Killing a single particle(specific) after emission…

Hi all,
I wanted to know whether there is a way to kill a specific particle using its particleId after it has been emitted in Maya 2008.
In Maya 8.5 this problem could be solved by selecting the particle and going to the component editor and turning its LifespanPP value to ‘0’..But I am curious to know how to go about this in Maya 2008.

Well, I came across this issue when i rendered few instancers,everything looked perfect but one instanced object obstructed my cam view which I wanted to remove..Any clue??

thanks in advance:)

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