Best for removal

For removing things from a shot like wires and specifically, tracking marks, what’s the best program?

Thanks:rolleyes:

Doragh Port

Hello there ,
This is Doragh , one of the oldest ports in Iran . I made this for a documentary movie which named Lost Ports at iran`s native broadcasting channel “Khouzestan” . We had to make 29 shot for this documentary . You can see them at my blog Any comment are welcome 🙂

Software used : Maya , MentalRay , Nuke , Photoshop

Killing a single particle(specific) after emission…

Hi all,
I wanted to know whether there is a way to kill a specific particle using its particleId after it has been emitted in Maya 2008.
In Maya 8.5 this problem could be solved by selecting the particle and going to the component editor and turning its LifespanPP value to ‘0’..But I am curious to know how to go about this in Maya 2008.

Well, I came across this issue when i rendered few instancers,everything looked perfect but one instanced object obstructed my cam view which I wanted to remove..Any clue??

thanks in advance:)

Sky Replacement

I keep having white edges when i try to do sky replacement.
Pls Help.

3D title sequence for web thriller ’13’

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Just posted this 3D title sequence created by Superfad on Forget the Film, Watch the Titles. This title sequence was created for a web show called ’13’ which premiered on MySpace in October. But this title sequence was never used, because the show had to change its name (to ‘Circle of 8‘), and in the end the producers chose a much simpler title sequence.

Here’s the video and an interview with the creative director about the concept and the making of:
http://www.watchthetitles.com/articles/00160-13

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Please leave a message on the site also and let me know what you think!

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water design

i know this is a compositors web site , but i am learning compositing and also doing some motion graphics , and I’ve learned that one of the things that sells a good motion graphic commercial its Design , so in order to test my self i decided to make this design.
pls say something about it….

cheerss:)

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What is core-matte

This picture Official tutorial
core-matte node
I couldn’t find in the nuke.

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Rhino Supervises Entire Assembly Line for Mazda

[NEWS=”http://www.cgnews.com/wp-content/uploads/mazda_thumb.jpg”]22883[/NEWS]Rhino CD Vico Sharabani recently collaborated with director Jason Smith of Industry on an elegant new :30 for Mazda via Doner, Detroit. Sharabani supervised the planning, shoot and post work for all VFX, with a special focus on a detailed pre-vis to streamline the spot’s creation as much as possible.

The setting of What’s Inside is a high-tech garage where a MAZDA3 is partially deconstructed then seamlessly reassembled into a MAZDA5. As the crew of mechanics and machines finish their job, the vehicle is boarded by a family who drives the new MAZDA5 out of frame. While the spot appears to be totally live action, it is really a seamless mix of CG and in-camera footage blended to show off both the interior and exterior of Mazda5.

“Both Doner and Jason Smith were outstanding creative partners,” noted Sharabani. “They understood that making the natural flow work would require major `Frankenstein-type’ surgery, and their insight and willingness to adapt were refreshing. We used multiple layers in post to fully integrate a complex composite, a process that was considerably easier than it could have been, since we took care of as many details as possible in pre-vis.”

In order to exactly fulfill the director’s and the agency’s vision, Sharabani invested an incredible amount of time in pre-vis to determine which elements should be created with CG and which should be made with more traditional methods.

The high tech garage, for example, with its stainless steel cylinders, light fixtures, shelves, and flatscreen monitors, is built of real props, while the ceiling, which retracts to allow a giant claw to descend and remove the car’s entire body, is CG.

Since its launch in 2000, Rhino has created award-winning visual effects, design, and animation for commercials, VFX for feature films, episodic television, webisodic mini-series, and videogame cinematics. The company’s principals and artists have also led the industry’s exploration into the boundless potential of branded digital content. By cultivating extensive relationships with key brands, advertising agencies, and film/TV studios, Rhino utilizes its creative directors and artists to develop and execute powerful branded entertainment to build both identity and awareness.

CREDITS
Client: Mazda Canada
Spot Title: What’s Inside
Airdate: November 2009

Agency: Doner, Detroit/Canada
ECD: Steve Chavez
CD(s): Dan Willey, Mark Gray
Sr. AD: Jim Ward
Copywriter: Steve Chavez
Sr. Producer: Kali Kyriazis
SV. EP: Kurt Kulas

Prod Company: Industry Films
Director: Jason Smith
EP: Joan Bell
Producer: Neil Bartley

Post/Effects: Rhino
CD: Vico Sharabani
Flame Artist: Kevin Quinlan
CG Supervisor: Yuval Levy
Modeling: Brian Dinoto
Animation: Sean Curran, Goran Ognjanovic
CG TD: Ivan Guerrero
Tracking/Match Move: Bogdan Mihajlovic
Lighting: Rob Pearson, Gilad Kenan
Flame Assistant: Barry Fulano
Roto: Joshua Bush
Producer: Karen Bianca Bisignano
Production Manager: Dorit Avganim
COO/Sr. EP: Camille Geier
Managing Director: Rick Wagonheim
CEO: Zviah Eldar

Editorial: Panic and Bob
Editor: Michelle Czukar
Assistant Editor: David Findlay

RELATED LINKS
www.rhino-gravity.com

stereo image

Hello everybody!
Would you recommend me any tutorials or resorses using stereo stuff?
thank you

New CityEngine Upgrade: 3D Cities at Your Fingertips