3Point continues to expand
About us
3 Point Studios is a 3D art outsourcing operation driven by and for artists,
comprised of experienced community regulars. We have created a unique, stable
environment that strongly and successfully encourages growth, where the artist
can focus solely on art.
We are expanding our network with hard surface modeling and material
artists possessing the following characteristics:
General
- Strong communication skills
- Ability to collaborate in a team environment
- Professional, disciplined and efficient
- Tech-savvy, with a desire to push the envelope
- Portfolio demonstrating consistently high quality output
- Industry experience
3D Modeling Artists
- Solid and confident highpoly, lowpoly, UV-mapping and baking skills
- Excellent ability to work from concepts with technical and artistic accuracy
- Comprehensive understanding of the technical aspects of asset optimization
Material Artists
- Excellent routines for common texturing tasks
- In-depth understanding of base material characteristics
- Extensive experience with diff/spec/exp/norm material setups
- Solid understanding of computer game lighting technologies
Please send portfolio links and your information to the address below. State your
availability and let us know what motivates you to work as a freelance game artist.
We look forward to hearing from you!
VFX Teaching Assistant, Courtenay, BC
Posted in: The Job LotClosing Date (applications due): December 22, 2009
Title: Teaching Assistant for Visual Effects
Status: Permanent, Full-time, Group Health Benefits, Salary Negotiable Depending on Experience ($18-25/hour)
Job Description
Lost Boys Learning is currently accepting applications for the position of VFX Teaching Assistant. Reporting to the owners and VFX Mentor, the VFX TA will provide professional and courteous front line support to all LBL students and staff within the Visual Effects program. The VFX TA will assist students in utilizing a variety of instructional resources, both in the studio and in the field.
Core Responsibilities:
Assist and support the Mentor in the delivery of visual effects course curriculum in the studio, using appropriate hardware and software such as Maya, Nuke and others.
Assist and support the Mentor in the delivery of course curriculum in the field, including practical visual effects shooting, location scouting, black/green screen, background plate photography
Provide general class preparation assistance to the Mentor including preparation and distribution of course materials when appropriate.
Troubleshoot any technical problems students are encountering and act as a liaison between students and the IT department when required.
Perform other duties as required by the department.
Job Qualifications
A degree, diploma or certificate from a recognized post-secondary institution, or a combination of relevant work experience and education
Working knowledge of 3D and Compositing for Visual Effects
Excellent communication and interpersonal skills
Excellent organizational and time management skills
Good judgment and initiative with the ability to work independently with minimum supervision
Team player with a flexible, non-confrontational approach
Ability to present a professional and positive image and maintain discretion and confidentiality
Job location is Suite 104 2456 Rosewall Crescent, Courtenay, BC (Vancouver Island), about an hour north of Nanaimo.
If you meet the profile above and would like to apply for the position, we invite you to email your cover letter and resume to: Gillian and Mark Benard at admin@lostboys-learning.com
Animation question
Posted in: Adobe After EffectsIam having a weird problem with the animation curves in AE. I’ve never come across such a problem with curves before, and iam not sure how to explain it. However I have a screen of it to explain it even further.
The problem is when I set keys for example for the position of an object on 3 (or more) different places on the timeline all the keys in between the start and the end key have splitted(tow) points on the curve. Iam hoping for some answers to solve this, I had no luck searching the web.
thx in advance,
fusion pEmitter Crowd
Posted in: Digital Fusion / DFX+My question is i want to make a crowd that uses differnet images. and i tried to make using pEmitter but the problem i can do is pass only one image,
how do i pass random images to the pEmitter:confused:. :thanks:
Looking for an animation marketplace
Posted in: MayaI am looking for place where i can buy pre-animated rigs, skin weights, etc. I am not just talking about mocap animations, i am more into cartoony style animations.
Thank you
BrandNewSchool: Jack Daniel’s
Posted in: Design, directing, illustrationBrandNewSchool recently finished this first spot from advertising agency Arnold’s new Jack Daniel’s “Label Story” campaign … I love the design and transitions. Watch in full HD.
Bathroom render
Posted in: GalleryThanks
Help with nCloth and friction maps
Posted in: MayaFirst of all, I’ve made the ramp as a passive collider and the box as a nCloth with rigidity of 10 (is that engough to make a solid object??).
Than I figured out that you can assing a friction map to the nRigid node. I attached a ramp texture with a gradient from 0 to 1 but it seams not to be working.
Do you guys have any idea what am I doing wrong? Or a better idea on how to make this effect?
Thanks in advance! 🙂
Helton
heltonrosa.com
QT render problem
Posted in: NUKE from The FoundryI have another problem with Nuke. I really HAVE TO render my outputs to QT. Problem is though I set the file to be 25 fps in my write node’s advanced settings FCP sees the files as 59.97 fps. What did I fail to set up?
And please do not tell me to switch to frames as this is not really an option.