is often not separated. A simple script is shown that will speed up model to part separation.

Todd Widup:
When Todd is not on a paintball field, or toying with a nerf gun or RC car, he is at work, building rigs and writing python tools. Todd started off working in the software industry for a plugin developer for NewTek’s Lightwave 3D system, and then moved to video games at industry giant, Westwood Studios / EA. From there, he has worked with Microsoft Games, 3D6 Games, and Mad Doc Software, in addition to moving to the film industry and working at such giants at Weta Digital, Industrial Light & Magic, and Framestore CFC.

While at these studios, Todd has worked on such Oscar winning projects as “Lord of the Rings : Return of the King” and “The Golden Compass” along with blockbusters like “Star Wars : Revenge of the Sith” and “Snakes on a Plane”. He has also taught numerous online workshops for CGTalk on rigging and mel/python scripting in Maya.

Currently, Todd is working as a Senior Creature Technical Director at Imagemovers Digital in Novato, CA on “A Christmas Carol”.

About cmiVFX
cmiVFX is the leader in High Definition Video Training for the Visual Effects Community. To test drive the new cmiVFX TVOD © system, visit http://www.cmivfx.com/cmi_window.html For additional information about cmiVFX, visit www.cmivfx.com.
© 2008 cmiVFX | cmiStudios. All rights reserved.

Coraline Trailer – Behind The Scenes

[NEWS=http://www.cgnews.com/wp-content/uploads/coraline_purple_thumb.jpg]18026[/NEWS]Coraline is a horror fantasy film based on the novella Coraline by Neil Gaiman. The film is the first stop motion animation to be created in 3D and is directed by Henry Selick. Coraline tells the story of a young girl who encounters a parallel reality when she unlocks and enters a mysterious door in her home. The new world through the door appears to be thrilling and fantastical, however events soon take a dark turn and Corlaine finds herself fighting to return to her real life. Reportedly a combination of Alice in Wonderland, Harry Potter, Where the Wild Things Are and Pans Labyrinth, Corlaine is set to provide “terror and joy in roughly equal doses”.

This trailer takes a look behind the scenes of Coraline and the characters in the film. Featuring interviews with author Neil Gaiman and director Henry Selick, here you can meet the inhabitants of Coraline’s world.

The main cast includes voices by Dakota Fanning as Coraline, Ian McShane as Mr. Bobinksi; and Terri Hatcher and John Hodgman as Coralines parents.

Other characters in this special animation are voiced by Keith David, Jennifer Saunders and Dawn French. Coraline is due for release in February 2009 and is distributed by Focus Features.

About Focus Features:
Focus Features is part of NBC Universal, one of the world’s leading media and entertainment companies in the development, production, and marketing of entertainment, news, and information to a global audience. Formed in May 2004 through the combining of NBC and Vivendi Universal Entertainment, NBC Universal owns and operates a valuable portfolio of news and entertainment networks, a premier motion picture company, significant television production operations, a leading television stations group, and world-renowned theme parks. NBC Universal is 80% owned by General Electric and 20% owned by Vivendi.

Credits:
Author: Neil Gaiman
Director: Henry Selick
Executive Producers: Bill Mechanic, Henry Selick, Michael Soumas
Music: Bruno Coulais
Cinematography: Pete Zozachik
Editor: Christopher Murrie

Senior Inferno/Flame Artist Wanted!

We seek a highly-motivated and experienced candidate with strong compositing and design skills. Must be artistically-innovative, forward-thinking, problem-solving, technically-minded and a confident communicator as much of the work is client oriented. This candidate must be a strong team player with an eagerness to both lead and follow, depending on the project.
If you are interested please write me an email via onurmis@gmail.com