Autodesk integrates Craft Director Studio

Autodesk Integrates Craft Director Studio (camera vehicle simulation tools ) into 2011 Versions of its 3ds Max and Softimage Software.div class=”feedflare”
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Wayne’s Vector Displacement Shader

Written by Wayne Zap Andersson, shader is aimed specifically at Mudbox vector displacement maps and very easy to use and install.div class=”feedflare”
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Best Ways for Combining Depth Passes

Is there ANY good way of combining all the depth passes for a shot (typically I min everything together) and not end up with crazy edges?

Any ideas/gizmos/etc. . would be much appreciated.

mc

Modeling/Texturing Lead (focusing on environmental, hard surface modeling, texturing)

Luma Pictures is looking for Modeling & Texturing Lead

LUMA PICTURES, located in Venice Beach, CA. is looking for the best 3D Environment artists out there to add to our talented team for a number of high profile upcoming projects. Luma attracts some of the best in the business and many artists who have worked with us on a project basis have made Luma their home. We pride ourselves on providing a challenging workplace with plenty of room to stretch your wings and be your best.

RESPONSIBILITIES:
• digital paintings of photo realistic environments based on concept art and photo reference
• model environments and props for UV texturing
• set up scenes for camera projection
• develop multilayered photo-real textures for use in multi-pass rendering

QUALIFICATIONS:
• well versed with Maya and Photoshop
• Z-Brush, Mudbox or Bodypaint skills are a plus
• have a solid understanding of VFX production pipelines and multi-pass rendering methods
• demonstrated ability to create seamless photo-real environments
• excellent written and verbal skills are key
• relocation assistance may be available subject to negotiation

SUBMISSIONS:
ONLINE SUBMISSIONS PREFERRED. If you think you fit the bill and want a quick response, email your resume, a link to your online reel/portfolio and a shot breakdown to jobs10@luma-pictures.com Please make the email subject "ATTN: Recruiting – 3D Environment Artist". Do not attach images or movie files to your email because they will get filtered out. If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to:

ATTN: 3D Environment Artist
Luma Pictures
248 Westminster Ave
Venice, CA 90291

Submitted materials will not be returned and no phone calls please.
www.luma-pictures.com

Tracking / Matchmove Lead

Luma Pictures is looking for a Lead Tracking / Matchmove TD

LUMA PICTURES, located in Venice Beach, CA. is looking for Tracking / Matchmove TD artists to add to our talented team for a number of high profile upcoming projects. Luma attracts some of the best in the business and many talented who have worked with us on a project basis have made Luma their home. We pride ourselves on providing a challenging environment with plenty of room to spread your wings and be your best.

RESPONSIBILITIES:
– Work with animation and modeling departments to ensure accurate camera track
– Problem solve and predict potential problems related to scene setup and continuity
– Accurately reconstruct 3D geometry based on photographs

QUALIFICATIONS:
– Mastery of core 3D principles: rotation, translation, scale, gimbal lock
– Thorough understanding of 3D camera principles: lenses, distortion, parallax, camera projection, overscan, cornerpins
– Artist must be well versed with Maya, Boujou, Matchmover, Syntheyes, PFTrack or other tracking software
– Artists must be able to take direction and work in a team oriented environment, great communication skills are a must

SUBMISSIONS:
If you think you fit the bill and want a quick response, email your resume, a link to your online reel/portfolio and a shot breakdown to jobs10@luma-pictures.com Please make the email subject "ATTN: Recruiting – Tracking / Matchmove TD". Do not attach images or movie files to your email because they will get filtered out. If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to:

Attention: Recruiting – Tracking / Matchmove TD
Luma Pictures
248 Westminster Ave
Venice, CA 90291

Submitted materials will not be returned and no phone calls please.
www.luma-pictures.com

FX artists (Houdini, Realflow, Krakatoa, Fume, etc)

Luma Pictures is looking for Effects TDs

LUMA PICTURES is an artist-run feature film VFX studio located a few blocks from the beach off of Abbot Kinney in Venice, California. We maintain a unique culture with an amazingly talented staff that consistently cranks out top notch work. We are currently searching for Talented FX TD’s to fill a few choice spots on an upcoming, high profile productions.

RESPONSIBILITIES:
– Light and render FX passes for specific shots using developed FX rigs
– Develop rigs/techniques to implement and optimize approved looks
– Produce look tests based on provided reference materials
– Creation of tools and scripts to facilitate workflow

QUALIFICATIONS:
– Artist should be familiar with more than one of the following applications:
– Houdini
– Realflow
– Krakatoa
– Fume
– Python scripting experience is a plus
– Understanding multi pass 3D compositing is a plus
– Artists must be able to take direction and work in a team focused environment, good communication skills are a must
– Strong time management skills and extremely organized.
– Solid work ethic and a positive attitude in the face of challenging situations.
– Los Angeles Residents or willingness to relocate preferred • Relocation assistance may be available subject to negotiation

SUBMISSIONS:
If you think you fit the bill and want a quick response, email your resume, a link to your online reel/portfolio and a shot breakdown to jobs10@luma-pictures.com Please make the email subject "ATTN: Recruiting – FX TD". Do not attach images or movie files to your email because they will get filtered out. If you prefer to send hard copies, you can submit them to:

Attention: Recruiting – FX TD
Luma Pictures
248 Westminster Ave
Venice, CA 90291

Submitted materials will not be returned and no phone calls please.
www.luma-pictures.com

Lali Puna – That Day

A mysteriously fascinating music video from SSSR’s Yu Sato for a track of Lali Puna. Watch That Day.

Automatic Stereoscopic Conversion plugin…

I’m trying to decide if I should continue development on this plugin I’ve been messing around with. Now, I don’t really like the whole idea of studios rushing 3d conversions at the last minute to get on the 3D bandwagaon (Clash). but at the same time, I can’t help but think there are lots of people out there that would want to use this tool.

I attacehd some test renders of the quality. Keep in mind these were generated automatically. No roto, or manual positioning of layers in Z space. Do you guys think there’s a demand for this? Curious to hear people’s opinion about it. Thanks

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VFX402 (WIP) – AlexSlocker

So here goes the basic structure of my scene and things the way I thought them. For me, the scene should be working as a little story, so it’s all about storytelling. A scene that tells something. The good thing is that ‘Alice in Wonderland’ it’s well known by all the people and I can assume that if I omit some stuff, or just I show specific stuff, the general knowledge would do the rest. Besides, this help me getting rid of some work and focus on specific things.

With this idea in mind I decided to change the point of view and show the scene from the Queen’s side. She’ll not be at home, actually, but I’ll show the way she lives and through the space try to catch how eccentric the Queen is. I thought that I’ve to update some years the general aesthetic around Wonderland. This is because in the supplied footage given there’re two woman dress like doing some gym, and would be just weird to have a middle age (¿?) renaiccanse (¿?) aesthetic. So I start wondering how the Queen should look if she would be living this days, and I thought in this granny, always inside home, with the house FULL of staff, pictures everywhere, little boxes near to the table where the phone is, this little crochet tableclothes in any place, flower vases, and that kind of stuff.

That’s how it’s going to be shown in image, just by the POV of the Queen’s nowadays castle! This is a storyboard of the general structure that it’s going to have.

First of all we’re going to see the house hall fully stuffed. Pictures everywhere, vases with flowers, carpets, etc. I thought about doing the pictures actual cards, like 8 of hearts, for example, as if he was one of her sons; the big picture might be the King but drawn as if Bacon done it, didn’t decided yet, anyway. There’s going to be a general shot and some closeups to the pictures, but we end aiming the camera to the top of the stairs.

Next, the corridor where the stairs end -again fully stuffed-, and in the very far side, probably some wide lens (18-24mm), an almost closed door by which the sunlight is filtering. Then a shadow or a glimpse of light, or whatever comes out from the door while the camera close up to it.

Then we’ll see the interior of that room, which is spheric, fully stuffed again; we’re going to see a table where all the jewlery is not just the crown but some other stuff. In one side it’s going to be the mirror and coming out of it the character. Then a cut to a closeup to the table where the crown is and a 3D arm taking it (not sure about this anyway).

The shot it’s going to stay that way, we hear some steps through the floor a very bright glimpse of light and then, after a while, the same arm putting the crown in the very same table. Back to a general shot but now the space it’s going to change to a much modern looking. Flat colors, walls painted in different tones, and perhaps (yet to be decided as well) a cradle with the name ‘Alice’ and a copy of “Alice in Wonderland” in the floor.

That’s the general idea, now I have to put it in images!

Rigging TD reel

Hello,
I am ensembling my rigging reel and I would like to receive some tips on how to ensemble it.

Currently I am finishing a toon character rig with controls like bendy arms and legs, ik/fk switch, 2-level control points, and so on.. this will be the first piece on the reel..

The next videos will be these:

– Creature rigging: T-rex rigging with muscle setup, ik/fk, etc.
http://www.youtube.com/watch?v=RG3U3nRQ3vo

– Scripting: I have this car rig, with collision detection of the floor, and other http://www.youtube.com/watch?v=z1a3qITmlxk

– Face setup with morphs:
http://www.youtube.com/watch?v=IHyKBjjZd7E

Plus I have a small plugin I have created for retargeting and I will put this at the end of the reel, with other small shots.

It will be hard to stay in 4 minutes, probably I have to speed up more everything and do lot of cuts.

Before wasting my time, do you think is that enough for a good reel? Is there something ‘special’ that agencies looks for in a rigging td reel?

Thank you for your time